| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | /* * CArtifactSet.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "ArtBearer.h"#include "ArtSlotInfo.h"#include "../../serializer/Serializeable.h"VCMI_LIB_NAMESPACE_BEGINclass CArtifactInstance;class CMap;class DLL_LINKAGE CArtifactSet : public virtual Serializeable{public:	using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5	ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange	const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;	void lockSlot(const ArtifactPosition & pos);	const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;	ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;	/// Looks for first artifact with given ID	ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;	ArtifactPosition getScrollPos(const SpellID & aid, bool onlyWorn = true) const;	ArtifactPosition getArtPos(const CArtifactInstance * art) const;	const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;	bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;	bool hasScroll(const SpellID & aid, bool onlyWorn = false) const;	bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;	virtual IGameInfoCallback * getCallback() const = 0;	virtual ArtBearer bearerType() const = 0;	virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);	virtual void removeArtifact(const ArtifactPosition & slot);	CArtifactSet(IGameInfoCallback * cb);	virtual ~CArtifactSet() = default;	template <typename Handler> void serialize(Handler &h)	{		h & artifactsInBackpack;		h & artifactsWorn;	}	void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);	void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);	const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;private:	void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);	void serializeJsonCreature(JsonSerializeFormat & handler);	void serializeJsonCommander(JsonSerializeFormat & handler);	void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots};VCMI_LIB_NAMESPACE_END
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