jp9000
|
f4e7a893c5
Remove 'rebuild' variable from vertexbuffer_flush
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há 11 anos atrás |
jp9000
|
1c2a0524b7
Change graphics subsystem to 4x4 matrices
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há 11 anos atrás |
BtbN
|
97c94b183a
Add copy_texture_region function
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há 11 anos atrás |
jp9000
|
0a86e8fb3f
Add dummy GL texture flag & direct object access
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há 11 anos atrás |
jp9000
|
fd37d9e9a8
Implement encoder interface (still preliminary)
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há 11 anos atrás |
jp9000
|
4f7ab552df
Reimplement monitor capture
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há 11 anos atrás |
jp9000
|
966b943d5b
Remove majority of warnings
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há 11 anos atrás |
jp9000
|
b067440f73
Use bzalloc instead of bmalloc then memset
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há 11 anos atrás |
jp9000
|
6c92cf5841
Implement output, improve video/audio subsystems
|
há 11 anos atrás |
Zachary Lund
|
d283f24cbb
A few changes concerning wxGTK.
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há 12 anos atrás |
Zachary Lund
|
80b8176e29
GLX implementation and *nix-specific file handling implementation
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há 12 anos atrás |
Palana
|
74aa1c466b
add osx iosurface opengl integration
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há 12 anos atrás |
Palana
|
1dde992990
remove mipmap texture filter from min_filter for rectangle textures
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há 12 anos atrás |
jp9000
|
0781670ba2
add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite
|
há 12 anos atrás |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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há 12 anos atrás |
jp9000
|
58810f9806
changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes
|
há 12 anos atrás |
jp9000
|
409b011a8e
cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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há 12 anos atrás |
Palana
|
d7a04aea8c
added osx cocoa support files
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há 12 anos atrás |
jp9000
|
d2ba08e46b
add frame flipping code
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há 12 anos atrás |
jp9000
|
a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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há 12 anos atrás |
jp9000
|
bb329b9278
avoid using 'default' for enum switches
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há 12 anos atrás |
jp9000
|
18834c6a45
some static analysis cleanup
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há 12 anos atrás |
jp9000
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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há 12 anos atrás |
jp9000
|
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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há 12 anos atrás |
Peter SZTANOJEV
|
0301b24ace
modernize header guards to #pragma once
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há 12 anos atrás |
jp9000
|
9577ddcf9b
fill in the rest of the GL functions. finally
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há 12 anos atrás |
jp9000
|
c1939de49b
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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há 12 anos atrás |
jp9000
|
806bf557e5
removed a fairly pointless constant for the time being
|
há 12 anos atrás |
jp9000
|
f9d1a4b9ed
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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há 12 anos atrás |
jp9000
|
f9c2aadf53
remove some more code duplication, fix a string, and remove a potential bug
|
há 12 anos atrás |