Ivan Savenko 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2 anni fa
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ArtifactLocation.h 3c5527a222 ArtifactLocation now use ID for artHolder identification part3 2 anni fa
BattleChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
Component.h 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 anni fa
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
EntityChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
NetPackVisitor.h 5cbf5031ea move SetStackEffect to a separate file 2 anni fa
NetPacksBase.h 5523f05284 Moved ArtifactLocation to a separate file 2 anni fa
NetPacksLib.cpp 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2 anni fa
ObjProperty.h 32a2e540d3 Fix build 2 anni fa
PacksForClient.h 32a2e540d3 Fix build 2 anni fa
PacksForClientBattle.h 5cbf5031ea move SetStackEffect to a separate file 2 anni fa
PacksForLobby.h 5523f05284 Moved ArtifactLocation to a separate file 2 anni fa
PacksForServer.h 6b81012f31 Use variant identifier in netpacks where applicable 2 anni fa
SetStackEffect.h 5cbf5031ea move SetStackEffect to a separate file 2 anni fa
StackLocation.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
TradeItem.h 6b81012f31 Use variant identifier in netpacks where applicable 2 anni fa