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- #include "StdInc.h"
- #include "CEmptyAI.h"
- void CEmptyAI::init(CCallback * CB)
- {
- cb = CB;
- human=false;
- playerID = *cb->getMyColor();
- std::cout << "EmptyAI initialized." << std::endl;
- }
- void CEmptyAI::yourTurn()
- {
- cb->endTurn();
- }
- void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
- {
- cb->selectionMade(rand() % skills.size(), queryID);
- }
- void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
- {
- cb->selectionMade(rand() % skills.size(), queryID);
- }
- void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
- {
- cb->selectionMade(0, askID);
- }
- void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
- {
- cb->selectionMade(0, queryID);
- }
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