Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
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AIMemory.cpp 1b4d117790 deeper decoupling %!s(int64=2) %!d(string=hai) anos
AIMemory.h eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
DeepDecomposer.cpp ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation hai 1 ano
DeepDecomposer.h ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation hai 1 ano
FuzzyEngines.cpp a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode hai 9 meses
FuzzyEngines.h f3277b7953 Define each identifier in a dedicated statement hai 1 ano
FuzzyHelper.cpp 6c4996ff54 AI will now devalue the usefulness of non-flying units when attacking defensive structures in order to prevent suiciding against castles hai 10 meses
FuzzyHelper.h 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks hai 1 ano
Nullkiller.cpp 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
Nullkiller.h 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
PriorityEvaluator.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 9 meses
PriorityEvaluator.h 6b55401fde Swapped order of Defend and Far-Hunter-Gather hai 10 meses
Settings.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 9 meses
Settings.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked hai 10 meses