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- /*
- * RiverPlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RiverPlacer.h"
- #include "../Functions.h"
- #include "../CMapGenerator.h"
- #include "../RmgMap.h"
- #include "../../RiverHandler.h"
- #include "../../TerrainHandler.h"
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../mapObjects/ObjectTemplate.h"
- #include "../../mapping/CMap.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../../GameLibrary.h"
- #include "../RmgPath.h"
- #include "ObjectManager.h"
- #include "ObstaclePlacer.h"
- #include "WaterProxy.h"
- #include "RoadPlacer.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- const int RIVER_DELTA_ID = 143;
- const int RIVER_DELTA_SUBTYPE = 0;
- const std::array<std::array<int, 25>, 4> deltaTemplates
- {
- //0 - must be on ground
- //1 - delta entry
- //2 - must be on water
- //3 - anything
- //4 - prohibit river placement
- //5 - must be on ground + position
- //6 - must be on water + position
- std::array<int, 25>{
- 3, 4, 3, 4, 3,
- 3, 4, 1, 4, 3,
- 3, 0, 0, 0, 3,
- 3, 0, 0, 0, 3,
- 3, 2, 2, 6, 3
- },
- std::array<int, 25>{
- 3, 2, 2, 2, 3,
- 3, 0, 0, 0, 3,
- 3, 0, 0, 5, 3,
- 3, 4, 1, 4, 3,
- 3, 4, 3, 4, 3
- },
- std::array<int, 25>{
- 3, 3, 3, 3, 3,
- 4, 4, 0, 0, 2,
- 3, 1, 0, 0, 2,
- 4, 4, 0, 0, 6,
- 3, 3, 3, 3, 3
- },
- std::array<int, 25> {
- 3, 3, 3, 3, 3,
- 2, 0, 0, 4, 4,
- 2, 0, 0, 1, 3,
- 2, 0, 5, 4, 4,
- 3, 3, 3, 3, 3
- }
- };
- void RiverPlacer::process()
- {
- preprocess();
- for(const auto & t : riverNodes)
- connectRiver(t);
-
- if(!rivers.empty())
- drawRivers();
- }
- void RiverPlacer::init()
- {
- if (!zone.isUnderground())
- {
- DEPENDENCY_ALL(WaterProxy);
- }
- DEPENDENCY(ObjectManager);
- DEPENDENCY(ObstaclePlacer);
- }
- void RiverPlacer::drawRivers()
- {
- auto tiles = rivers.getTilesVector();
- mapProxy->drawRivers(zone.getRand(), tiles, zone.getTerrainType());
- }
- char RiverPlacer::dump(const int3 & t)
- {
- if(riverNodes.count(t))
- return '@';
- if(rivers.contains(t))
- return '~';
- if(sink.contains(t))
- return '2';
- if(source.contains(t))
- return '1';
- if(zone.area()->contains(t))
- return ' ';
- return '?';
- }
- void RiverPlacer::addRiverNode(const int3 & node)
- {
- assert(zone.area()->contains(node));
- riverNodes.insert(node);
- }
- rmg::Area & RiverPlacer::riverSource()
- {
- return source;
- }
- rmg::Area & RiverPlacer::riverSink()
- {
- return sink;
- }
- rmg::Area & RiverPlacer::riverProhibit()
- {
- return prohibit;
- }
- void RiverPlacer::prepareHeightmap()
- {
- rmg::Area roads;
- if(auto * m = zone.getModificator<RoadPlacer>())
- {
- roads.unite(m->getRoads());
- }
- auto area = zone.area();
- auto areaUsed = zone.areaUsed();
- for(const auto & t : area->getTilesVector())
- {
- heightMap[t] = zone.getRand().nextInt(5);
-
- if(roads.contains(t))
- heightMap[t] += 30.f;
-
- if(areaUsed->contains(t))
- heightMap[t] += 1000.f;
- }
-
- //make grid
- for(int j = 0; j < map.height(); j += 2)
- {
- for(int i = 0; i < map.width(); i += 2)
- {
- int3 t{i, j, zone.getPos().z};
- if(area->contains(t))
- heightMap[t] += 10.f;
- }
- }
- }
- void RiverPlacer::preprocess()
- {
- rmg::Area outOfMapTiles;
- std::map<TRmgTemplateZoneId, rmg::Area> neighbourZonesTiles;
- rmg::Area borderArea(zone.area()->getBorder());
- TRmgTemplateZoneId connectedToWaterZoneId = -1;
- for(const auto & t : zone.area()->getBorderOutside())
- {
- if(!map.isOnMap(t))
- {
- outOfMapTiles.add(t);
- }
- else if(map.getZoneID(t) != zone.getId())
- {
- if(map.getZones()[map.getZoneID(t)]->getType() == ETemplateZoneType::WATER)
- connectedToWaterZoneId = map.getZoneID(t);
- neighbourZonesTiles[map.getZoneID(t)].add(t);
- }
- }
- rmg::Area outOfMapInternal(outOfMapTiles.getBorderOutside());
- outOfMapInternal.intersect(borderArea);
-
- //looking outside map
- if(!outOfMapInternal.empty())
- {
- auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
- source.add(elem);
- outOfMapInternal.erase(elem);
- }
- if(!outOfMapInternal.empty())
- {
- auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
- sink.add(elem);
- outOfMapInternal.erase(elem);
- }
-
- //calculate delta positions
- if(connectedToWaterZoneId > -1)
- {
- auto river = LIBRARY->terrainTypeHandler->getById(zone.getTerrainType())->river;
- auto & a = neighbourZonesTiles[connectedToWaterZoneId];
- auto availableArea = zone.areaForRoads();
- for(const auto & tileToProcess : availableArea.getTilesVector())
- {
- int templateId = -1;
- for(int tId = 0; tId < 4; ++tId)
- {
- templateId = tId;
- for(int i = 0; i < 25; ++i)
- {
- if((deltaTemplates[tId][i] == 2 || deltaTemplates[tId][i] == 6) && !a.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
- {
- templateId = -1;
- break;
- }
- if((deltaTemplates[tId][i] < 2 || deltaTemplates[tId][i] == 5) && !availableArea.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
- {
- templateId = -1;
- break;
- }
- }
- if(templateId > -1)
- break;
- }
-
- if(templateId > -1)
- {
- for(int i = 0; i < 25; ++i)
- {
- auto p = tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0);
- if(deltaTemplates[templateId][i] == 1)
- {
- sink.add(p);
- deltaSink.add(p);
- deltaOrientations[p] = templateId + 1;
-
- //specific case: deltas for ice rivers amd mud rivers are messed :(
- if(river == River::ICY_RIVER)
- {
- switch(deltaOrientations[p])
- {
- case 1:
- deltaOrientations[p] = 2;
- break;
- case 2:
- deltaOrientations[p] = 3;
- break;
- case 3:
- deltaOrientations[p] = 4;
- break;
- case 4:
- deltaOrientations[p] = 1;
- break;
- }
- }
- if(river == River::MUD_RIVER)
- {
- switch(deltaOrientations[p])
- {
- case 1:
- deltaOrientations[p] = 4;
- break;
- case 2:
- deltaOrientations[p] = 3;
- break;
- case 3:
- deltaOrientations[p] = 1;
- break;
- case 4:
- deltaOrientations[p] = 2;
- break;
- }
- }
-
- for(auto j = 0; j < 25; ++j)
- {
- if(deltaTemplates[templateId][j] >= 5)
- {
- deltaPositions[p] = tileToProcess + int3(j % 5 - 2, j / 5 - 2, 0);
- }
- }
- }
- if(deltaTemplates[templateId][i] == 0 || deltaTemplates[templateId][i] == 4 || deltaTemplates[templateId][i] == 5)
- {
- prohibit.add(p);
- }
- }
- }
- }
- }
-
- prepareHeightmap();
-
- //decorative river
- if(!sink.empty() && !source.empty() && riverNodes.empty() && !zone.areaPossible()->empty())
- {
- addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), zone.getRand()));
- }
-
- if(source.empty())
- {
- logGlobal->info("River source is empty!");
-
- //looking outside map
-
- for(auto & i : heightMap)
- {
- if(i.second > 0)
- source.add(i.first);
- }
- }
-
- if(sink.empty())
- {
- logGlobal->error("River sink is empty!");
- for(auto & i : heightMap)
- {
- if(i.second <= 0)
- sink.add(i.first);
- }
- }
- }
- void RiverPlacer::connectRiver(const int3 & tile)
- {
- auto riverType = LIBRARY->terrainTypeHandler->getById(zone.getTerrainType())->river;
- const auto * river = LIBRARY->riverTypeHandler->getById(riverType);
- if(river->getId() == River::NO_RIVER)
- return;
-
- rmg::Area roads;
- if(auto * m = zone.getModificator<RoadPlacer>())
- {
- roads.unite(m->getRoads());
- }
-
- auto movementCost = [this, &roads](const int3 & s, const int3 & d)
- {
- float cost = heightMap[d];
- if(roads.contains(s))
- cost += 1000.f; //allow road intersection, but avoid long overlaps
- return cost;
- };
-
- auto availableArea = zone.area().get() - prohibit;
-
- rmg::Path pathToSource(availableArea);
- pathToSource.connect(source);
- pathToSource.connect(rivers);
- pathToSource = pathToSource.search(tile, true, movementCost);
-
- availableArea.subtract(pathToSource.getPathArea());
-
- rmg::Path pathToSink(availableArea);
- pathToSink.connect(sink);
- pathToSource.connect(rivers);
- pathToSink = pathToSink.search(tile, true, movementCost);
-
- if(pathToSource.getPathArea().empty() || pathToSink.getPathArea().empty())
- {
- logGlobal->error("Cannot build river");
- return;
- }
-
- //delta placement
- auto deltaPos = pathToSink.getPathArea() * deltaSink;
- if(!deltaPos.empty())
- {
- assert(deltaPos.getTilesVector().size() == 1);
-
- auto pos = deltaPos.getTilesVector().front();
- auto handler = LIBRARY->objtypeh->getHandlerFor(RIVER_DELTA_ID, RIVER_DELTA_SUBTYPE);
- assert(handler->isStaticObject());
-
- std::vector<std::shared_ptr<const ObjectTemplate>> tmplates;
- for(auto & temp : handler->getTemplates())
- {
- if(temp->canBePlacedAt(zone.getTerrainType()))
- tmplates.push_back(temp);
- }
-
- if(tmplates.size() > 3)
- {
- if(tmplates.size() % 4 != 0)
- throw rmgException(boost::str(boost::format("River templates for (%d,%d) at terrain %s, river %s are incorrect") %
- RIVER_DELTA_ID % RIVER_DELTA_SUBTYPE % zone.getTerrainType() % river->shortIdentifier));
-
- AnimationPath targetTemplateName = AnimationPath::builtinTODO(river->deltaName + std::to_string(deltaOrientations[pos]) + ".def");
- for(auto & templ : tmplates)
- {
- if(templ->animationFile == targetTemplateName)
- {
- auto obj = handler->create(map.mapInstance->cb, templ);
- rmg::Object deltaObj(obj, deltaPositions[pos]);
- deltaObj.finalize(map, zone.getRand());
- }
- }
- }
- }
-
- rivers.unite(pathToSource.getPathArea());
- rivers.unite(pathToSink.getPathArea());
- }
- VCMI_LIB_NAMESPACE_END
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