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- /*
- * RmgMap.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../int3.h"
- #include "../GameConstants.h"
- #include "MapProxy.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CMap;
- class CMapEditManager;
- class TileInfo;
- class CMapGenOptions;
- class Zone;
- class CMapGenerator;
- class MapProxy;
- class playerInfo;
- namespace vstd
- {
- class RNG;
- }
- class RmgMap
- {
- public:
- int getDecorationsPercentage() const;
- mutable std::unique_ptr<CMap> mapInstance;
- std::shared_ptr<MapProxy> getMapProxy() const;
- CMap & getMap(const CMapGenerator *) const; //limited access
-
- RmgMap(const CMapGenOptions& mapGenOptions, IGameInfoCallback * cb);
- ~RmgMap() = default;
- CMapEditManager* getEditManager() const;
- const CMapGenOptions& getMapGenOptions() const;
- void foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
- void foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
- void foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
- bool isBlocked(const int3 &tile) const;
- bool shouldBeBlocked(const int3 &tile) const;
- bool isPossible(const int3 &tile) const;
- bool isFree(const int3 &tile) const;
- bool isUsed(const int3 &tile) const;
- bool isRoad(const int3 &tile) const;
- bool isOnMap(const int3 & tile) const;
- int levels() const;
- int width() const;
- int height() const;
- PlayerInfo & getPlayer(int playerId);
-
- void setOccupied(const int3 &tile, ETileType state);
- void setRoad(const int3 &tile, RoadId roadType);
-
- TileInfo getTileInfo(const int3 & tile) const;
- TerrainTile & getTile(const int3 & tile) const;
-
- float getNearestObjectDistance(const int3 &tile) const;
- void setNearestObjectDistance(const int3 &tile, float value);
-
- TRmgTemplateZoneId getZoneID(const int3& tile) const;
- void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
-
- using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
- using ZonePair = std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
- using ZoneVector = std::vector<ZonePair>;
-
- Zones & getZones();
- Zones getZonesOnLevel(int level) const;
-
- void registerZone(FactionID faction);
- ui32 getZoneCount(FactionID faction);
- ui32 getTotalZoneCount() const;
- void initTiles(CMapGenerator & generator, vstd::RNG & rand);
- void addModificators();
- bool isAllowedSpell(const SpellID & sid) const;
- void dump(bool zoneId) const;
-
- private:
- void assertOnMap(const int3 &tile) const; //throws
- private:
- std::shared_ptr<MapProxy> mapProxy;
- Zones zones;
- std::map<FactionID, ui32> zonesPerFaction;
- ui32 zonesTotal; //zones that have their main town only
- const CMapGenOptions& mapGenOptions;
- boost::multi_array<TileInfo, 3> tiles; //[x][y][z]
- boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[x][y][z]
- };
- VCMI_LIB_NAMESPACE_END
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