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- /*
- * HeroInstance.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "HeroInstance.h"
- #include "Registry.h"
- #include "../LuaStack.h"
- #include "../LuaCallWrapper.h"
- namespace scripting
- {
- namespace api
- {
- VCMI_REGISTER_CORE_SCRIPT_API(HeroInstanceProxy, "HeroInstance");
- const std::vector<HeroInstanceProxy::RegType> HeroInstanceProxy::REGISTER = {};
- const std::vector<HeroInstanceProxy::CustomRegType> HeroInstanceProxy::REGISTER_CUSTOM =
- {
- {"getStack", LuaMethodWrapper<CGHeroInstance, const CStackInstance *(CCreatureSet:: *)(SlotID)const, &CCreatureSet::getStackPtr>::invoke, false},
- {"getOwner", LuaMethodWrapper<CGHeroInstance, PlayerColor(CGObjectInstance:: *)()const, &CGObjectInstance::getOwner>::invoke, false},
- };
- }
- }
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