Commit History

Autor SHA1 Mensaxe Data
  jp9000 30af7dc211 Optimize GL staging surface and fix mac issue %!s(int64=11) %!d(string=hai) anos
  jp9000 966b943d5b Remove majority of warnings %!s(int64=11) %!d(string=hai) anos
  jp9000 6ffcd5e74e Implement FBO blit texture copy %!s(int64=12) %!d(string=hai) anos
  Zachary Lund 74ab96a3ad I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. %!s(int64=12) %!d(string=hai) anos
  jp9000 156009cc0c Fixed debug GL functions on windows (amend) %!s(int64=12) %!d(string=hai) anos
  Zachary Lund 8073b0ecd4 Fixed APIENTRY quirk with GLEW %!s(int64=12) %!d(string=hai) anos
  jp9000 969a71d716 call NSOpenGLContext 'update' on opengl context on macos when resizing %!s(int64=12) %!d(string=hai) anos
  jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) %!s(int64=12) %!d(string=hai) anos
  jp9000 e5c99175c5 fixed some build issues on non-windows systems %!s(int64=12) %!d(string=hai) anos
  jp9000 72a64b3d41 added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes) %!s(int64=12) %!d(string=hai) anos
  Palana 26397c7782 allow non-static glew include path %!s(int64=12) %!d(string=hai) anos
  jp9000 bb329b9278 avoid using 'default' for enum switches %!s(int64=12) %!d(string=hai) anos
  jp9000 18834c6a45 some static analysis cleanup %!s(int64=12) %!d(string=hai) anos
  jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory %!s(int64=12) %!d(string=hai) anos
  Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once %!s(int64=12) %!d(string=hai) anos
  jp9000 9577ddcf9b fill in the rest of the GL functions. finally %!s(int64=12) %!d(string=hai) anos
  jp9000 e591256922 add FBOs and render target loading %!s(int64=12) %!d(string=hai) anos
  jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association %!s(int64=12) %!d(string=hai) anos
  jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading %!s(int64=12) %!d(string=hai) anos
  jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions %!s(int64=12) %!d(string=hai) anos
  jp9000 0a4592a414 finish up GL vertex buffer code %!s(int64=12) %!d(string=hai) anos
  jp9000 1b3b177583 add initial GL vertex buffer code %!s(int64=12) %!d(string=hai) anos
  jp9000 e804a9043d fix GL pixel pack and unpack stuff %!s(int64=12) %!d(string=hai) anos
  jp9000 85e2fc6b07 add stage surfaces and texture copying %!s(int64=12) %!d(string=hai) anos
  jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro %!s(int64=12) %!d(string=hai) anos
  jp9000 fda2ee1147 added initial GL shader code %!s(int64=12) %!d(string=hai) anos
  jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) %!s(int64=12) %!d(string=hai) anos
  jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code %!s(int64=12) %!d(string=hai) anos
  jp9000 543d2481f1 move around some graphics stuff and put in copyright comments %!s(int64=12) %!d(string=hai) anos
  jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions %!s(int64=12) %!d(string=hai) anos