| .. |
|
vcmi_client
|
d0d60175d7
break, fix and break and fix - now its fine :)
|
17 éve |
|
AdventureMapButton.cpp
|
19f0836211
Fixed #712 and #713
|
14 éve |
|
AdventureMapButton.h
|
19f0836211
Fixed #712 and #713
|
14 éve |
|
CAdvmapInterface.cpp
|
2d61fab7e9
* Probably fixed #655.
|
14 éve |
|
CAdvmapInterface.h
|
0f605256e9
- added new files to build system
|
14 éve |
|
CAnimation.cpp
|
19f0836211
Fixed #712 and #713
|
14 éve |
|
CAnimation.h
|
19f0836211
Fixed #712 and #713
|
14 éve |
|
CBattleInterface.cpp
|
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
|
14 éve |
|
CBattleInterface.h
|
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
|
14 éve |
|
CBitmapHandler.cpp
|
61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
|
14 éve |
|
CBitmapHandler.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
CCastleInterface.cpp
|
b4144dc616
Callback jugglery, part 1.
|
14 éve |
|
CCastleInterface.h
|
e494171de3
- several changes to get reusable code
|
14 éve |
|
CConfigHandler.cpp
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 éve |
|
CConfigHandler.h
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 éve |
|
CCreatureAnimation.cpp
|
7962a9bc47
* Fixed #30
|
14 éve |
|
CCreatureAnimation.h
|
7962a9bc47
* Fixed #30
|
14 éve |
|
CCreatureWindow.cpp
|
936005aa1c
Correct, yet ugly handling of Magic Resistance.
|
14 éve |
|
CCreatureWindow.h
|
4af4f0a707
Compile and warning fixes.
|
14 éve |
|
CCursorHandler.cpp
|
45fba15511
* Reverted previously changed PreGame code
|
14 éve |
|
CCursorHandler.h
|
66b708c168
* PreGame interface gets now redrawn every frame.
|
14 éve |
|
CDefHandler.cpp
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CDefHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CGameInfo.cpp
|
471c23ba71
Compile fixes, more work on new artifact system.
|
15 éve |
|
CGameInfo.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
CHeroWindow.cpp
|
a461326380
Fixed #634 and #703.
|
14 éve |
|
CHeroWindow.h
|
c165593896
(linux) added new files into the makefiles and compile fixes.
|
14 éve |
|
CKingdomInterface.cpp
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 éve |
|
CKingdomInterface.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
CMT.cpp
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 éve |
|
CMessage.cpp
|
df062614d7
Fixed #260, improvement for #250.
|
14 éve |
|
CMessage.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
CMusicBase.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CMusicHandler.cpp
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CMusicHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CPlayerInterface.cpp
|
2d61fab7e9
* Probably fixed #655.
|
14 éve |
|
CPlayerInterface.h
|
b4144dc616
Callback jugglery, part 1.
|
14 éve |
|
CPreGame.cpp
|
f7a4bb906c
Several minor cleanups.
|
14 éve |
|
CPreGame.h
|
45fba15511
* Reverted previously changed PreGame code
|
14 éve |
|
CSndHandler.cpp
|
953a3bf165
Final changes for 0.84b:
|
14 éve |
|
CSndHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CSoundBase.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 éve |
|
CSpellWindow.cpp
|
b4144dc616
Callback jugglery, part 1.
|
14 éve |
|
CSpellWindow.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
CVideoHandler.cpp
|
98577e402f
av_free_packet is a library call. Don't reproduce its code here.
|
14 éve |
|
CVideoHandler.h
|
45fba15511
* Reverted previously changed PreGame code
|
14 éve |
|
Client.cpp
|
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
|
14 éve |
|
Client.h
|
3ca95ef5ed
Fixed #730:
|
14 éve |
|
DPIaware.manifest
|
39a752c408
Fixed issue with Windows 7 DPI upscaling.
|
16 éve |
|
FontBase.h
|
38837ebfc9
Implementation of WOG and ROE campaign selection screen
|
14 éve |
|
FunctionList.h
|
b4edd10e6c
* beegee's comments patch
|
14 éve |
|
GUIBase.cpp
|
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
|
14 éve |
|
GUIBase.h
|
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
|
14 éve |
|
GUIClasses.cpp
|
df062614d7
Fixed #260, improvement for #250.
|
14 éve |
|
GUIClasses.h
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 éve |
|
Graphics.cpp
|
617e1f962e
New files for lib:
|
14 éve |
|
Graphics.h
|
5e0b0e49b2
* bug 392 fixed
|
14 éve |
|
Makefile.am
|
7908a1a61d
Makefiles update - new files
|
14 éve |
|
Makefile.in
|
ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
|
14 éve |
|
NetPacksClient.cpp
|
2d61fab7e9
* Probably fixed #655.
|
14 éve |
|
SDL_Extensions.cpp
|
ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
|
14 éve |
|
SDL_Extensions.h
|
450ae1772c
- Buttons optimization - less memory and CPU usage
|
14 éve |
|
SDL_framerate.cpp
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
|
14 éve |
|
SDL_framerate.h
|
69364b5b60
Various gcc compile fixes, and updates to linux code.
|
14 éve |
|
VCMI_client.cbp
|
a113a8d289
* patch update from Dikamilo
|
17 éve |
|
VCMI_client.rc
|
78517a4397
* fixed previous fix
|
16 éve |
|
VCMI_client.vcxproj
|
b07e8fbfa4
For 0.84c dev build.
|
14 éve |
|
mapHandler.cpp
|
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
|
14 éve |
|
mapHandler.h
|
5e0b0e49b2
* bug 392 fixed
|
14 éve |
|
resource.h
|
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
16 éve |
|
vcmi.ico
|
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
16 éve |