英雄无敌3(跨平台含手机)

AlexVinS dfbc9cea8a Hack-fixed icon position 8 years ago
AI 3d1a84875e Queries refactoring 8 years ago
CI 0fd775151f Travis CI: disable package upload for external PR 8 years ago
Mods db13d7a708 Version 0.99 updates. 9 years ago
client dfbc9cea8a Hack-fixed icon position 8 years ago
cmake_modules da1c9cf249 Fix rebuilding everything on HEAD change 9 years ago
config 02eb4fbfb0 Zombies sholud cast Disease after attack (H3 ability). 8 years ago
debian 6c8aa6e938 Linux version bump for 0.99 9 years ago
editor 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 years ago
include b5daa24982 Android support (#299) 8 years ago
launcher 6642816b1e Client: server port and testing options cleanup 8 years ago
lib a65befaa08 Moved town portal logic to mechanics class 8 years ago
osx 145df56126 different data file locations for different iso files 11 years ago
rpm 99d593172d RPM: Fix date for 0.99 release 9 years ago
scripting 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 years ago
server a65befaa08 Moved town portal logic to mechanics class 8 years ago
test 4f8c7bd4bb CStack refactoring 8 years ago
.gitignore c82a4fc3a2 Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 8 years ago
.travis.yml fa02900e91 Travis CI: disable cache for Mac build 8 years ago
AUTHORS 092a0c305b MSVS project update. 9 years ago
CCallback.cpp 3d1a84875e Queries refactoring 8 years ago
CCallback.h 3d1a84875e Queries refactoring 8 years ago
CMakeLists.txt 0c7eeeaa5c Travis CI: update config and upload artifacts after build 8 years ago
ChangeLog 0f5202689e Cumulative spell effects 8 years ago
Global.h 1a60c1a94b Shared memory refactoring and command line control options 8 years ago
README.linux a9277d0723 documentation: use git repo address instead of SVN 8 years ago
README.md a1c2307f61 README: add link to Slack invite page 8 years ago
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 years ago
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration 11 years ago
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. 9 years ago
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 years ago
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 years ago
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 years ago
Version.cpp.in da1c9cf249 Fix rebuilding everything on HEAD change 9 years ago
Version.h da1c9cf249 Fix rebuilding everything on HEAD change 9 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use 8 years ago
vcmibuilder 71378546c1 Try to quick fix issue 2376 9 years ago
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 years ago

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
.
├── vcmi -> contains sources and is under git control
└── build -> contains build output, makefiles, object files,...

You can get latest sources with:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/libVCAI.so
ln -s .../trunk/build/AI/StupidAI/libStupidAI.so
ln -s .../trunk/build/AI/BattleAI/libBattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc