DjWarmonger fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 10 éve
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filesystem 66b022f93e initializer lists part1 11 éve
logging 66b022f93e initializer lists part1 11 éve
mapObjects 9f05f53e65 Corrected monster agressiveness #2034 11 éve
mapping 937ef0227b Use ArtifactID instead of int when possible 11 éve
minizip 0541b544c4 fix minizip build error for MSVC 11 éve
registerTypes 0d2879158b Merge pull request #67 from ArseniyShestakov/fixIssue1912 11 éve
rmg fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 10 éve
AI_Base.h cce814c41b * Final commit 14 éve
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 éve
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 éve
BattleHex.cpp 3f720901ec Minor fixes. 11 éve
BattleHex.h 3f720901ec Minor fixes. 11 éve
BattleState.cpp 2a75c432e0 Remove 2 unused methods 11 éve
BattleState.h 2a75c432e0 Remove 2 unused methods 11 éve
CArtHandler.cpp 04d15174e7 Use switch for CArtHandler::isTradableArtifact 11 éve
CArtHandler.h de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable 11 éve
CBattleCallback.cpp 64dccfec80 Rewrite Beneficial spell selection 11 éve
CBattleCallback.h b0df8172f9 Move battleIsImmune to CSpell 11 éve
CBonusTypeHandler.cpp b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 11 éve
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 éve
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 éve
CBuildingHandler.h 8a8eecd063 * refactoring 12 éve
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher 11 éve
CConfigHandler.h 9a4aa8749f Fall back to first available resolution if config contains invalid value. 11 éve
CConsoleHandler.cpp 37bd4790f7 VCMIDirs update #6 fix 11 éve
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 éve
CCreatureHandler.cpp 54453aee73 get rid of boost::assign 11 éve
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 éve
CCreatureSet.cpp cfa6f46d62 VERY buggy, unusable, but progress is being made... 11 éve
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 éve
CGameInfoCallback.cpp eebf65e88f Merge branch 'develop' into SpellsRefactoring4 11 éve
CGameInfoCallback.h 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 éve
CGameInterface.cpp 3bca68fd2d Initial refactoring 11 éve
CGameInterface.h 3bca68fd2d Initial refactoring 11 éve
CGameState.cpp 5b8180e327 Cleaning logs. 11 éve
CGameState.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 éve
CGameStateFwd.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 éve
CGeneralTextHandler.cpp 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 éve
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 éve
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 éve
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 éve
CMakeLists.txt 5ba53da9bf Extract SpellMechanics to separate file 11 éve
CModHandler.cpp a49da360d2 Use ESpellCastProblem inside SpellHandler 11 éve
CModHandler.h a49da360d2 Use ESpellCastProblem inside SpellHandler 11 éve
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 éve
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 éve
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 éve
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 éve
CScriptingModule.h ad84ae64b0 Clean up. 11 éve
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 éve
CSpellHandler.cpp b0df8172f9 Move battleIsImmune to CSpell 11 éve
CSpellHandler.h b0df8172f9 Move battleIsImmune to CSpell 11 éve
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 éve
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 éve
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 éve
CTownHandler.cpp ce83db0f43 - Option to configure monster types spawning in a zone 11 éve
CTownHandler.h ce83db0f43 - Option to configure monster types spawning in a zone 11 éve
CondSh.h 3f720901ec Minor fixes. 11 éve
Connection.cpp 74161198c4 More refactoring 11 éve
Connection.h 850350e402 Savegame bump. To be released as 0.97b. 11 éve
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 éve
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 éve
GameConstants.cpp d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 éve
GameConstants.h 8e99e803c1 Post-release version bump. 11 éve
HeroBonus.cpp 66b022f93e initializer lists part1 11 éve
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 éve
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 éve
IGameCallback.cpp 3bca68fd2d Initial refactoring 11 éve
IGameCallback.h a0689fa377 Refactoring of hoverText from objects: 11 éve
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 éve
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 éve
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 éve
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 éve
JsonDetail.cpp 66b022f93e initializer lists part1 11 éve
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 éve
JsonNode.cpp 836c466f81 - Implementation of overrides for towns 11 éve
JsonNode.h 44742814cd More cleanup: 11 éve
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 éve
LogicalExpression.h d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 éve
NetPacks.h d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 éve
NetPacksBase.h c7dc4c05b8 fix mingw build 11 éve
NetPacksLib.cpp 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 11 éve
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 éve
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 éve
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 éve
SpellMechanics.cpp 8f84e24aa6 Get rid of mainEffectAnim 11 éve
SpellMechanics.h fe1233310f Centralize dispell mechanics 11 éve
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 éve
StdInc.cpp cce814c41b * Final commit 14 éve
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 éve
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 éve
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 éve
VCMIDirs.cpp c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG 11 éve
VCMIDirs.h 958839668c VCMIDirs update #5 11 éve
VCMI_Lib.cpp 530a3e69bf Option to allow / ban certain types of town in a template. 11 éve
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 éve
VCMI_lib.cbp 5ba53da9bf Extract SpellMechanics to separate file 11 éve
VCMI_lib.vcxproj 4a41d138cc Update Visual projects. 11 éve
VCMI_lib.vcxproj.filters 4a41d138cc Update Visual projects. 11 éve
int3.h 80998b9dc3 Minor fixes. fix 11 éve
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 éve