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- /*
- * CArtifactSet.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ArtBearer.h"
- #include "ArtSlotInfo.h"
- #include "../../serializer/Serializeable.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CArtifactInstance;
- class CMap;
- class DLL_LINKAGE CArtifactSet : public virtual Serializeable
- {
- public:
- using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
- std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
- std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
- ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
- const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
- void lockSlot(const ArtifactPosition & pos);
- const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
- ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;
- /// Looks for first artifact with given ID
- ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
- ArtifactPosition getScrollPos(const SpellID & aid, bool onlyWorn = true) const;
- ArtifactPosition getArtPos(const CArtifactInstance * art) const;
- const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
- bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
- bool hasScroll(const SpellID & aid, bool onlyWorn = false) const;
- bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
- virtual IGameInfoCallback * getCallback() const = 0;
- virtual ArtBearer bearerType() const = 0;
- virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);
- virtual void removeArtifact(const ArtifactPosition & slot);
- CArtifactSet(IGameInfoCallback * cb);
- virtual ~CArtifactSet() = default;
- template <typename Handler> void serialize(Handler &h)
- {
- h & artifactsInBackpack;
- h & artifactsWorn;
- }
- void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);
- void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
- const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
- private:
- void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
- void serializeJsonCreature(JsonSerializeFormat & handler);
- void serializeJsonCommander(JsonSerializeFormat & handler);
- void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
- };
- VCMI_LIB_NAMESPACE_END
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