HeroInstance.cpp 926 B

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  1. /*
  2. * HeroInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "HeroInstance.h"
  12. #include "Registry.h"
  13. #include "../LuaStack.h"
  14. #include "../LuaCallWrapper.h"
  15. namespace scripting
  16. {
  17. namespace api
  18. {
  19. VCMI_REGISTER_CORE_SCRIPT_API(HeroInstanceProxy, "HeroInstance");
  20. const std::vector<HeroInstanceProxy::RegType> HeroInstanceProxy::REGISTER = {};
  21. const std::vector<HeroInstanceProxy::CustomRegType> HeroInstanceProxy::REGISTER_CUSTOM =
  22. {
  23. {"getStack", LuaMethodWrapper<CGHeroInstance, const CStackInstance *(CCreatureSet:: *)(SlotID)const, &CCreatureSet::getStackPtr>::invoke, false},
  24. {"getOwner", LuaMethodWrapper<CGHeroInstance, PlayerColor(CGObjectInstance:: *)()const, &CGObjectInstance::getOwner>::invoke, false},
  25. };
  26. }
  27. }