CBattleInfoCallback.h 10 KB

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  1. /*
  2. * CBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. #include "ReachabilityInfo.h"
  13. #include "BattleAttackInfo.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGHeroInstance;
  16. class CStack;
  17. class ISpellCaster;
  18. class SpellCastEnvironment;
  19. class CSpell;
  20. struct CObstacleInstance;
  21. class IBonusBearer;
  22. class PossiblePlayerBattleAction;
  23. namespace vstd
  24. {
  25. class RNG;
  26. }
  27. namespace spells
  28. {
  29. class Caster;
  30. class Spell;
  31. }
  32. struct DLL_LINKAGE AttackableTiles
  33. {
  34. /// Hexes on which only hostile units will be targeted
  35. BattleHexArray hostileCreaturePositions;
  36. /// for Dragon Breath, hexes on which both friendly and hostile creatures will be targeted
  37. BattleHexArray friendlyCreaturePositions;
  38. /// for animation purposes, if any of targets are on specified positions, unit should play alternative animation
  39. BattleHexArray overrideAnimationPositions;
  40. };
  41. struct DLL_LINKAGE BattleClientInterfaceData
  42. {
  43. std::vector<SpellID> creatureSpellsToCast;
  44. ui8 tacticsMode;
  45. };
  46. struct ForcedAction {
  47. EActionType type = EActionType::NO_ACTION;
  48. BattleHex position;
  49. const battle::Unit * target;
  50. };
  51. class DLL_LINKAGE CBattleInfoCallback : public virtual CBattleInfoEssentials
  52. {
  53. public:
  54. std::optional<BattleSide> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
  55. std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(const BattleHex & tile, bool onlyBlocking = true) const override;
  56. std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const BattleHexArray & passed) const override;
  57. //Handle obstacle damage here, requires SpellCastEnvironment
  58. bool handleObstacleTriggersForUnit(SpellCastEnvironment & spellEnv, const battle::Unit & unit, const BattleHexArray & passed = {}) const;
  59. const CStack * battleGetStackByPos(const BattleHex & pos, bool onlyAlive = true) const;
  60. const battle::Unit * battleGetUnitByPos(const BattleHex & pos, bool onlyAlive = true) const override;
  61. ///returns all alive units excluding turrets
  62. battle::Units battleAliveUnits() const;
  63. ///returns all alive units from particular side excluding turrets
  64. battle::Units battleAliveUnits(BattleSide side) const;
  65. void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, BattleSide lastMoved = BattleSide::NONE) const;
  66. ///returns reachable hexes (valid movement destinations), DOES contain stack current position
  67. BattleHexArray battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange, bool addOccupiable, BattleHexArray * attackable) const;
  68. ///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version)
  69. BattleHexArray battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange) const;
  70. BattleHexArray battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool obtainMovementRange) const;
  71. int battleGetSurrenderCost(const PlayerColor & Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
  72. ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, const BattleHex & assumedPosition) const;
  73. BattleHexArray battleGetAttackedHexes(const battle::Unit * attacker, const BattleHex & destinationTile, const BattleHex & attackerPos = BattleHex::INVALID) const;
  74. bool isEnemyUnitWithinSpecifiedRange(const BattleHex & attackerPosition, const battle::Unit * defenderUnit, unsigned int range) const;
  75. bool isHexWithinSpecifiedRange(const BattleHex & attackerPosition, const BattleHex & targetPosition, unsigned int range) const;
  76. std::pair< BattleHexArray, int > getPath(const BattleHex & start, const BattleHex & dest, const battle::Unit * stack) const;
  77. bool battleCanTargetEmptyHex(const battle::Unit * attacker) const; //determines of stack with given ID can target empty hex to attack - currently used only for SPELL_LIKE_ATTACK shooting
  78. bool battleCanAttack(const battle::Unit * stack, const battle::Unit * target, const BattleHex & dest) const; //determines if stack with given ID can attack target at the selected destination
  79. bool battleCanShoot(const battle::Unit * attacker, const BattleHex & dest) const; //determines if stack with given ID shoot at the selected destination
  80. bool battleCanShoot(const battle::Unit * attacker) const; //determines if stack with given ID shoot in principle
  81. bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack
  82. battle::Units battleAdjacentUnits(const battle::Unit * unit) const;
  83. DamageEstimation calculateDmgRange(const BattleAttackInfo & info) const;
  84. /// estimates damage dealt by attacker to defender;
  85. /// only non-random bonuses are considered in estimation
  86. /// returns pair <min dmg, max dmg>
  87. DamageEstimation battleEstimateDamage(const BattleAttackInfo & bai, DamageEstimation * retaliationDmg = nullptr) const;
  88. DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, const BattleHex & attackerPosition, DamageEstimation * retaliationDmg = nullptr) const;
  89. DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int getMovementRange, DamageEstimation * retaliationDmg = nullptr) const;
  90. bool battleIsInsideWalls(const BattleHex & from) const;
  91. bool battleHasPenaltyOnLine(const BattleHex & from, const BattleHex & dest, bool checkWall, bool checkMoat) const;
  92. bool battleHasDistancePenalty(const IBonusBearer * shooter, const BattleHex & shooterPosition, const BattleHex & destHex) const;
  93. bool battleHasWallPenalty(const IBonusBearer * shooter, const BattleHex & shooterPosition, const BattleHex & destHex) const;
  94. bool battleHasShootingPenalty(const battle::Unit * shooter, const BattleHex & destHex) const;
  95. BattleHex wallPartToBattleHex(EWallPart part) const;
  96. EWallPart battleHexToWallPart(const BattleHex & hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
  97. bool isWallPartPotentiallyAttackable(EWallPart wallPart) const; // returns true if the wall part is potentially attackable (independent of wall state), false if not
  98. bool isWallPartAttackable(EWallPart wallPart) const; // returns true if the wall part is actually attackable, false if not
  99. BattleHexArray getAttackableWallParts() const;
  100. si8 battleMinSpellLevel(BattleSide side) const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  101. si8 battleMaxSpellLevel(BattleSide side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  102. int32_t battleGetSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
  103. ESpellCastProblem battleCanCastSpell(const spells::Caster * caster, spells::Mode mode) const; //returns true if there are no general issues preventing from casting a spell
  104. SpellID getRandomBeneficialSpell(vstd::RNG & rand, const battle::Unit * caster, const battle::Unit * target) const;
  105. SpellID getRandomCastedSpell(vstd::RNG & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
  106. std::vector<PossiblePlayerBattleAction> getClientActionsForStack(const CStack * stack, const BattleClientInterfaceData & data);
  107. PossiblePlayerBattleAction getCasterAction(const CSpell * spell, const spells::Caster * caster, spells::Mode mode) const;
  108. //convenience methods using the ones above
  109. bool isInTacticRange(const BattleHex & dest) const;
  110. si8 battleGetTacticDist() const; //returns tactic distance for calling player or 0 if this player is not in tactic phase (for ALL_KNOWING actual distance for tactic side)
  111. AttackableTiles getPotentiallyAttackableHexes(
  112. const battle::Unit* attacker,
  113. const battle::Unit* defender,
  114. BattleHex destinationTile,
  115. BattleHex attackerPos,
  116. BattleHex defenderPos) const; //TODO: apply rotation to two-hex attacker
  117. AttackableTiles getPotentiallyAttackableHexes(
  118. const battle::Unit * attacker,
  119. BattleHex destinationTile,
  120. BattleHex attackerPos) const;
  121. AttackableTiles getPotentiallyShootableHexes(const battle::Unit* attacker, const BattleHex & destinationTile, const BattleHex & attackerPos) const;
  122. battle::Units getAttackedBattleUnits(
  123. const battle::Unit* attacker,
  124. const battle::Unit * defender,
  125. BattleHex destinationTile,
  126. bool rangedAttack,
  127. BattleHex attackerPos = BattleHex::INVALID,
  128. BattleHex defenderPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  129. std::pair<std::set<const CStack*>, bool> getAttackedCreatures(const CStack* attacker, const BattleHex & destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  130. bool isToReverse(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerHex = BattleHex::INVALID, BattleHex defenderHex = BattleHex::INVALID) const; //determines if attacker standing at attackerHex should reverse in order to attack defender
  131. ReachabilityInfo getReachability(const battle::Unit * unit) const;
  132. ReachabilityInfo getReachability(const ReachabilityInfo::Parameters & params) const;
  133. AccessibilityInfo getAccessibility() const;
  134. AccessibilityInfo getAccessibility(const battle::Unit * stack) const; //Hexes occupied by stack will be marked as accessible.
  135. AccessibilityInfo getAccessibility(const BattleHexArray & accessibleHexes) const; //given hexes will be marked as accessible
  136. ForcedAction getBerserkForcedAction(const battle::Unit * berserker) const;
  137. BattleHex getAvailableHex(const CreatureID & creID, BattleSide side, int initialPos = -1) const; //find place for adding new stack
  138. protected:
  139. ReachabilityInfo getFlyingReachability(const ReachabilityInfo::Parameters & params) const;
  140. ReachabilityInfo makeBFS(const AccessibilityInfo & accessibility, const ReachabilityInfo::Parameters & params) const;
  141. bool isInObstacle(const BattleHex & hex, const BattleHexArray & obstacles, const ReachabilityInfo::Parameters & params) const;
  142. BattleHexArray getStoppers(BattleSide whichSidePerspective) const; //get hexes with stopping obstacles (quicksands)
  143. };
  144. VCMI_LIB_NAMESPACE_END