AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
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CCampaignHandler.cpp 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
CCampaignHandler.h 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
CMap.cpp 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
CMap.h 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
CMapEditManager.cpp 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
CMapEditManager.h c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. %!s(int64=11) %!d(string=hai) anos
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have %!s(int64=12) %!d(string=hai) anos
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or %!s(int64=12) %!d(string=hai) anos
MapFormatH3M.cpp 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
MapFormatH3M.h b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
MapFormatJson.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or %!s(int64=12) %!d(string=hai) anos