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							- /*
 
-  * CCampaignHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct StartInfo;
 
- class CGHeroInstance;
 
- class CBinaryReader;
 
- class CInputStream;
 
- class CMap;
 
- class CMapHeader;
 
- class CMapInfo;
 
- class JsonNode;
 
- namespace CampaignVersion
 
- {
 
- 	enum Version
 
- 	{
 
- 		RoE = 4,
 
- 		AB = 5,
 
- 		SoD = 6,
 
- 		WoG = 6,
 
- //		Chr = 7, // Heroes Chronicles, likely identical to SoD, untested
 
- 		VCMI = 1
 
- 	};
 
- 	const int VCMI_MIN = 1;
 
- 	const int VCMI_MAX = 1;
 
- }
 
- struct DLL_LINKAGE CampaignRegions
 
- {
 
- 	std::string campPrefix;
 
- 	int colorSuffixLength;
 
- 	struct DLL_LINKAGE RegionDescription
 
- 	{
 
- 		std::string infix;
 
- 		int xpos, ypos;
 
- 		
 
- 		template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 		{
 
- 			h & infix;
 
- 			h & xpos;
 
- 			h & ypos;
 
- 		}
 
- 		
 
- 		static CampaignRegions::RegionDescription fromJson(const JsonNode & node);
 
- 	};
 
- 	std::vector<RegionDescription> regions;
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 	{
 
- 		h & campPrefix;
 
- 		h & colorSuffixLength;
 
- 		h & regions;
 
- 	}
 
- 	
 
- 	static CampaignRegions fromJson(const JsonNode & node);
 
- 	static CampaignRegions getLegacy(int campId);
 
- };
 
- class DLL_LINKAGE CCampaignHeader
 
- {
 
- public:
 
- 	si32 version = 0; //4 - RoE, 5 - AB, 6 - SoD, WoG and HotA
 
- 	CampaignRegions campaignRegions;
 
- 	int numberOfScenarios = 0;
 
- 	std::string name, description;
 
- 	bool difficultyChoosenByPlayer = false;
 
- 	bool valid = false;
 
- 	std::string filename;
 
- 	std::string modName;
 
- 	std::string encoding;
 
- 	
 
- 	void loadLegacyData(ui8 campId);
 
- 	template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 	{
 
- 		h & version;
 
- 		h & campaignRegions;
 
- 		h & numberOfScenarios;
 
- 		h & name;
 
- 		h & description;
 
- 		h & difficultyChoosenByPlayer;
 
- 		h & filename;
 
- 		h & modName;
 
- 		h & encoding;
 
- 		h & valid;
 
- 	}
 
- };
 
- class DLL_LINKAGE CScenarioTravel
 
- {
 
- public:
 
- 	
 
- 	struct DLL_LINKAGE WhatHeroKeeps
 
- 	{
 
- 		bool experience = false;
 
- 		bool primarySkills = false;
 
- 		bool secondarySkills = false;
 
- 		bool spells = false;
 
- 		bool artifacts = false;
 
- 		
 
- 		template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 		{
 
- 			h & experience;
 
- 			h & primarySkills;
 
- 			h & secondarySkills;
 
- 			h & spells;
 
- 			h & artifacts;
 
- 		}
 
- 	};
 
- 	
 
- 	WhatHeroKeeps whatHeroKeeps;
 
- 	
 
- 	//TODO: use typed containers
 
- 	std::set<int> monstersKeptByHero;
 
- 	std::set<int> artifactsKeptByHero;
 
- 	ui8 startOptions = 0; //1 - start bonus, 2 - traveling hero, 3 - hero options
 
- 	ui8 playerColor = 0; //only for startOptions == 1
 
- 	struct DLL_LINKAGE STravelBonus
 
- 	{
 
- 		enum EBonusType {SPELL, MONSTER, BUILDING, ARTIFACT, SPELL_SCROLL, PRIMARY_SKILL, SECONDARY_SKILL, RESOURCE,
 
- 			HEROES_FROM_PREVIOUS_SCENARIO, HERO};
 
- 		EBonusType type = EBonusType::SPELL; //uses EBonusType
 
- 		si32 info1 = 0, info2 = 0, info3 = 0; //purpose depends on type
 
- 		bool isBonusForHero() const;
 
- 		template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 		{
 
- 			h & type;
 
- 			h & info1;
 
- 			h & info2;
 
- 			h & info3;
 
- 		}
 
- 	};
 
- 	std::vector<STravelBonus> bonusesToChoose;
 
- 	template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 	{
 
- 		h & whatHeroKeeps;
 
- 		h & monstersKeptByHero;
 
- 		h & artifactsKeptByHero;
 
- 		h & startOptions;
 
- 		h & playerColor;
 
- 		h & bonusesToChoose;
 
- 	}
 
- };
 
- class DLL_LINKAGE CCampaignScenario
 
- {
 
- public:
 
- 	struct DLL_LINKAGE SScenarioPrologEpilog
 
- 	{
 
- 		bool hasPrologEpilog = false;
 
- 		std::string prologVideo; // from CmpMovie.txt
 
- 		std::string prologMusic; // from CmpMusic.txt
 
- 		std::string prologText;
 
- 		template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 		{
 
- 			h & hasPrologEpilog;
 
- 			h & prologVideo;
 
- 			h & prologMusic;
 
- 			h & prologText;
 
- 		}
 
- 	};
 
- 	std::string mapName; //*.h3m
 
- 	std::string scenarioName; //from header. human-readble
 
- 	std::set<ui8> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
 
- 	ui8 regionColor = 0;
 
- 	ui8 difficulty = 0;
 
- 	bool conquered = false;
 
- 	std::string regionText;
 
- 	SScenarioPrologEpilog prolog, epilog;
 
- 	CScenarioTravel travelOptions;
 
- 	std::vector<HeroTypeID> keepHeroes; // contains list of heroes which should be kept for next scenario (doesn't matter if they lost)
 
- 	std::vector<JsonNode> crossoverHeroes; // contains all heroes with the same state when the campaign scenario was finished
 
- 	std::vector<JsonNode> placedCrossoverHeroes; // contains all placed crossover heroes defined by hero placeholders when the scenario was started
 
- 	void loadPreconditionRegions(ui32 regions);
 
- 	bool isNotVoid() const;
 
- 	// FIXME: due to usage of JsonNode I can't make these methods const
 
- 	const CGHeroInstance * strongestHero(const PlayerColor & owner);
 
- 	std::vector<CGHeroInstance *> getLostCrossoverHeroes(); /// returns a list of crossover heroes which started the scenario, but didn't complete it
 
- 	template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 	{
 
- 		h & mapName;
 
- 		h & scenarioName;
 
- 		h & preconditionRegions;
 
- 		h & regionColor;
 
- 		h & difficulty;
 
- 		h & conquered;
 
- 		h & regionText;
 
- 		h & prolog;
 
- 		h & epilog;
 
- 		h & travelOptions;
 
- 		h & crossoverHeroes;
 
- 		h & placedCrossoverHeroes;
 
- 		h & keepHeroes;
 
- 	}
 
- };
 
- class DLL_LINKAGE CCampaign
 
- {
 
- public:
 
- 	CCampaignHeader header;
 
- 	std::vector<CCampaignScenario> scenarios;
 
- 	std::map<int, std::string > mapPieces; //binary h3ms, scenario number -> map data
 
- 	template <typename Handler> void serialize(Handler &h, const int formatVersion)
 
- 	{
 
- 		h & header;
 
- 		h & scenarios;
 
- 		h & mapPieces;
 
- 	}
 
- 	bool conquerable(int whichScenario) const;
 
- };
 
- class DLL_LINKAGE CCampaignState
 
- {
 
- public:
 
- 	std::unique_ptr<CCampaign> camp;
 
- 	std::string fileEncoding;
 
- 	std::vector<ui8> mapsConquered, mapsRemaining;
 
- 	std::optional<si32> currentMap;
 
- 	std::map<ui8, ui8> chosenCampaignBonuses;
 
- 	void setCurrentMapAsConquered(const std::vector<CGHeroInstance*> & heroes);
 
- 	std::optional<CScenarioTravel::STravelBonus> getBonusForCurrentMap() const;
 
- 	const CCampaignScenario & getCurrentScenario() const;
 
- 	CCampaignScenario & getCurrentScenario();
 
- 	ui8 currentBonusID() const;
 
- 	CMap * getMap(int scenarioId = -1) const;
 
- 	std::unique_ptr<CMapHeader> getHeader(int scenarioId = -1) const;
 
- 	std::shared_ptr<CMapInfo> getMapInfo(int scenarioId = -1) const;
 
- 	static JsonNode crossoverSerialize(CGHeroInstance * hero);
 
- 	static CGHeroInstance * crossoverDeserialize(JsonNode & node);
 
- 	CCampaignState() = default;
 
- 	CCampaignState(std::unique_ptr<CCampaign> _camp);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & camp;
 
- 		h & mapsRemaining;
 
- 		h & mapsConquered;
 
- 		h & currentMap;
 
- 		h & chosenCampaignBonuses;
 
- 	}
 
- };
 
- class DLL_LINKAGE CCampaignHandler
 
- {
 
- 	static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
 
- 	
 
- 	//parsers for VCMI campaigns (*.vcmp)
 
- 	static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
 
- 	static CCampaignScenario readScenarioFromJson(JsonNode & reader);
 
- 	static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader);
 
- 	//parsers for original H3C campaigns
 
- 	static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
 
- 	static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, const CCampaignHeader & header);
 
- 	static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);
 
- 	/// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
 
- 	/// headerOnly - only header will be decompressed, returned vector wont have any maps
 
- 	static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, bool headerOnly);
 
- 	static std::string prologVideoName(ui8 index);
 
- 	static std::string prologMusicName(ui8 index);
 
- 	static std::string prologVoiceName(ui8 index);
 
- public:
 
- 	static CCampaignHeader getHeader( const std::string & name); //name - name of appropriate file
 
- 	static std::unique_ptr<CCampaign> getCampaign(const std::string & name); //name - name of appropriate file
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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