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vcmi_client
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 years ago |
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AdventureMapButton.cpp
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 years ago |
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AdventureMapButton.h
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 years ago |
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CAdvmapInterface.cpp
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df062614d7
Fixed #260, improvement for #250.
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14 years ago |
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CAdvmapInterface.h
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0f605256e9
- added new files to build system
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14 years ago |
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CAnimation.cpp
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e494171de3
- several changes to get reusable code
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14 years ago |
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CAnimation.h
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7874d84c4e
* basic structure of ERM interpreter
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14 years ago |
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CBattleInterface.cpp
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abc0d3537e
Some compile fixes.
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14 years ago |
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CBattleInterface.h
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7962a9bc47
* Fixed #30
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14 years ago |
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CBitmapHandler.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 years ago |
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CBitmapHandler.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CCastleInterface.cpp
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CCastleInterface.h
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e494171de3
- several changes to get reusable code
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14 years ago |
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CConfigHandler.cpp
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CConfigHandler.h
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CCreatureAnimation.cpp
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7962a9bc47
* Fixed #30
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14 years ago |
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CCreatureAnimation.h
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7962a9bc47
* Fixed #30
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14 years ago |
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CCreatureWindow.cpp
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 years ago |
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CCreatureWindow.h
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 years ago |
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CCursorHandler.cpp
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45fba15511
* Reverted previously changed PreGame code
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14 years ago |
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CCursorHandler.h
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 years ago |
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CDefHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CDefHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CGameInfo.cpp
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471c23ba71
Compile fixes, more work on new artifact system.
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15 years ago |
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CGameInfo.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CHeroWindow.cpp
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a461326380
Fixed #634 and #703.
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14 years ago |
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CHeroWindow.h
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c165593896
(linux) added new files into the makefiles and compile fixes.
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14 years ago |
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CKingdomInterface.cpp
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CKingdomInterface.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CMT.cpp
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CMessage.cpp
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df062614d7
Fixed #260, improvement for #250.
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14 years ago |
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CMessage.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CMusicBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CMusicHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CMusicHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CPlayerInterface.cpp
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8e57dba850
Fixed #658 and #699.
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14 years ago |
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CPlayerInterface.h
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CPreGame.cpp
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f7a4bb906c
Several minor cleanups.
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14 years ago |
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CPreGame.h
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45fba15511
* Reverted previously changed PreGame code
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14 years ago |
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CSndHandler.cpp
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953a3bf165
Final changes for 0.84b:
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14 years ago |
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CSndHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CSoundBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CSpellWindow.cpp
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CSpellWindow.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CVideoHandler.cpp
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98577e402f
av_free_packet is a library call. Don't reproduce its code here.
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14 years ago |
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CVideoHandler.h
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45fba15511
* Reverted previously changed PreGame code
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14 years ago |
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Client.cpp
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c32242b4e9
For 0.84b dev build.
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14 years ago |
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Client.h
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94166b83aa
* some changes
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14 years ago |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 years ago |
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FontBase.h
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38837ebfc9
Implementation of WOG and ROE campaign selection screen
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14 years ago |
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FunctionList.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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GUIBase.cpp
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 years ago |
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GUIBase.h
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 years ago |
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GUIClasses.cpp
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df062614d7
Fixed #260, improvement for #250.
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14 years ago |
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GUIClasses.h
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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Graphics.cpp
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617e1f962e
New files for lib:
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14 years ago |
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Graphics.h
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5e0b0e49b2
* bug 392 fixed
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14 years ago |
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Makefile.am
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7908a1a61d
Makefiles update - new files
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14 years ago |
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Makefile.in
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ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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14 years ago |
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NetPacksClient.cpp
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617e1f962e
New files for lib:
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14 years ago |
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SDL_Extensions.cpp
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ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
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14 years ago |
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SDL_Extensions.h
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 years ago |
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SDL_framerate.cpp
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157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
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14 years ago |
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SDL_framerate.h
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69364b5b60
Various gcc compile fixes, and updates to linux code.
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14 years ago |
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VCMI_client.cbp
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a113a8d289
* patch update from Dikamilo
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16 years ago |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 years ago |
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VCMI_client.vcxproj
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 years ago |
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mapHandler.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 years ago |
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mapHandler.h
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5e0b0e49b2
* bug 392 fixed
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14 years ago |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |