DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
..
CCampaignHandler.cpp d0a5a6eab4 - Implemented hero recreate handling correctly il y a 11 ans
CCampaignHandler.h d0a5a6eab4 - Implemented hero recreate handling correctly il y a 11 ans
CMap.cpp 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
CMap.h 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
CMapEditManager.cpp fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
CMapEditManager.h 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses il y a 12 ans
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have il y a 12 ans
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or il y a 12 ans
MapFormatH3M.cpp 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
MapFormatH3M.h 2c4c964a45 Large rewrite of adventure map objects: il y a 12 ans
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 il y a 11 ans
MapFormatJson.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or il y a 12 ans