Tomasz Zieliński f3c795462f Remove comment which break the build %!s(int64=2) %!d(string=hai) anos
..
battle 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
bonuses e60a4318c3 vcmi: a bunch of forward definitions %!s(int64=2) %!d(string=hai) anos
events 042885c0b8 vcmi: modernize lib/events %!s(int64=2) %!d(string=hai) anos
filesystem 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds %!s(int64=2) %!d(string=hai) anos
logging ea3bdda047 vcmi: reduce boost a little bit %!s(int64=2) %!d(string=hai) anos
mapObjects cb8201876b Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 %!s(int64=2) %!d(string=hai) anos
mapping 5ffbdb10ef Another build fix %!s(int64=2) %!d(string=hai) anos
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c %!s(int64=2) %!d(string=hai) anos
registerTypes ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
rewardable 0250e6fb92 Merge branch 'develop-upstream' into town-buildings %!s(int64=2) %!d(string=hai) anos
rmg f3c795462f Remove comment which break the build %!s(int64=2) %!d(string=hai) anos
serializer f2827834c0 vcmi: bump serialization version %!s(int64=2) %!d(string=hai) anos
spells 057a33c508 SpellSchool: use identifier instead of int %!s(int64=2) %!d(string=hai) anos
vstd cb3723b54c vstd: pass separators and input by reference %!s(int64=2) %!d(string=hai) anos
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
BasicTypes.cpp e60a4318c3 vcmi: a bunch of forward definitions %!s(int64=2) %!d(string=hai) anos
BattleFieldHandler.cpp e60a4318c3 vcmi: a bunch of forward definitions %!s(int64=2) %!d(string=hai) anos
BattleFieldHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
CArtHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CArtHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CBonusTypeHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CBonusTypeHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CConfigHandler.cpp a015bf6507 Initial part of dynamically-sized adventure map: %!s(int64=2) %!d(string=hai) anos
CConfigHandler.h a015bf6507 Initial part of dynamically-sized adventure map: %!s(int64=2) %!d(string=hai) anos
CConsoleHandler.cpp ea3bdda047 vcmi: reduce boost a little bit %!s(int64=2) %!d(string=hai) anos
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit %!s(int64=2) %!d(string=hai) anos
CCreatureHandler.cpp 057a33c508 SpellSchool: use identifier instead of int %!s(int64=2) %!d(string=hai) anos
CCreatureHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CCreatureSet.cpp f4f0fd5945 vcmi: magicResistance is IFactionMember property %!s(int64=2) %!d(string=hai) anos
CCreatureSet.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CGameInfoCallback.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CGameInfoCallback.h 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
CGameInterface.cpp b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
CGameInterface.h 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
CGameState.cpp 0cbc2e458c CBonusSystemNode: remove description %!s(int64=2) %!d(string=hai) anos
CGameState.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CGameStateFwd.h 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
CGeneralTextHandler.cpp 6683c866ee Disabled check for unused lines in translations due to false positives %!s(int64=2) %!d(string=hai) anos
CGeneralTextHandler.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CHeroHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CHeroHandler.h c216292f1e CHeroHandler: remove confusing map %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI %!s(int64=2) %!d(string=hai) anos
CModHandler.cpp 805721f8d7 Add missing check for file presence %!s(int64=2) %!d(string=hai) anos
CModHandler.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
CPathfinder.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CPathfinder.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CPlayerState.cpp 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
CPlayerState.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CRandomGenerator.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CRandomGenerator.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CSkillHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CSkillHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound %!s(int64=2) %!d(string=hai) anos
CStack.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
CThreadHelper.cpp 518f8d69e5 Haiku patch %!s(int64=2) %!d(string=hai) anos
CThreadHelper.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
CTownHandler.cpp 4f739d426d Added check for validness of native terrain %!s(int64=2) %!d(string=hai) anos
CTownHandler.h ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr %!s(int64=2) %!d(string=hai) anos
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=2) %!d(string=hai) anos
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. %!s(int64=2) %!d(string=hai) anos
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
GameConstants.cpp 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
GameConstants.h cb8201876b Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 %!s(int64=2) %!d(string=hai) anos
GameSettings.cpp f704a17e1a vcmi: add a last hex setting %!s(int64=2) %!d(string=hai) anos
GameSettings.h f704a17e1a vcmi: add a last hex setting %!s(int64=2) %!d(string=hai) anos
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
IGameCallback.cpp 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop %!s(int64=2) %!d(string=hai) anos
IGameCallback.h 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
IGameEventsReceiver.h 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
IHandlerBase.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
JsonDetail.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds %!s(int64=2) %!d(string=hai) anos
JsonDetail.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
JsonNode.cpp 45ca449f2c vcmi: more optionals in bonuses %!s(int64=2) %!d(string=hai) anos
JsonNode.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
JsonRandom.cpp 97a1758e8e Merge remote-tracking branch 'upstream/develop' into rewardable-expand %!s(int64=2) %!d(string=hai) anos
JsonRandom.h 1b4d117790 deeper decoupling %!s(int64=2) %!d(string=hai) anos
Languages.h 66df19352f Do not show languages without translations in UI %!s(int64=2) %!d(string=hai) anos
LoadProgress.cpp d63e32841d Fix divide by zero crash %!s(int64=2) %!d(string=hai) anos
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
LogicalExpression.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
NetPackVisitor.h ea7dd14d8b client is able to erase artifact %!s(int64=2) %!d(string=hai) anos
NetPacks.h 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
NetPacksBase.h 0d35606a44 vcmi: use std::variant %!s(int64=2) %!d(string=hai) anos
NetPacksLib.cpp 79982c4ad4 Fix broken bonuses due to calling PutArtifact before NewArtifact %!s(int64=2) %!d(string=hai) anos
NetPacksLobby.h 9f55666931 rework netpacks to avoid double typeinfo %!s(int64=2) %!d(string=hai) anos
ObstacleHandler.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
ObstacleHandler.h 1100bc7a5b obstacle: remove trigger animation and sound %!s(int64=2) %!d(string=hai) anos
PathfinderUtil.h 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
Point.h c4d5a7a2d6 vcmi:towns now can choose if moat render is needed %!s(int64=2) %!d(string=hai) anos
Rect.cpp beb7ce5beb Refactoring of MapView %!s(int64=2) %!d(string=hai) anos
Rect.h 45e2875342 Completely removed old TerrainRect class %!s(int64=2) %!d(string=hai) anos
ResourceSet.cpp a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. %!s(int64=2) %!d(string=hai) anos
ResourceSet.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
RiverHandler.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
RiverHandler.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
RoadHandler.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior %!s(int64=2) %!d(string=hai) anos
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
StartInfo.cpp 954a2abb71 Verifying mods before starting map %!s(int64=2) %!d(string=hai) anos
StartInfo.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
StdInc.cpp 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase %!s(int64=9) %!d(string=hai) anos
StringConstants.h d1dacd45e2 Animations from config %!s(int64=2) %!d(string=hai) anos
TerrainHandler.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
TerrainHandler.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods %!s(int64=2) %!d(string=hai) anos
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods %!s(int64=2) %!d(string=hai) anos
UnlockGuard.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode %!s(int64=2) %!d(string=hai) anos
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath %!s(int64=2) %!d(string=hai) anos
VCMI_Lib.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
VCMI_lib.cbp a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
VCMI_lib.vcxproj a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
VCMI_lib.vcxproj.filters a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
int3.h 20de44d4a5 Reodered methods in file to group similar code %!s(int64=2) %!d(string=hai) anos
vcmi_endian.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos