Ver código fonte

Continuation of splitting.
(don't try to compile this revision)

Michał W. Urbańczyk 17 anos atrás
pai
commit
6ad729148e

+ 5 - 4
CAdvmapInterface.cpp

@@ -19,6 +19,7 @@
 #include <sstream>
 #include "AdventureMapButton.h"
 #include "CHeroWindow.h"
+#include "client/Graphics.h"
 #pragma warning (disable : 4355) 
 extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
 
@@ -679,14 +680,14 @@ void CInfoBar::draw(const CGObjectInstance * specific)
 
 	if(specific->ID == 34) //hero
 	{
-		if(LOCPLINT->graphics.heroWins.find(specific->subID)!=LOCPLINT->graphics.heroWins.end())
-			blitAt(LOCPLINT->graphics.heroWins[specific->subID],pos.x,pos.y);
+		if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
+			blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
 	}
 	else if (specific->ID == 98)
 	{
 		const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
-		if(LOCPLINT->graphics.townWins.find(t->identifier)!=LOCPLINT->graphics.townWins.end())
-			blitAt(LOCPLINT->graphics.townWins[t->identifier],pos.x,pos.y);
+		if(graphics->townWins.find(t->identifier)!=graphics->townWins.end())
+			blitAt(graphics->townWins[t->identifier],pos.x,pos.y);
 	}
 
 	//SDL_Surface * todr = LOCPLINT->infoWin(specific);

+ 5 - 4
CCastleInterface.cpp

@@ -12,6 +12,7 @@
 #include "CMessage.h"
 #include "hch/CGeneralTextHandler.h"
 #include "CCallback.h"
+#include "client/Graphics.h"
 extern TTF_Font * GEOR16;
 CBuildingRect::CBuildingRect(Structure *Str)
 :str(Str), moi(false), offset(0)
@@ -414,7 +415,7 @@ void CCastleInterface::showAll(SDL_Surface * to)
 			int pomx, pomy;
 			pomx = 22 + (55*((i>3)?(i-4):i));
 			pomy = (i>3)?(507):(459);
-			blitAt(LOCPLINT->graphics.smallImgs[cid],pomx,pomy,to);
+			blitAt(graphics->smallImgs[cid],pomx,pomy,to);
 			std::ostringstream oss;
 			oss << '+' << town->creatureGrowth(i);
 			CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
@@ -433,7 +434,7 @@ void CCastleInterface::showAll(SDL_Surface * to)
 		pom += F_NUMBER*2;
 	if(town->builded >= MAX_BUILDING_PER_TURN)
 		pom++;
-	blitAt(LOCPLINT->graphics.bigTownPic->ourImages[pom].bitmap,15,387,to);
+	blitAt(graphics->bigTownPic->ourImages[pom].bitmap,15,387,to);
 
 	//flag
 	if(town->getOwner()<PLAYER_LIMIT)
@@ -1033,12 +1034,12 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
 		if(it<4)
 		{
 			CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap);
-			blitAt(CGI->townh->resources->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
+			blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
 		}
 		else
 		{
 			CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap);
-			blitAt(CGI->townh->resources->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
+			blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
 		}
 		if(it==4)
 			ah+=75;

+ 10 - 10
CHeroWindow.cpp

@@ -15,7 +15,7 @@
 #include "hch/CArtHandler.h"
 #include "hch\CAbilityHandler.h"
 #include <sstream>
-
+#include "client/Graphics.h"
 extern SDL_Surface * screen;
 extern TTF_Font * GEOR16;
 
@@ -732,7 +732,7 @@ void CHeroWindow::redrawCurBack()
 	blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
 	blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
 
-	blitAt(curHero->type->portraitLarge, 19, 19, curBack);
+	blitAt(graphics->portraitLarge[curHero->subID], 19, 19, curBack);
 
 	CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
 
@@ -788,8 +788,8 @@ void CHeroWindow::redrawCurBack()
 	primarySkill4<<curHero->primSkills[3];
 	CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
 
-	blitAt(LOCPLINT->graphics.luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
-	blitAt(LOCPLINT->graphics.morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
+	blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
+	blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
 
 	blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
 
@@ -797,14 +797,14 @@ void CHeroWindow::redrawCurBack()
 	for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
 	{
 		const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
-		blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
+		blitAt(graphics->portraitSmall[cur->subID], 611, 87+g*54, curBack);
 		//printing yellow border
 		if(cur->name == curHero->name)
 		{
-			for(int f=0; f<cur->type->portraitSmall->w; ++f)
+			for(int f=0; f<graphics->portraitSmall[cur->subID]->w; ++f)
 			{
-				for(int h=0; h<cur->type->portraitSmall->h; ++h)
-					if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
+				for(int h=0; h<graphics->portraitSmall[cur->subID]->h; ++h)
+					if(f==0 || h==0 || f==graphics->portraitSmall[cur->subID]->w-1 || h==graphics->portraitSmall[cur->subID]->h-1)
 					{
 						CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
 					}
@@ -863,7 +863,7 @@ void CHeroWindow::redrawCurBack()
 	}
 
 	//printing special ability
-	blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
+	blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
 
 	//printing necessery texts
 	CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
@@ -979,7 +979,7 @@ void CArtPlace::show(SDL_Surface *to)
 {
 	if(ourArt)
 	{
-		blitAt(LOCPLINT->graphics.artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
+		blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
 	}
 	if(clicked && active)
 	{

+ 6 - 13
CMT.cpp

@@ -50,6 +50,7 @@
 #include "boost/filesystem/operations.hpp"
 #include <boost/algorithm/string.hpp>
 #include <boost/algorithm/string/replace.hpp>
+#include "client\Graphics.h"
 #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
 #  include <fcntl.h>
 #  include <io.h>
@@ -370,11 +371,7 @@ int _tmain(int argc, _TCHAR* argv[])
 		CMusicHandler * mush = new CMusicHandler;  //initializing audio
 		mush->initMusics();
 		//audio initialized 
-		/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
-		{
-			printf("Mix_PlayMusic: %s\n", Mix_GetError());
-			// well, there's no music, but most games don't break without music...
-		}*/
+
 
 		//screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
 		//screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
@@ -390,8 +387,11 @@ int _tmain(int argc, _TCHAR* argv[])
 		cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
 		BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
 		cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
-		initDLL(cgi->bitmaph);
 		THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
+		initDLL(cgi->bitmaph);
+		THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
+		graphics = new Graphics();
+		THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
 
 		boost::filesystem::directory_iterator enddir;
 		for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
@@ -487,8 +487,6 @@ int _tmain(int argc, _TCHAR* argv[])
 		cgi->generaltexth = new CGeneralTextHandler;
 		cgi->generaltexth->load();
 		THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
-		cgi->heroh->loadHeroFlags();
-		THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
 		CPreGame * cpg = new CPreGame(); //main menu and submenus
 		THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
 		cpg->mush = mush;
@@ -566,11 +564,6 @@ int _tmain(int argc, _TCHAR* argv[])
 
 		initGameState(&ac->map,cgi);
 		THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
-
-		/*for(int d=0; d<PLAYER_LIMIT; ++d)
-		{
-			cgi->playerint.push_back(NULL);
-		}*/
 		for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
 		{ 
 

+ 33 - 156
CPlayerInterface.cpp

@@ -27,6 +27,7 @@
 #include "CLua.h"
 #include <cmath>
 #include "client/CCreatureAnimation.h"
+#include "client/Graphics.h"
 using namespace CSDL_Ext;
 
 extern TTF_Font * GEOR16;
@@ -229,10 +230,10 @@ void CGarrisonSlot::show()
 	{
 		char* buf = new char[15];
 		itoa(count,buf,10);
-		blitAt(LOCPLINT->graphics.bigImgs[creature->idNumber],pos);
+		blitAt(graphics->bigImgs[creature->idNumber],pos);
 		printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
 		if(owner->highlighted==this)
-			blitAt(LOCPLINT->graphics.bigImgs[-1],pos);
+			blitAt(graphics->bigImgs[-1],pos);
 		if(owner->update)
 			updateRect(&pos,screen);
 		delete [] buf;
@@ -242,7 +243,7 @@ void CGarrisonSlot::show()
 		SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
 		SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
 		if(owner->splitting)
-			blitAt(LOCPLINT->graphics.bigImgs[-1],pos);
+			blitAt(graphics->bigImgs[-1],pos);
 		if(owner->update)
 			SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
 	}
@@ -552,16 +553,16 @@ SDL_Surface * SComponent::getImg()
 	switch (type)
 	{
 	case primskill:
-		return CGI->heroh->pskillsb->ourImages[subtype].bitmap;
+		return graphics->pskillsb->ourImages[subtype].bitmap;
 		break;
 	case secskill:
 		return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
 		break;
 	case resource:
-		return CGI->heroh->resources->ourImages[subtype].bitmap;
+		return graphics->resources->ourImages[subtype].bitmap;
 		break;
 	case experience:
-		return CGI->heroh->pskillsb->ourImages[4].bitmap;
+		return graphics->pskillsb->ourImages[4].bitmap;
 		break;
 	}
 	return NULL;
@@ -887,60 +888,6 @@ void TimeInterested::deactivate()
 	LOCPLINT->
 		timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
 }
-CPlayerInterface::Graphics::Graphics()
-{
-	artDefs = CDefHandler::giveDef("ARTIFACT.DEF");
-	hInfo = BitmapHandler::loadBitmap("HEROQVBK.bmp");
-	SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
-	tInfo = BitmapHandler::loadBitmap("TOWNQVBK.bmp");
-	SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
-	slotsPos.push_back(std::pair<int,int>(44,82));
-	slotsPos.push_back(std::pair<int,int>(80,82));
-	slotsPos.push_back(std::pair<int,int>(116,82));
-	slotsPos.push_back(std::pair<int,int>(26,131));
-	slotsPos.push_back(std::pair<int,int>(62,131));
-	slotsPos.push_back(std::pair<int,int>(98,131));
-	slotsPos.push_back(std::pair<int,int>(134,131));
-
-	luck22 = CDefHandler::giveDefEss("ILCK22.DEF");
-	luck30 = CDefHandler::giveDefEss("ILCK30.DEF");
-	luck42 = CDefHandler::giveDefEss("ILCK42.DEF");
-	luck82 = CDefHandler::giveDefEss("ILCK82.DEF");
-	morale22 = CDefHandler::giveDefEss("IMRL22.DEF");
-	morale30 = CDefHandler::giveDefEss("IMRL30.DEF");
-	morale42 = CDefHandler::giveDefEss("IMRL42.DEF");
-	morale82 = CDefHandler::giveDefEss("IMRL82.DEF");
-	halls = CDefHandler::giveDefEss("ITMTLS.DEF");
-	forts = CDefHandler::giveDefEss("ITMCLS.DEF");
-	bigTownPic =  CDefHandler::giveDefEss("ITPT.DEF");
-	std::ifstream ifs;
-	ifs.open("config/cr_bgs.txt"); 
-	while(!ifs.eof())
-	{
-		int id;
-		std::string name;
-		ifs >> id >> name;
-		backgrounds[id]=BitmapHandler::loadBitmap(name);
-	}
-	ifs.close();
-	ifs.clear();
-
-	//loading 32x32px imgs
-	CDefHandler *smi = CDefHandler::giveDef("CPRSMALL.DEF");
-	smi->notFreeImgs = true;
-	for (int i=0; i<smi->ourImages.size(); i++)
-	{
-		smallImgs[i-2] = smi->ourImages[i].bitmap;
-	}
-	delete smi;
-	smi = CDefHandler::giveDef("TWCRPORT.DEF");
-	smi->notFreeImgs = true;
-	for (int i=0; i<smi->ourImages.size(); i++)
-	{
-		bigImgs[i-2] = smi->ourImages[i].bitmap;
-	}
-	delete smi;
-}
 CPlayerInterface::CPlayerInterface(int Player, int serial)
 {
 	playerID=Player;
@@ -958,13 +905,13 @@ void CPlayerInterface::init(ICallback * CB)
 	for(int i=0;i<hh.size();i++)
 	{
 		SDL_Surface * pom = infoWin(hh[i]);
-		graphics.heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
+		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
 	}
 	std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
 	for(int i=0;i<tt.size();i++)
 	{
 		SDL_Surface * pom = infoWin(tt[i]);
-		graphics.townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
+		graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
 	}
 }
 void CPlayerInterface::yourTurn()
@@ -1584,83 +1531,13 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 }
 void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
 {
-	graphics.heroWins.erase(hero->ID);
+	graphics->heroWins.erase(hero->ID);
 }
 void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
 {
-	if(graphics.heroWins.find(hero->subID)==graphics.heroWins.end())
-		graphics.heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
-}
-
-SDL_Surface * CPlayerInterface::Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
-{
-	char * buf = new char[10];
-	for (int i=from;i<to;i++)
-	{
-		itoa(curh->primSkills[i],buf,10);
-		printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
-	}
-	delete[] buf;
-	return ret;
-}
-SDL_Surface * CPlayerInterface::Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
-{
-	char * buf = new char[10];
-	SDL_Surface * ret = SDL_DisplayFormat(hInfo);
-	blueToPlayersAdv(hInfo,curh->tempOwner,1);
-	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
-	printAt(curh->name,75,15,GEOR13,zwykly,ret);
-	drawPrimarySkill(curh, ret);
-	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
-	{
-		blitAt(LOCPLINT->graphics.smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
-		itoa((*i).second.second,buf,10);
-		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
-	}
-	blitAt(curh->type->portraitLarge,11,12,ret);
-	itoa(curh->mana,buf,10);
-	printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
-	delete[] buf;
-	blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
-	blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
-	//SDL_SaveBMP(ret,"inf1.bmp");
-	return ret;
+	if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
+		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
 }
-
-SDL_Surface * CPlayerInterface::Graphics::drawTownInfoWin(const CGTownInstance * curh)
-{
-	char * buf = new char[10];
-	blueToPlayersAdv(tInfo,curh->tempOwner,1);
-	SDL_Surface * ret = SDL_DisplayFormat(tInfo);
-	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
-	printAt(curh->name,75,15,GEOR13,zwykly,ret);
-
-	int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
-	blitAt(forts->ourImages[pom].bitmap,115,42,ret);
-	if((pom=curh->hallLevel())>=0)
-		blitAt(halls->ourImages[pom].bitmap,77,42,ret);
-	itoa(curh->dailyIncome(),buf,10);
-	printAtMiddle(buf,167,70,GEORM,zwykly,ret);
-	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
-	{
-		if(!i->second.first)
-			continue;
-		blitAt(LOCPLINT->graphics.smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
-		itoa((*i).second.second,buf,10);
-		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
-	}
-
-	//blit town icon
-	pom = curh->subID*2;
-	if (!curh->hasFort())
-		pom += F_NUMBER*2;
-	if(curh->builded >= MAX_BUILDING_PER_TURN)
-		pom++;
-	blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
-	delete[] buf;
-	return ret;
-}
-
 void CPlayerInterface::openTownWindow(const CGTownInstance * town)
 {
 	adventureInt->hide();
@@ -1677,10 +1554,10 @@ SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //spe
 		switch (specific->ID)
 		{
 		case 34:
-			return graphics.drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
+			return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
 			break;
 		case 98:
-			return graphics.drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
+			return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
 			break;
 		default:
 			return NULL;
@@ -1694,11 +1571,11 @@ SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //spe
 		case HEROI_TYPE:
 			{
 				const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;
-				return graphics.drawHeroInfoWin(curh);
+				return graphics->drawHeroInfoWin(curh);
 			}
 		case TOWNI_TYPE:
 			{
-				return graphics.drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
+				return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
 			}
 		default:
 			return NULL;
@@ -1935,8 +1812,8 @@ int3 CPlayerInterface::repairScreenPos(int3 pos)
 }
 void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
 {
-	SDL_FreeSurface(graphics.heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
-	graphics.heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
+	SDL_FreeSurface(graphics->heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
+	graphics->heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
 	if (adventureInt->selection.selected == hero)
 		adventureInt->infoBar.draw();
 	return;
@@ -1977,8 +1854,8 @@ void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
 		const CGHeroInstance * hh;
 		if(hh = dynamic_cast<const CGHeroInstance*>(obj))
 		{
-			SDL_FreeSurface(graphics.heroWins[hh->subID]);
-			graphics.heroWins[hh->subID] = infoWin(hh);
+			SDL_FreeSurface(graphics->heroWins[hh->subID]);
+			graphics->heroWins[hh->subID] = infoWin(hh);
 		}
 		CHeroWindow * hw = dynamic_cast<CHeroWindow *>(curint);
 		if(hw)
@@ -1998,8 +1875,8 @@ void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
 		const CGTownInstance * tt;
 		if(tt = dynamic_cast<const CGTownInstance*>(obj))
 		{
-			SDL_FreeSurface(graphics.townWins[tt->identifier]);
-			graphics.townWins[tt->identifier] = infoWin(tt);
+			SDL_FreeSurface(graphics->townWins[tt->identifier]);
+			graphics->townWins[tt->identifier] = infoWin(tt);
 		}
 		
 		const CCastleInterface *ci = dynamic_cast<CCastleInterface*>(curint);
@@ -2406,7 +2283,7 @@ void CHeroList::clickRight(tribool down)
 		}
 
 		//show popup
-		CInfoPopup * ip = new CInfoPopup(LOCPLINT->graphics.heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->graphics.heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->graphics.heroWins[items[from+ny].first->subID]->h,false);
+		CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,false);
 		ip->activate();
 	}
 	else
@@ -2459,7 +2336,7 @@ void CHeroList::draw()
 		if (pom>25) pom=25;
 		if (pom<0) pom=0;
 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
-		SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
+		SDL_Surface * temp = graphics->portraitSmall[LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->subID];
 		blitAt(temp,posporx,pospory+i*32);
 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
 		{
@@ -2646,7 +2523,7 @@ void CTownList::clickRight(tribool down)
 		}
 
 		//show popup
-		CInfoPopup * ip = new CInfoPopup(LOCPLINT->graphics.townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->graphics.townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->graphics.townWins[items[from+ny]->identifier]->h,false);
+		CInfoPopup * ip = new CInfoPopup(graphics->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->identifier]->h,false);
 		ip->activate();
 	}
 	else
@@ -2671,15 +2548,15 @@ void CTownList::draw()
 		int i = iT-from;
 		if (iT>=items.size())
 		{
-			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
+			blitAt(graphics->getPic(-1),posporx,pospory+i*32);
 			continue;
 		}
 
-		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
+		blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
 
 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 		{
-			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
+			blitAt(graphics->getPic(-2),posporx,pospory+i*32);
 		}
 	}
 	if (from>0)
@@ -2705,7 +2582,7 @@ CCreaturePic::~CCreaturePic()
 }
 int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
 {
-	blitAt(LOCPLINT->graphics.backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
+	blitAt(graphics->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
 	SDL_Rect dst = genRect(130,100,x,y);
 	if(c->isDoubleWide())
 		x-=15;
@@ -2804,8 +2681,8 @@ void CRecrutationWindow::show(SDL_Surface * to)
 	int curx = pos.x+115-creatures[which].res.size()*16;
 	for(int i=0;i<creatures[which].res.size();i++)
 	{
-		blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
-		blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
+		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
+		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
 		itoa(creatures[which].res[i].second,pom,10);
 		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
 		itoa(creatures[which].res[i].second * slider->value,pom,10);
@@ -3069,8 +2946,8 @@ CCreInfoWindow::CCreInfoWindow
 
 
 	//luck and morale
-	blitAt(LOCPLINT->graphics.morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
-	blitAt(LOCPLINT->graphics.luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
+	blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
+	blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
 
 	//print abilities text - if r-click popup
 	if(type)

+ 0 - 25
CPlayerInterface.h

@@ -311,31 +311,6 @@ public:
 	std::vector<TimeInterested*> timeinterested;
 	std::vector<IShowable*> objsToBlit;
 
-	//various graphics
-	class Graphics
-	{
-	public:
-		//various graphics
-		SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
-		std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
-		CDefEssential *luck22, *luck30, *luck42, *luck82,
-			*morale22, *morale30, *morale42, *morale82,
-			*halls, *forts, *bigTownPic;
-		std::map<int,SDL_Surface*> heroWins; //hero_ID => infobox
-		std::map<int,SDL_Surface*> townWins; //town_ID => infobox
-		CDefHandler * artDefs; //artifacts
-		//creatures
-		std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
-		std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
-		std::map<int,SDL_Surface*> backgrounds; //castle ID -> 100x130 background creature image // -1 is for neutral
-		
-		//functions
-		Graphics();
-		SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
-		SDL_Surface * drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from=0, int to=PRIMARY_SKILLS);
-		SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
-	} graphics;
-
 	//overloaded funcs from CGameInterface
 	void yourTurn();
 	void heroMoved(const HeroMoveDetails & details);

BIN
CPreGame.cpp


+ 469 - 0
client/Graphics.cpp

@@ -0,0 +1,469 @@
+#include "../stdafx.h"
+#include "Graphics.h"
+#include "../hch/CDefHandler.h"
+#include "../hch/CObjectHandler.h"
+#include "../SDL_Extensions.h"
+using namespace CSDL_Ext;
+Graphics * graphics = NULL;
+SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
+{
+	char * buf = new char[10];
+	for (int i=from;i<to;i++)
+	{
+		itoa(curh->primSkills[i],buf,10);
+		printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
+	}
+	delete[] buf;
+	return ret;
+}
+SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
+{
+	char * buf = new char[10];
+	SDL_Surface * ret = SDL_DisplayFormat(hInfo);
+	blueToPlayersAdv(hInfo,curh->tempOwner,1);
+	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
+	printAt(curh->name,75,15,GEOR13,zwykly,ret);
+	drawPrimarySkill(curh, ret);
+	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
+	{
+		blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
+		itoa((*i).second.second,buf,10);
+		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
+	}
+	blitAt(graphics->portraitLarge[curh->subID],11,12,ret);
+	itoa(curh->mana,buf,10);
+	printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
+	delete[] buf;
+	blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
+	blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
+	//SDL_SaveBMP(ret,"inf1.bmp");
+	return ret;
+}
+SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
+{
+	char * buf = new char[10];
+	blueToPlayersAdv(tInfo,curh->tempOwner,1);
+	SDL_Surface * ret = SDL_DisplayFormat(tInfo);
+	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
+	printAt(curh->name,75,15,GEOR13,zwykly,ret);
+
+	int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
+	blitAt(forts->ourImages[pom].bitmap,115,42,ret);
+	if((pom=curh->hallLevel())>=0)
+		blitAt(halls->ourImages[pom].bitmap,77,42,ret);
+	itoa(curh->dailyIncome(),buf,10);
+	printAtMiddle(buf,167,70,GEORM,zwykly,ret);
+	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
+	{
+		if(!i->second.first)
+			continue;
+		blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
+		itoa((*i).second.second,buf,10);
+		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
+	}
+
+	//blit town icon
+	pom = curh->subID*2;
+	if (!curh->hasFort())
+		pom += F_NUMBER*2;
+	if(curh->builded >= MAX_BUILDING_PER_TURN)
+		pom++;
+	blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
+	delete[] buf;
+	return ret;
+}
+Graphics::Graphics()
+{
+	artDefs = CDefHandler::giveDef("ARTIFACT.DEF");
+	hInfo = BitmapHandler::loadBitmap("HEROQVBK.bmp");
+	SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
+	tInfo = BitmapHandler::loadBitmap("TOWNQVBK.bmp");
+	SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
+	slotsPos.push_back(std::pair<int,int>(44,82));
+	slotsPos.push_back(std::pair<int,int>(80,82));
+	slotsPos.push_back(std::pair<int,int>(116,82));
+	slotsPos.push_back(std::pair<int,int>(26,131));
+	slotsPos.push_back(std::pair<int,int>(62,131));
+	slotsPos.push_back(std::pair<int,int>(98,131));
+	slotsPos.push_back(std::pair<int,int>(134,131));
+
+	luck22 = CDefHandler::giveDefEss("ILCK22.DEF");
+	luck30 = CDefHandler::giveDefEss("ILCK30.DEF");
+	luck42 = CDefHandler::giveDefEss("ILCK42.DEF");
+	luck82 = CDefHandler::giveDefEss("ILCK82.DEF");
+	morale22 = CDefHandler::giveDefEss("IMRL22.DEF");
+	morale30 = CDefHandler::giveDefEss("IMRL30.DEF");
+	morale42 = CDefHandler::giveDefEss("IMRL42.DEF");
+	morale82 = CDefHandler::giveDefEss("IMRL82.DEF");
+	halls = CDefHandler::giveDefEss("ITMTLS.DEF");
+	forts = CDefHandler::giveDefEss("ITMCLS.DEF");
+	bigTownPic =  CDefHandler::giveDefEss("ITPT.DEF");
+	std::ifstream ifs;
+	ifs.open("config/cr_bgs.txt"); 
+	while(!ifs.eof())
+	{
+		int id;
+		std::string name;
+		ifs >> id >> name;
+		backgrounds[id]=BitmapHandler::loadBitmap(name);
+	}
+	ifs.close();
+	ifs.clear();
+
+	//loading 32x32px imgs
+	CDefHandler *smi = CDefHandler::giveDef("CPRSMALL.DEF");
+	smi->notFreeImgs = true;
+	for (int i=0; i<smi->ourImages.size(); i++)
+	{
+		smallImgs[i-2] = smi->ourImages[i].bitmap;
+	}
+	delete smi;
+	smi = CDefHandler::giveDef("TWCRPORT.DEF");
+	smi->notFreeImgs = true;
+	for (int i=0; i<smi->ourImages.size(); i++)
+	{
+		bigImgs[i-2] = smi->ourImages[i].bitmap;
+	}
+	delete smi;
+
+	std::ifstream of("config/portrety.txt");
+	for (int j=0;j<HEROES_QUANTITY;j++)
+	{
+		int ID;
+		of>>ID;
+		std::string path;
+		of>>path;
+		portraitSmall.push_back(BitmapHandler::loadBitmap(path));
+		//if (!heroes[ID]->portraitSmall)
+		//	std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
+		for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
+		{
+			if(path[ff]=='S')
+			{
+				path[ff]='L';
+				break;
+			}
+		}
+		portraitLarge.push_back(BitmapHandler::loadBitmap(path));
+		//if (!heroes[ID]->portraitLarge)
+		//	std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";	
+		SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
+
+	}
+	of.close();
+	pskillsb = CDefHandler::giveDef("PSKILL.DEF");
+	resources = CDefHandler::giveDef("RESOUR82.DEF");
+	un44 = CDefHandler::giveDef("UN44.DEF");
+	smallIcons = CDefHandler::giveDef("ITPA.DEF");
+	resources32 = CDefHandler::giveDef("RESOURCE.DEF");
+	loadHeroFlags();
+}
+void Graphics::loadHeroFlags()
+{
+	flags1.push_back(CDefHandler::giveDef("ABF01L.DEF")); //red
+	flags1.push_back(CDefHandler::giveDef("ABF01G.DEF")); //blue
+	flags1.push_back(CDefHandler::giveDef("ABF01R.DEF")); //tan
+	flags1.push_back(CDefHandler::giveDef("ABF01D.DEF")); //green
+	flags1.push_back(CDefHandler::giveDef("ABF01B.DEF")); //orange
+	flags1.push_back(CDefHandler::giveDef("ABF01P.DEF")); //purple
+	flags1.push_back(CDefHandler::giveDef("ABF01W.DEF")); //teal
+	flags1.push_back(CDefHandler::giveDef("ABF01K.DEF")); //pink
+
+	for(int q=0; q<8; ++q)
+	{
+		for(int o=0; o<flags1[q]->ourImages.size(); ++o)
+		{
+			if(flags1[q]->ourImages[o].groupNumber==6)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.imName = std::string();
+					flags1[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags1[q]->ourImages[o].groupNumber==7)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 11;
+					nci.imName = std::string();
+					flags1[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags1[q]->ourImages[o].groupNumber==8)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 12;
+					nci.imName = std::string();
+					flags1[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+		}
+
+		for(int ff=0; ff<flags1[q]->ourImages.size(); ++ff)
+		{
+			SDL_SetColorKey(flags1[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
+				SDL_MapRGB(flags1[q]->ourImages[ff].bitmap->format, 0, 255, 255)
+				);
+		}
+		flags1[q]->alphaTransformed = true;
+	}
+
+	flags2.push_back(CDefHandler::giveDef("ABF02L.DEF")); //red
+	flags2.push_back(CDefHandler::giveDef("ABF02G.DEF")); //blue
+	flags2.push_back(CDefHandler::giveDef("ABF02R.DEF")); //tan
+	flags2.push_back(CDefHandler::giveDef("ABF02D.DEF")); //green
+	flags2.push_back(CDefHandler::giveDef("ABF02B.DEF")); //orange
+	flags2.push_back(CDefHandler::giveDef("ABF02P.DEF")); //purple
+	flags2.push_back(CDefHandler::giveDef("ABF02W.DEF")); //teal
+	flags2.push_back(CDefHandler::giveDef("ABF02K.DEF")); //pink
+
+	for(int q=0; q<8; ++q)
+	{
+		for(int o=0; o<flags2[q]->ourImages.size(); ++o)
+		{
+			if(flags2[q]->ourImages[o].groupNumber==6)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.imName = std::string();
+					flags2[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags2[q]->ourImages[o].groupNumber==7)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 11;
+					nci.imName = std::string();
+					flags2[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags2[q]->ourImages[o].groupNumber==8)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 12;
+					nci.imName = std::string();
+					flags2[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+		}
+
+		for(int ff=0; ff<flags2[q]->ourImages.size(); ++ff)
+		{
+			SDL_SetColorKey(flags2[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
+				SDL_MapRGB(flags2[q]->ourImages[ff].bitmap->format, 0, 255, 255)
+				);
+		}
+		flags2[q]->alphaTransformed = true;
+	}
+
+	flags3.push_back(CDefHandler::giveDef("ABF03L.DEF")); //red
+	flags3.push_back(CDefHandler::giveDef("ABF03G.DEF")); //blue
+	flags3.push_back(CDefHandler::giveDef("ABF03R.DEF")); //tan
+	flags3.push_back(CDefHandler::giveDef("ABF03D.DEF")); //green
+	flags3.push_back(CDefHandler::giveDef("ABF03B.DEF")); //orange
+	flags3.push_back(CDefHandler::giveDef("ABF03P.DEF")); //purple
+	flags3.push_back(CDefHandler::giveDef("ABF03W.DEF")); //teal
+	flags3.push_back(CDefHandler::giveDef("ABF03K.DEF")); //pink
+
+	for(int q=0; q<8; ++q)
+	{
+		for(int o=0; o<flags3[q]->ourImages.size(); ++o)
+		{
+			if(flags3[q]->ourImages[o].groupNumber==6)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.imName = std::string();
+					flags3[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags3[q]->ourImages[o].groupNumber==7)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 11;
+					nci.imName = std::string();
+					flags3[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags3[q]->ourImages[o].groupNumber==8)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 12;
+					nci.imName = std::string();
+					flags3[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+		}
+
+		for(int ff=0; ff<flags3[q]->ourImages.size(); ++ff)
+		{
+			SDL_SetColorKey(flags3[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
+				SDL_MapRGB(flags3[q]->ourImages[ff].bitmap->format, 0, 255, 255)
+				);
+		}
+		flags3[q]->alphaTransformed = true;
+	}
+
+	flags4.push_back(CDefHandler::giveDef("AF00.DEF")); //red
+	flags4.push_back(CDefHandler::giveDef("AF01.DEF")); //blue
+	flags4.push_back(CDefHandler::giveDef("AF02.DEF")); //tan
+	flags4.push_back(CDefHandler::giveDef("AF03.DEF")); //green
+	flags4.push_back(CDefHandler::giveDef("AF04.DEF")); //orange
+	flags4.push_back(CDefHandler::giveDef("AF05.DEF")); //purple
+	flags4.push_back(CDefHandler::giveDef("AF06.DEF")); //teal
+	flags4.push_back(CDefHandler::giveDef("AF07.DEF")); //pink
+
+
+	for(int q=0; q<8; ++q)
+	{
+		for(int o=0; o<flags4[q]->ourImages.size(); ++o)
+		{
+			if(flags4[q]->ourImages[o].groupNumber==6)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags4[q]->ourImages[o].groupNumber==7)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.groupNumber = 11;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags4[q]->ourImages[o].groupNumber==8)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.groupNumber = 12;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+		}
+
+		for(int o=0; o<flags4[q]->ourImages.size(); ++o)
+		{
+			if(flags4[q]->ourImages[o].groupNumber==1)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.groupNumber = 13;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags4[q]->ourImages[o].groupNumber==2)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.groupNumber = 14;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+			if(flags4[q]->ourImages[o].groupNumber==3)
+			{
+				for(int e=0; e<8; ++e)
+				{
+					Cimage nci;
+					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
+					nci.groupNumber = 10;
+					nci.groupNumber = 15;
+					nci.imName = std::string();
+					flags4[q]->ourImages.push_back(nci);
+				}
+				o+=8;
+			}
+		}
+
+		for(int ff=0; ff<flags4[q]->ourImages.size(); ++ff)
+		{
+			SDL_SetColorKey(flags4[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
+				SDL_MapRGB(flags4[q]->ourImages[ff].bitmap->format, 0, 255, 255)
+				);
+		}
+		flags4[q]->alphaTransformed = true;
+	}
+}
+SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
+{
+	if (ID==-1)
+		return smallIcons->ourImages[0].bitmap;
+	else if (ID==-2)
+		return smallIcons->ourImages[1].bitmap;
+	else if (ID==-3)
+		return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
+	else if (ID>F_NUMBER || ID<-3)
+		throw new std::exception("Invalid ID");
+	else
+	{
+		int pom = 3;
+		if(!fort)
+			pom+=F_NUMBER*2;
+		pom += ID*2;
+		if (!builded)
+			pom--;
+		return smallIcons->ourImages[pom].bitmap;
+	}
+}

+ 40 - 0
client/Graphics.h

@@ -0,0 +1,40 @@
+#pragma once
+#include "../global.h"
+class CDefEssential;
+struct SDL_Surface;
+class CGHeroInstance;
+class CGTownInstance;
+class CDefHandler;
+class Graphics
+{
+public:
+	//various graphics
+	SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
+	std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
+	CDefEssential *luck22, *luck30, *luck42, *luck82,
+		*morale22, *morale30, *morale42, *morale82,
+		*halls, *forts, *bigTownPic;
+	std::map<int,SDL_Surface*> heroWins; //hero_ID => infobox
+	std::map<int,SDL_Surface*> townWins; //town_ID => infobox
+	CDefHandler * artDefs; //artifacts
+	std::vector<SDL_Surface *> portraitSmall; //48x32 px portraits of heroes
+	std::vector<SDL_Surface *> portraitLarge; //58x64 px portraits of heroes
+	std::vector<CDefHandler *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
+	CDefHandler * pskillsb, *resources; //82x93
+	CDefHandler * un44; //many things
+	CDefHandler * smallIcons, *resources32; //resources 32x32
+	//creatures
+	std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
+	std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
+	std::map<int,SDL_Surface*> backgrounds; //castle ID -> 100x130 background creature image // -1 is for neutral
+	
+	//functions
+	Graphics();
+	void loadHeroFlags();
+	SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
+	SDL_Surface * drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from=0, int to=PRIMARY_SKILLS);
+	SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
+	SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //returns small picture of town: ID=-1 - blank; -2 - border; -3 - random
+};
+
+extern Graphics * graphics;

+ 6 - 6
hch/CAbilityHandler.cpp

@@ -12,15 +12,15 @@ void CAbilityHandler::loadAbilities()
 	std::string dump;
 	for(int i=0; i<2; ++i)
 	{
-		CGeneralTextHandler::loadToIt(dump,buf,it,3);
+		loadToIt(dump,buf,it,3);
 	}
 	for (int i=0; i<SKILL_QUANTITY; i++)
 	{
 		CAbility * nab = new CAbility; //new skill, that will be read
-		CGeneralTextHandler::loadToIt(nab->name,buf,it,4);
-		CGeneralTextHandler::loadToIt(nab->basicText,buf,it,4);
-		CGeneralTextHandler::loadToIt(nab->advText,buf,it,4);
-		CGeneralTextHandler::loadToIt(nab->expText,buf,it,3);
+		loadToIt(nab->name,buf,it,4);
+		loadToIt(nab->basicText,buf,it,4);
+		loadToIt(nab->advText,buf,it,4);
+		loadToIt(nab->expText,buf,it,3);
 		nab->idNumber = abilities.size();
 		abilities.push_back(nab);
 	}
@@ -33,7 +33,7 @@ void CAbilityHandler::loadAbilities()
 	for(int i=0; i<6; ++i)
 	{
 		std::string buffo;
-		CGeneralTextHandler::loadToIt(buffo,buf,it,3);
+		loadToIt(buffo,buf,it,3);
 		levels.push_back(buffo);
 	}
 }

+ 24 - 126
hch/CArtHandler.cpp

@@ -1,144 +1,42 @@
+#define VCMI_DLL
 #include "../stdafx.h"
 #include "CArtHandler.h"
-#include "../CGameInfo.h"
-#include "CGeneralTextHandler.h"
 #include "CLodHandler.h"
-
+#include <boost/assign/std/vector.hpp>
+#include <boost/assign/list_of.hpp>
+void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
+extern CLodHandler *bitmaph;
+using namespace boost::assign;
 void CArtHandler::loadArtifacts()
 {
-	std::string buf = CGI->bitmaph->getTextFile("ARTRAITS.TXT");
+	std::vector<bool CArtifact::*> slots;
+	slots += &CArtifact::spellBook, &CArtifact::warMachine4, &CArtifact::warMachine3, &CArtifact::warMachine2, 
+	  &CArtifact::warMachine1, &CArtifact::misc5, &CArtifact::misc4, &CArtifact::misc3, &CArtifact::misc2, 
+	  &CArtifact::misc1, &CArtifact::feet, &CArtifact::lRing, &CArtifact::rRing, &CArtifact::torso, 
+	  &CArtifact::lHand, &CArtifact::rHand, &CArtifact::neck,	&CArtifact::shoulders, &CArtifact::head;
+	std::map<char,EartClass> classes = 
+	  map_list_of('S',SartClass)('T',TartClass)('N',NartClass)('J',JartClass)('R',RartClass);
+	std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
 	int it=0;
-	std::string dump;
 	for(int i=0; i<2; ++i)
 	{
-		CGeneralTextHandler::loadToIt(dump,buf,it,3);
+		loadToIt(dump,buf,it,3);
 	}
 	for (int i=0; i<ARTIFACTS_QUANTITY; i++)
 	{
 		CArtifact nart;
-		std::string pom;
-		CGeneralTextHandler::loadToIt(nart.name,buf,it,4);
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
+		loadToIt(nart.name,buf,it,4);
+		loadToIt(pom,buf,it,4);
 		nart.price=atoi(pom.c_str());
-
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.spellBook=true;
-		else
-			nart.spellBook = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.warMachine4=true;
-		else
-			nart.warMachine4 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.warMachine3=true;
-		else
-			nart.warMachine3 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.warMachine2=true;
-		else
-			nart.warMachine2 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.warMachine1=true;
-		else
-			nart.warMachine1 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.misc5=true;
-		else
-			nart.misc5 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.misc4=true;
-		else
-			nart.misc4 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.misc3=true;
-		else
-			nart.misc3 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.misc2=true;
-		else
-			nart.misc2 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.misc1=true;
-		else
-			nart.misc1 = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.feet=true;
-		else
-			nart.feet = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.lRing=true;
-		else
-			nart.lRing = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.rRing=true;
-		else
-			nart.rRing = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.torso=true;
-		else
-			nart.torso = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.lHand=true;
-		else
-			nart.lHand = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.rHand=true;
-		else
-			nart.rHand = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.neck=true;
-		else
-			nart.neck = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.shoulders=true;
-		else
-			nart.shoulders = false;
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		if (pom[0]=='x')
-			nart.head=true;
-		else
-			nart.head = false;
-
-		CGeneralTextHandler::loadToIt(pom,buf,it,4);
-		switch (pom[0])
+		for(int j=0;j<slots.size();j++)
 		{
-		case 'S':
-			nart.aClass=SartClass;
-			break;
-		case 'T':
-			nart.aClass=TartClass;
-			break;
-		case 'N':
-			nart.aClass=NartClass;
-			break;
-		case 'J':
-			nart.aClass=JartClass;
-			break;
-		case 'R':
-			nart.aClass=RartClass;
-			break;
+			loadToIt(pom,buf,it,4);
+			nart.*slots[j] = (pom[0]=='x');
 		}
-		CGeneralTextHandler::loadToIt(nart.description,buf,it,3);
-		nart.id=artifacts.size();
-
+		loadToIt(pom,buf,it,4);
+		nart.aClass = classes[pom[0]];
+		loadToIt(nart.description,buf,it,3);
+		nart.id=i;
 		artifacts.push_back(nart);
 	}
 	for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek

+ 3 - 3
hch/CArtHandler.h

@@ -1,13 +1,13 @@
 #ifndef CARTHANDLER_H
 #define CARTHANDLER_H
-
+#include "../global.h"
 #include <string>
 #include <vector>
 
 enum EartClass {SartClass=0, TartClass, NartClass, JartClass, RartClass}; //artifact class (relict, treasure, strong, weak etc.)
 class CDefHandler;
 
-class CArtifact //container for artifacts
+class DLL_EXPORT CArtifact //container for artifacts
 {
 public:
 	bool isAllowed; //true if we can use this artifact (map information)
@@ -21,7 +21,7 @@ public:
 	int id;
 };
 
-class CArtHandler //handles artifacts
+class DLL_EXPORT CArtHandler //handles artifacts
 {
 public:
 	std::vector<CArtifact*> treasures, minors, majors, relics;

+ 5 - 114
hch/CGeneralTextHandler.cpp

@@ -28,7 +28,7 @@ void CGeneralTextHandler::load()
 	while(itr<strs.length()-1)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
+		loadToIt(tmp, strs, itr, 3);
 		arraytxt.push_back(tmp);
 	}
 
@@ -37,7 +37,7 @@ void CGeneralTextHandler::load()
 	for(int hh=0; hh<4; ++hh)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strin, itr, 3);
+		loadToIt(tmp, strin, itr, 3);
 		primarySkillNames.push_back(tmp);
 	}
 
@@ -46,7 +46,7 @@ void CGeneralTextHandler::load()
 	for(int hh=0; hh<45; ++hh)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strin2, itr, 3);
+		loadToIt(tmp, strin2, itr, 3);
 		jktexts.push_back(tmp);
 	}
 
@@ -55,116 +55,7 @@ void CGeneralTextHandler::load()
 	for(int hh=0; hh<33; ++hh)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strin3, itr, 3);
+		loadToIt(tmp, strin3, itr, 3);
 		heroscrn.push_back(tmp);
 	}
-}
-
-
-void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
-{
-	switch(mode)
-	{
-	case 0:
-		{
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			++iter;
-
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			++iter;
-
-			hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			iter+=2;
-			break;
-		}
-	case 1:
-		{
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			++iter;
-
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter+=2;
-			break;
-		}
-	case 2:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			++iter;
-
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			iter+=2;
-			break;
-		}
-	case 3:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter+=2;
-			break;
-		}
-	case 4:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter++;
-			break;
-		}
-	}
-}
-
+}

+ 2 - 17
hch/CGeneralTextHandler.h

@@ -1,9 +1,9 @@
 #ifndef CGENERALTEXTHANDLER_H
 #define CGENERALTEXTHANDLER_H
-
+#include "../global.h"
 #include <string>
 #include <vector>
-
+DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 class CGeneralTextHandler //Handles general texts
 {
 public:
@@ -13,21 +13,6 @@ public:
 	std::vector<std::string> primarySkillNames;
 	std::vector<std::string> jktexts;
 	std::vector<std::string> heroscrn;
-	/*std::string cantAddManager, experienceLimitScenarioReached, heroExperienceInfo, perDay, or, somethingVanquished, lastTownLostInfo, heroesAbandonedYou, heroesAbandonedHim;
-	std::string couldNotSaveGame, errorOpeningFile, newgameUppercase, sureToDismissArmy, playersTurn, errorReceivingDataKeepTrying, somethingTheSomething, recruit, noRoomInGarrision, numberOFAdventuringHeroes, heroWithoutCreatures;
-	std::string videoQuality, itemCantBeTraded, sureDismissHero, selectSpellTarget, invalidTeleportDestination, teleportHere, castSomething, castSomethingOnSomething, sureRetreat, notEnoughGold, capturedEnemyArtifact, none;
-	std::string surrenderProposal, highMoraleNextAttack, lowMoraleFreeze, makeRoomInArmyForSomething, attackSomethingSomethingDamage, shootSomethingOneShootLeftSomethingDamage;
-	std::string campaignDescription, somethingIsActive, sessionName, userName, creature, creatures, badLuckOnSomething, goodLuckOnSomething, treasure, somethingSomethingsUnderAttack, town, hero, townScreen, cannotBuildBoat, requires, systemUppercase;
-	std::string worldMapHelp, sureEndTurnHeroMayMove, diggingArtifactWholeDay, noRoomForArtifact, heroUncoveredThe, diggingNothing, tryLookingOnLand, unchartedTerritory;
-	std::string month, week, day, enemyViewTip, pingInfo, sureToRestart, sureToStartNewGame, sureQuit, dimensionDoorFiled, chooseBonus, ping, pingSomething, pingEveryone, score, autosaveUppercase;
-	std::string startingHeroB, heroSpecialityB, associatedCreaturesB, townAlignmentB, errorSendingDataKeepTrying, tooFewPalyersForMultiGame, artifactBonusB, goldBonusB, resourceBonusB, randomBonusB;
-	std::string fiveHundredToOneThousand, armageddonDamages, woodOreBonus, randomlyChoosenArtifact, disruptingRayReducesDefence, goldStartingBonus, woodOreStartingBonus, randomStartingBonus;
-	std::string youEliminatedFormGame, scoreToHallOfFame, trySearchingOnClearGround, sendingData, receivingData, chaosMp2, randomHeroB, randomStartingHeroInfo, randomTownB, randomStartingTownInfo, somethingSurrendersInfo;
-	std::string heroesCDNotFound, autosaving, playerexitUppercase, statusWindowTip, border, somethingAbsorbsMana, somethingsAbsorbMana, unableChangeHeroesDirectory, unableFindHeoresDataFiles, victoryAchievementText;
-	std::string somethingsRiseFromDeath, somethingRisesFormDeath, somethingDiesUnderGaze, somethingsDieUnderGaze, somethingTakesDefensiveStance, somethingsTakeDefensiveStance, somethingExp, nearestTownOccupied, noAvailableTown, heroTooTiredSpell, townGateCannotBeUsed, youHaveNoHeroes, heroHasCastSpell;
-	std::string doYouWishToSaveSomethingsArmy, problemsWithInputDevices, problemsWithSound, problemsWithMouse, problemsWithWindows, abandonedShipyard, spellFailed, somethingPauses, somethingsPause, somethingLevelSomething, somethingStudiedMagic, learnsSpeced, andSpaced, fromSomethingSpaced;*/
-
-	static void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
 	void load();
 };
 

+ 20 - 347
hch/CHeroHandler.cpp

@@ -1,361 +1,34 @@
 #include "../stdafx.h"
 #include "CHeroHandler.h"
-#include "../CGameInfo.h"
 #include <sstream>
-#include "../CGameInfo.h"
-#include "CGeneralTextHandler.h"
 #include "CLodHandler.h"
-#include "CAbilityHandler.h"
-#include "../SDL_Extensions.h"
 #include <cmath>
 #include <iomanip>
 #include "CDefHandler.h"
+extern CLodHandler * bitmaph;
+void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 CHeroHandler::~CHeroHandler()
-{
-	for (int j=0;j<heroes.size();j++)
-	{
-		if (heroes[j]->portraitSmall)
-			SDL_FreeSurface(heroes[j]->portraitSmall);
-		delete heroes[j];
-	}
-}
+{}
 void CHeroHandler::loadPortraits()
 {
-	std::ifstream of("config/portrety.txt");
-	for (int j=0;j<heroes.size();j++)
-	{
-		int ID;
-		of>>ID;
-		std::string path;
-		of>>path;
-		heroes[ID]->portraitSmall=BitmapHandler::loadBitmap(path);
-		if (!heroes[ID]->portraitSmall)
-			std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
-		for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
-		{
-			if(path[ff]=='S')
-			{
-				path[ff]='L';
-				break;
-			}
-		}
-		heroes[ID]->portraitLarge=BitmapHandler::loadBitmap(path);
-		if (!heroes[ID]->portraitLarge)
-			std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";	
-		SDL_SetColorKey(heroes[ID]->portraitLarge,SDL_SRCCOLORKEY,SDL_MapRGB(heroes[ID]->portraitLarge->format,0,255,255));
-
-	}
-	of.close();
-	pskillsb = CDefHandler::giveDef("PSKILL.DEF");
-	resources = CDefHandler::giveDef("RESOUR82.DEF");
-	un44 = CDefHandler::giveDef("UN44.DEF");
-
-	std::string  strs = CGI->bitmaph->getTextFile("PRISKILL.TXT");
+	std::string  strs = bitmaph->getTextFile("PRISKILL.TXT");
 	int itr=0;
 	for (int i=0; i<PRIMARY_SKILLS; i++)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
+		loadToIt(tmp, strs, itr, 3);
 		pskillsn.push_back(tmp);
 	}
 }
-void CHeroHandler::loadHeroFlags()
-{
-	flags1.push_back(CDefHandler::giveDef("ABF01L.DEF")); //red
-	flags1.push_back(CDefHandler::giveDef("ABF01G.DEF")); //blue
-	flags1.push_back(CDefHandler::giveDef("ABF01R.DEF")); //tan
-	flags1.push_back(CDefHandler::giveDef("ABF01D.DEF")); //green
-	flags1.push_back(CDefHandler::giveDef("ABF01B.DEF")); //orange
-	flags1.push_back(CDefHandler::giveDef("ABF01P.DEF")); //purple
-	flags1.push_back(CDefHandler::giveDef("ABF01W.DEF")); //teal
-	flags1.push_back(CDefHandler::giveDef("ABF01K.DEF")); //pink
-
-	for(int q=0; q<8; ++q)
-	{
-		for(int o=0; o<flags1[q]->ourImages.size(); ++o)
-		{
-			if(flags1[q]->ourImages[o].groupNumber==6)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.imName = std::string();
-					flags1[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags1[q]->ourImages[o].groupNumber==7)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 11;
-					nci.imName = std::string();
-					flags1[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags1[q]->ourImages[o].groupNumber==8)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags1[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 12;
-					nci.imName = std::string();
-					flags1[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(int ff=0; ff<flags1[q]->ourImages.size(); ++ff)
-		{
-			SDL_SetColorKey(flags1[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
-				SDL_MapRGB(flags1[q]->ourImages[ff].bitmap->format, 0, 255, 255)
-				);
-		}
-		flags1[q]->alphaTransformed = true;
-	}
-
-	flags2.push_back(CDefHandler::giveDef("ABF02L.DEF")); //red
-	flags2.push_back(CDefHandler::giveDef("ABF02G.DEF")); //blue
-	flags2.push_back(CDefHandler::giveDef("ABF02R.DEF")); //tan
-	flags2.push_back(CDefHandler::giveDef("ABF02D.DEF")); //green
-	flags2.push_back(CDefHandler::giveDef("ABF02B.DEF")); //orange
-	flags2.push_back(CDefHandler::giveDef("ABF02P.DEF")); //purple
-	flags2.push_back(CDefHandler::giveDef("ABF02W.DEF")); //teal
-	flags2.push_back(CDefHandler::giveDef("ABF02K.DEF")); //pink
-
-	for(int q=0; q<8; ++q)
-	{
-		for(int o=0; o<flags2[q]->ourImages.size(); ++o)
-		{
-			if(flags2[q]->ourImages[o].groupNumber==6)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.imName = std::string();
-					flags2[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags2[q]->ourImages[o].groupNumber==7)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 11;
-					nci.imName = std::string();
-					flags2[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags2[q]->ourImages[o].groupNumber==8)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags2[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 12;
-					nci.imName = std::string();
-					flags2[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(int ff=0; ff<flags2[q]->ourImages.size(); ++ff)
-		{
-			SDL_SetColorKey(flags2[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
-				SDL_MapRGB(flags2[q]->ourImages[ff].bitmap->format, 0, 255, 255)
-				);
-		}
-		flags2[q]->alphaTransformed = true;
-	}
-
-	flags3.push_back(CDefHandler::giveDef("ABF03L.DEF")); //red
-	flags3.push_back(CDefHandler::giveDef("ABF03G.DEF")); //blue
-	flags3.push_back(CDefHandler::giveDef("ABF03R.DEF")); //tan
-	flags3.push_back(CDefHandler::giveDef("ABF03D.DEF")); //green
-	flags3.push_back(CDefHandler::giveDef("ABF03B.DEF")); //orange
-	flags3.push_back(CDefHandler::giveDef("ABF03P.DEF")); //purple
-	flags3.push_back(CDefHandler::giveDef("ABF03W.DEF")); //teal
-	flags3.push_back(CDefHandler::giveDef("ABF03K.DEF")); //pink
-
-	for(int q=0; q<8; ++q)
-	{
-		for(int o=0; o<flags3[q]->ourImages.size(); ++o)
-		{
-			if(flags3[q]->ourImages[o].groupNumber==6)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.imName = std::string();
-					flags3[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags3[q]->ourImages[o].groupNumber==7)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 11;
-					nci.imName = std::string();
-					flags3[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags3[q]->ourImages[o].groupNumber==8)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags3[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 12;
-					nci.imName = std::string();
-					flags3[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(int ff=0; ff<flags3[q]->ourImages.size(); ++ff)
-		{
-			SDL_SetColorKey(flags3[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
-				SDL_MapRGB(flags3[q]->ourImages[ff].bitmap->format, 0, 255, 255)
-				);
-		}
-		flags3[q]->alphaTransformed = true;
-	}
-
-	flags4.push_back(CDefHandler::giveDef("AF00.DEF")); //red
-	flags4.push_back(CDefHandler::giveDef("AF01.DEF")); //blue
-	flags4.push_back(CDefHandler::giveDef("AF02.DEF")); //tan
-	flags4.push_back(CDefHandler::giveDef("AF03.DEF")); //green
-	flags4.push_back(CDefHandler::giveDef("AF04.DEF")); //orange
-	flags4.push_back(CDefHandler::giveDef("AF05.DEF")); //purple
-	flags4.push_back(CDefHandler::giveDef("AF06.DEF")); //teal
-	flags4.push_back(CDefHandler::giveDef("AF07.DEF")); //pink
-
-
-	for(int q=0; q<8; ++q)
-	{
-		for(int o=0; o<flags4[q]->ourImages.size(); ++o)
-		{
-			if(flags4[q]->ourImages[o].groupNumber==6)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags4[q]->ourImages[o].groupNumber==7)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.groupNumber = 11;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags4[q]->ourImages[o].groupNumber==8)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.groupNumber = 12;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(int o=0; o<flags4[q]->ourImages.size(); ++o)
-		{
-			if(flags4[q]->ourImages[o].groupNumber==1)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.groupNumber = 13;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags4[q]->ourImages[o].groupNumber==2)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.groupNumber = 14;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-			if(flags4[q]->ourImages[o].groupNumber==3)
-			{
-				for(int e=0; e<8; ++e)
-				{
-					Cimage nci;
-					nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
-					nci.groupNumber = 10;
-					nci.groupNumber = 15;
-					nci.imName = std::string();
-					flags4[q]->ourImages.push_back(nci);
-				}
-				o+=8;
-			}
-		}
-
-		for(int ff=0; ff<flags4[q]->ourImages.size(); ++ff)
-		{
-			SDL_SetColorKey(flags4[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
-				SDL_MapRGB(flags4[q]->ourImages[ff].bitmap->format, 0, 255, 255)
-				);
-		}
-		flags4[q]->alphaTransformed = true;
-	}
-}
 void CHeroHandler::loadHeroes()
 {
 	int ID=0;
-	std::string buf = CGI->bitmaph->getTextFile("HOTRAITS.TXT");
+	std::string buf = bitmaph->getTextFile("HOTRAITS.TXT");
 	int it=0;
 	std::string dump;
 	for(int i=0; i<2; ++i)
 	{
-		CGeneralTextHandler::loadToIt(dump,buf,it,3);
+		loadToIt(dump,buf,it,3);
 	}
 
 	int numberOfCurrentClassHeroes = 0;
@@ -395,15 +68,15 @@ void CHeroHandler::loadHeroes()
 		}
 
 		std::string pom ;
-		CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
+		loadToIt(nher->name,buf,it,4);
 
 		for(int x=0;x<3;x++)
 		{
-			CGeneralTextHandler::loadToIt(pom,buf,it,4);
+			loadToIt(pom,buf,it,4);
 			nher->lowStack[x] = atoi(pom.c_str());
-			CGeneralTextHandler::loadToIt(pom,buf,it,4);
+			loadToIt(pom,buf,it,4);
 			nher->highStack[x] = atoi(pom.c_str());
-			CGeneralTextHandler::loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
+			loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
 			int hlp = nher->refTypeStack[x].find_first_of(' ',0);
 			if(hlp>=0)
 				nher->refTypeStack[x].replace(hlp,1,"");
@@ -436,34 +109,34 @@ void CHeroHandler::loadHeroes()
 }
 void CHeroHandler::loadSpecialAbilities()
 {
-	std::string buf = CGI->bitmaph->getTextFile("HEROSPEC.TXT");
+	std::string buf = bitmaph->getTextFile("HEROSPEC.TXT");
 	int it=0;
 	std::string dump;
 	for(int i=0; i<2; ++i)
 	{
-		CGeneralTextHandler::loadToIt(dump,buf,it,3);
+		loadToIt(dump,buf,it,3);
 	}
 	for (int i=0;i<heroes.size();i++)
 	{
-		CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
-		CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
-		CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
+		loadToIt(heroes[i]->bonusName,buf,it,4);
+		loadToIt(heroes[i]->shortBonus,buf,it,4);
+		loadToIt(heroes[i]->longBonus,buf,it,3);
 	}
 }
 
 void CHeroHandler::loadBiographies()
 {	
-	std::string buf = CGI->bitmaph->getTextFile("HEROBIOS.TXT");
+	std::string buf = bitmaph->getTextFile("HEROBIOS.TXT");
 	int it=0;
 	for (int i=0;i<heroes.size();i++)
 	{
-		CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
+		loadToIt(heroes[i]->biography,buf,it,3);
 	}
 }
 
 void CHeroHandler::loadHeroClasses()
 {
-	std::string buf = CGI->bitmaph->getTextFile("HCTRAITS.TXT");
+	std::string buf = bitmaph->getTextFile("HCTRAITS.TXT");
 	int andame = buf.size();
 	for(int y=0; y<andame; ++y)
 		if(buf[y]==',')
@@ -561,7 +234,7 @@ void CHeroHandler::loadHeroClasses()
 
 		//CHero kkk = heroes[0];
 
-		for(int dd=0; dd<CGI->abilh->abilities.size(); ++dd)
+		for(int dd=0; dd<SKILL_QUANTITY; ++dd)
 		{
 			befi=i;
 			for(i; i<andame; ++i)

+ 2 - 21
hch/CHeroHandler.h

@@ -1,13 +1,8 @@
 #ifndef CHEROHANDLER_H
 #define CHEROHANDLER_H
-
+#include "../global.h"
 #include <string>
 #include <vector>
-#include "CCreatureHandler.h"
-#include "SDL.h"
-#include "../int3.h"
-#include "CAmbarCendamo.h"
-#include "../CGameInterface.h"
 
 class CHeroClass;
 class CDefHandler;
@@ -26,8 +21,6 @@ public:
 	CHeroClass * heroClass;
 	EHeroClasses heroType; //hero class
 	//bool operator<(CHero& drugi){if (ID < drugi.ID) return true; else return false;}
-	SDL_Surface * portraitSmall; //48x32 px
-	SDL_Surface * portraitLarge; //58x64 px
 };
 
 class CHeroClass
@@ -48,9 +41,6 @@ class CHeroHandler
 public:
 	std::vector<CHero*> heroes; //by³o nodrze
 	std::vector<CHeroClass *> heroClasses;
-	std::vector<CDefHandler *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
-	CDefHandler * pskillsb, *resources; //82x93
-	CDefHandler * un44; //many things
 	std::vector<std::string> pskillsn;
 	std::vector<int> expPerLevel; //expPerLEvel[i] is amount of exp needed to reach level i; if it is not in this vector, multiplicate last value by 1,2 to get next value
 	unsigned int level(unsigned int experience);
@@ -59,18 +49,9 @@ public:
 	void loadSpecialAbilities();
 	void loadBiographies();
 	void loadHeroClasses();
-	void loadPortraits(); //loads also imgs and names of primary skills
-	void loadHeroFlags();
+	void loadPortraits(); //loads names of primary skills
 	void initHeroClasses();
 	~CHeroHandler();
 	void initTerrainCosts();
-
-	friend void CAmbarCendamo::deh3m();
-	friend void initGameState(CGameInfo * cgi);
-	//friend class CConsoleHandler;
-
-	//friend void CPlayerInterface::heroMoved(const HeroMoveDetails & details); //TODO: wywalic, wstretne!!!
 };
-
-
 #endif //CHEROHANDLER_H

+ 13 - 18
hch/CObjectHandler.cpp

@@ -1,16 +1,15 @@
 #include "../stdafx.h"
 #include "CObjectHandler.h"
+#include "CDefObjInfoHandler.h"
+#include "CDefHandler.h"
 #include "../CGameInfo.h"
-#include "CGeneralTextHandler.h"
 #include "CLodHandler.h"
-#include "CAmbarCendamo.h"
-#include "../mapHandler.h"
 #include "CDefObjInfoHandler.h"
-#include "../CLua.h"
 #include "CHeroHandler.h"
 #include <boost/algorithm/string/replace.hpp>
 #include "CTownHandler.h"
 #include "CArtHandler.h"
+DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 void CObjectHandler::loadObjects()
 {
 	int ID=0;
@@ -19,7 +18,7 @@ void CObjectHandler::loadObjects()
 	while (it<buf.length()-1)
 	{
 		CObject nobj;
-		CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
+		loadToIt(nobj.name,buf,it,3);
 		if(nobj.name.size() && (nobj.name[nobj.name.size()-1]==(char)10 || nobj.name[nobj.name.size()-1]==(char)13 || nobj.name[nobj.name.size()-1]==(char)9))
 			nobj.name = nobj.name.substr(0, nobj.name.size()-1);
 		objects.push_back(nobj);
@@ -30,7 +29,7 @@ void CObjectHandler::loadObjects()
 	std::string temp;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		if (temp[0]=='\"')
 			temp = temp.substr(1,temp.length()-2);
 		boost::algorithm::replace_all(temp,"\"\"","\"");
@@ -41,7 +40,7 @@ void CObjectHandler::loadObjects()
 	it=0;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		xtrainfo.push_back(temp);
 	}
 
@@ -49,7 +48,7 @@ void CObjectHandler::loadObjects()
 	it=0;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		mines.push_back(std::pair<std::string,std::string>(temp,""));
 	}
 
@@ -58,7 +57,7 @@ void CObjectHandler::loadObjects()
 	int i=0;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		temp = temp.substr(1,temp.length()-2);
 		mines[i++].second = temp;
 	}
@@ -67,7 +66,7 @@ void CObjectHandler::loadObjects()
 	it=0;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		restypes.push_back(temp);
 	}
 
@@ -87,7 +86,7 @@ void CObjectHandler::loadObjects()
 	it=0;
 	while (it<buf.length()-1)
 	{
-		CGeneralTextHandler::loadToIt(temp,buf,it,3);
+		loadToIt(temp,buf,it,3);
 		creGens.push_back(temp);
 	}
 
@@ -146,10 +145,6 @@ bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen p
 		return true;
 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 		return false;
-	//if(defInfo->isOnDefList && !(cmp.defInfo->isOnDefList))
-	//	return true;
-	//if(cmp.defInfo->isOnDefList && !(defInfo->isOnDefList))
-	//	return false;
 	if(this->pos.x<cmp.pos.x)
 		return true;
 	return false;
@@ -165,13 +160,13 @@ unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad
 	unsigned int ret = type->heroClass->terrCosts[ttype];
 	switch(rdtype)
 	{
-	case Eroad::dirtRoad:
+	case dirtRoad:
 		ret*=0.75;
 		break;
-	case Eroad::grazvelRoad:
+	case grazvelRoad:
 		ret*=0.667;
 		break;
-	case Eroad::cobblestoneRoad:
+	case cobblestoneRoad:
 		ret*=0.5;
 		break;
 	}

+ 12 - 45
hch/CTownHandler.cpp

@@ -1,24 +1,19 @@
+#define VCMI_DLL
 #include "../stdafx.h"
 #include "CTownHandler.h"
-#include "../CGameInfo.h"
 #include "CLodHandler.h"
 #include <sstream> 
-#include "CGeneralTextHandler.h"
+extern CLodHandler * bitmaph;
+void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 CTownHandler::CTownHandler()
-{
-	smallIcons = CDefHandler::giveDef("ITPA.DEF");
-	resources = CDefHandler::giveDef("RESOURCE.DEF");
-}
+{}
 CTownHandler::~CTownHandler()
-{
-	delete smallIcons;
-	//todo - delete structures info
-}
+{}
 void CTownHandler::loadNames()
 {
 	std::istringstream ins, names;
-	ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
-	names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
+	ins.str(bitmaph->getTextFile("TOWNTYPE.TXT"));
+	names.str(bitmaph->getTextFile("TOWNNAME.TXT"));
 	int si=0;
 	char bufname[75];
 	while (!ins.eof())
@@ -40,21 +35,21 @@ void CTownHandler::loadNames()
 			towns.push_back(town);
 	}
 
-	std::string  strs = CGI->bitmaph->getTextFile("TCOMMAND.TXT");
+	std::string  strs = bitmaph->getTextFile("TCOMMAND.TXT");
 	int itr=0;
 	while(itr<strs.length()-1)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
+		loadToIt(tmp, strs, itr, 3);
 		tcommands.push_back(tmp);
 	}
 
-	strs = CGI->bitmaph->getTextFile("HALLINFO.TXT");
+	strs = bitmaph->getTextFile("HALLINFO.TXT");
 	itr=0;
 	while(itr<strs.length()-1)
 	{
 		std::string tmp;
-		CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
+		loadToIt(tmp, strs, itr, 3);
 		hcommands.push_back(tmp);
 	}
 
@@ -276,32 +271,4 @@ void CTownHandler::loadNames()
 		of.close();
 		of.clear();
 	}
-}
-SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
-{
-	if (ID==-1)
-		return smallIcons->ourImages[0].bitmap;
-	else if (ID==-2)
-		return smallIcons->ourImages[1].bitmap;
-	else if (ID==-3)
-		return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
-	else if (ID>F_NUMBER || ID<-3)
-		throw new std::exception("Invalid ID");
-	else
-	{
-		int pom = 3;
-		if(!fort)
-			pom+=F_NUMBER*2;
-		pom += ID*2;
-		if (!builded)
-			pom--;
-		return smallIcons->ourImages[pom].bitmap;
-	}
-}
-
-int CTownHandler::getTypeByDefName(std::string name)
-{
-	//TODO
-	return 0;
-}
-
+}

+ 7 - 16
hch/CTownHandler.h

@@ -1,12 +1,6 @@
 #ifndef CTOWNHANDLER_H
 #define CTOWNHANDLER_H
-
-#include "CDefHandler.h"
-#include "CCreatureHandler.h"
-#include "SDL.h"
-#include "../int3.h"
-#include <string>
-#include <vector>
+#include "../global.h"
 #include <set>
 class CBuilding;
 class CSpell;
@@ -24,7 +18,7 @@ public:
 	int typeID;
 };
 
-struct Structure
+struct DLL_EXPORT Structure
 {
 	int ID;
 	int3 pos;
@@ -39,20 +33,17 @@ struct Structure
 	}
 };
 
-class CTownHandler
+class DLL_EXPORT CTownHandler
 {
 public:
-	CDefHandler * smallIcons, *resources; //resources 32x32
-	CTownHandler();
-	~CTownHandler();
 	std::vector<CTown> towns;
 	std::vector<std::string> tcommands, hcommands;
-	void loadNames();
-	SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random
-	static int getTypeByDefName(std::string name);
-
 	std::map<int,std::map<int, Structure*> > structures; // <town ID, <structure ID, structure>>
 	std::map<int, std::map<int,std::set<int> > > requirements; //requirements[town_id][structure_id] -> set of required buildings
+
+	CTownHandler();
+	~CTownHandler();
+	void loadNames();
 };
 
 #endif //CTOWNHANDLER_H

+ 4 - 3
mapHandler.cpp

@@ -12,6 +12,7 @@
 #include "hch\CHeroHandler.h"
 #include "hch\CTownHandler.h"
 #include "hch\CArtHandler.h"
+#include "client\Graphics.h"
 #include <iomanip>
 #include <sstream>
 extern SDL_Surface * screen;
@@ -899,7 +900,7 @@ void CMapHandler::init()
 			//if(h<0)
 				h=pickHero(i);
 			CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,h,hpos,i);
-			nnn->defInfo->handler = CGI->heroh->flags1[0];
+			nnn->defInfo->handler = graphics->flags1[0];
 			map->heroes.push_back(nnn);
 			map->objects.push_back(nnn);
 		}
@@ -1045,7 +1046,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
 					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 					pp.y+=imgVal*2-32;
 					sr.y-=16;
-					SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
+					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
 				}
 				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
 				{
@@ -1074,7 +1075,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
 						bufr.h = 64;
 						bufr.w = 96;
 						if(bufr.x-extRect->x>-64)
-							SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
+							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
 						themp->flagPrinted = true;
 					}
 				}

+ 1 - 0
stdafx.h

@@ -10,6 +10,7 @@
 #include <tchar.h>
 #include <string>
 #include <vector>
+#include <map>
 #include <algorithm>
 #include <fstream>
 #include "global.h"