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@@ -1,1486 +0,0 @@
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-/*
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- * mapHandler.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-#include "StdInc.h"
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-#include "mapHandler.h"
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-
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-#include "../render/CAnimation.h"
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-#include "../render/CFadeAnimation.h"
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-#include "../render/Colors.h"
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-#include "../renderSDL/SDL_Extensions.h"
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-#include "../CGameInfo.h"
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-#include "../render/Graphics.h"
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-#include "../render/IImage.h"
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-#include "../CMusicHandler.h"
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-
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-#include "../../lib/mapObjects/CGHeroInstance.h"
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-#include "../../lib/mapObjects/CObjectClassesHandler.h"
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-#include "../../lib/mapping/CMap.h"
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-#include "../../lib/Color.h"
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-#include "../../lib/CConfigHandler.h"
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-#include "../../lib/CGeneralTextHandler.h"
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-#include "../../lib/CStopWatch.h"
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-#include "../../lib/CRandomGenerator.h"
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-#include "../../lib/RoadHandler.h"
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-#include "../../lib/RiverHandler.h"
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-#include "../../lib/TerrainHandler.h"
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-
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-#define ADVOPT (conf.go()->ac)
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-
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-static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
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-{
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- return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
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-}
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-
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-struct NeighborTilesInfo
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-{
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- bool d7, //789
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- d8, //456
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- d9, //123
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- d4,
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- d5,
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- d6,
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- d1,
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- d2,
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- d3;
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- NeighborTilesInfo(const int3 & pos, const int3 & sizes, std::shared_ptr<const boost::multi_array<ui8, 3>> visibilityMap)
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- {
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- auto getTile = [&](int dx, int dy)->bool
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- {
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- if ( dx + pos.x < 0 || dx + pos.x >= sizes.x
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- || dy + pos.y < 0 || dy + pos.y >= sizes.y)
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- return false;
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-
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- //FIXME: please do not read settings for every tile...
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- return settings["session"]["spectate"].Bool() ? true : (*visibilityMap)[pos.z][dx+pos.x][dy+pos.y];
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- };
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- d7 = getTile(-1, -1); //789
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- d8 = getTile( 0, -1); //456
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- d9 = getTile(+1, -1); //123
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- d4 = getTile(-1, 0);
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- d5 = (*visibilityMap)[pos.z][pos.x][pos.y];
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- d6 = getTile(+1, 0);
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- d1 = getTile(-1, +1);
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- d2 = getTile( 0, +1);
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- d3 = getTile(+1, +1);
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- }
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-
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- bool areAllHidden() const
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- {
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- return !(d1 || d2 || d3 || d4 || d5 || d6 || d7 || d8 || d9);
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- }
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-
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- int getBitmapID() const
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- {
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- //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
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- // 0-1, 2-3, 4-5, 11-13, 12-14
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- static const int visBitmaps[256] = {
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- -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
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- 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
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- 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
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- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
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- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
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- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
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- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
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- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
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- 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
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- 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
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- 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
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- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
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- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
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- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
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- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
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- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
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- };
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-
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- return visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
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- }
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-};
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-
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-void CMapHandler::prepareFOWDefs()
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-{
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- //assume all frames in group 0
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- size_t size = graphics->fogOfWarFullHide->size(0);
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- FoWfullHide.resize(size);
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- for(size_t frame = 0; frame < size; frame++)
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- FoWfullHide[frame] = graphics->fogOfWarFullHide->getImage(frame);
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-
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- //initialization of type of full-hide image
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- hideBitmap.resize(boost::extents[sizes.z][sizes.x][sizes.y]);
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- for (int i = 0; i < hideBitmap.num_elements(); i++)
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- hideBitmap.data()[i] = CRandomGenerator::getDefault().nextInt(size - 1);
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-
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- size = graphics->fogOfWarPartialHide->size(0);
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- FoWpartialHide.resize(size);
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- for(size_t frame = 0; frame < size; frame++)
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- FoWpartialHide[frame] = graphics->fogOfWarPartialHide->getImage(frame);
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-}
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-
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-EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim)
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-{
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- assert(info);
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- bool hasActiveFade = updateObjectsFade();
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- resolveBlitter(info)->blit(targetSurface, info);
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- return hasActiveFade ? EMapAnimRedrawStatus::REDRAW_REQUESTED : EMapAnimRedrawStatus::OK;
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-}
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-
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-void CMapHandler::initTerrainGraphics()
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-{
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- auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
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- {
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- //no rotation and basic setup
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- for(auto & type : files)
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- {
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- animation[type.first][0] = std::make_unique<CAnimation>(type.second);
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- animation[type.first][0]->preload();
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- const size_t views = animation[type.first][0]->size(0);
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- cache[type.first].resize(views);
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-
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- for(int j = 0; j < views; j++)
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- cache[type.first][j][0] = animation[type.first][0]->getImage(j);
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- }
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-
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- for(int rotation = 1; rotation < 4; rotation++)
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- {
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- for(auto & type : files)
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- {
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- animation[type.first][rotation] = std::make_unique<CAnimation>(type.second);
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- animation[type.first][rotation]->preload();
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- const size_t views = animation[type.first][rotation]->size(0);
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-
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- for(int j = 0; j < views; j++)
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- {
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- auto image = animation[type.first][rotation]->getImage(j);
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-
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- if(rotation == 2 || rotation == 3)
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- image->horizontalFlip();
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- if(rotation == 1 || rotation == 3)
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- image->verticalFlip();
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-
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- cache[type.first][j][rotation] = image;
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- }
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- }
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- }
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- };
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-
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- std::map<std::string, std::string> terrainFiles;
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- std::map<std::string, std::string> riverFiles;
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- std::map<std::string, std::string> roadFiles;
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- for(const auto & terrain : VLC->terrainTypeHandler->objects)
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- {
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- terrainFiles[terrain->getJsonKey()] = terrain->tilesFilename;
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- }
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- for(const auto & river : VLC->riverTypeHandler->objects)
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- {
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- riverFiles[river->getJsonKey()] = river->tilesFilename;
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- }
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- for(const auto & road : VLC->roadTypeHandler->objects)
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- {
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- roadFiles[road->getJsonKey()] = road->tilesFilename;
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- }
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-
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- loadFlipped(terrainAnimations, terrainImages, terrainFiles);
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- loadFlipped(riverAnimations, riverImages, riverFiles);
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- loadFlipped(roadAnimations, roadImages, roadFiles);
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-
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- // Create enough room for the whole map and its frame
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-
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- //ttiles.resize(sizes.x, frameW, frameW);
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-
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- //FIXME: why do we even handle array with z (surface and undeground) at the same time?
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-
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- ttiles.resize(boost::extents[sizes.z][sizes.x + 2 * frameW][sizes.y + 2 * frameH]);
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- ttiles.reindex(std::list<int>{ 0, -frameW, -frameH }); //need to move starting coordinates so that used index is always positive
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-}
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-
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-void CMapHandler::initBorderGraphics()
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-{
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- egdeImages.resize(egdeAnimation->size(0));
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- for(size_t i = 0; i < egdeImages.size(); i++)
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- egdeImages[i] = egdeAnimation->getImage(i);
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-
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- edgeFrames.resize(sizes.x, frameW, frameW);
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- for (int i=0-frameW;i<edgeFrames.size()-frameW;i++)
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- {
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- edgeFrames[i].resize(sizes.y, frameH, frameH);
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- }
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- for (int i=0-frameW;i<edgeFrames.size()-frameW;i++)
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- {
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- for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
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- edgeFrames[i][j].resize(sizes.z, 0, 0);
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- }
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-
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- auto & rand = CRandomGenerator::getDefault();
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-
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- for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
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- {
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- for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
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- {
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- for(int k=0; k<sizes.z; ++k) //by levels
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- {
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- ui8 terBitmapNum = 0;
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- if(i < 0 || i > (sizes.x-1) || j < 0 || j > (sizes.y-1))
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- {
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- if(i==-1 && j==-1)
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- terBitmapNum = 16;
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- else if(i==-1 && j==(sizes.y))
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- terBitmapNum = 19;
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- else if(i==(sizes.x) && j==-1)
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- terBitmapNum = 17;
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- else if(i==(sizes.x) && j==(sizes.y))
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- terBitmapNum = 18;
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- else if(j == -1 && i > -1 && i < sizes.x)
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- terBitmapNum = rand.nextInt(22, 23);
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- else if(i == -1 && j > -1 && j < sizes.y)
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- terBitmapNum = rand.nextInt(33, 34);
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- else if(j == sizes.y && i >-1 && i < sizes.x)
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- terBitmapNum = rand.nextInt(29, 30);
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- else if(i == sizes.x && j > -1 && j < sizes.y)
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- terBitmapNum = rand.nextInt(25, 26);
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- else
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- terBitmapNum = rand.nextInt(15);
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-
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- }
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- edgeFrames[i][j][k] = terBitmapNum;
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- }
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- }
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- }
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-}
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-
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-void CMapHandler::initObjectRects()
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-{
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- //initializing objects / rects
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- for(auto & elem : map->objects)
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- {
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- const CGObjectInstance *obj = elem;
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- if( !obj
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- || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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- || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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- {
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- continue;
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- }
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-
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- std::shared_ptr<CAnimation> animation = graphics->getAnimation(obj);
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-
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- //no animation at all
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- if(!animation)
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- continue;
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-
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- //empty animation
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- if(animation->size(0) == 0)
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- continue;
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-
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- auto image = animation->getImage(0,0);
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-
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- for(int fx=0; fx < obj->getWidth(); ++fx)
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- {
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- for(int fy=0; fy < obj->getHeight(); ++fy)
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- {
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- int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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- Rect cr;
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- cr.w = 32;
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- cr.h = 32;
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- cr.x = image->width() - fx * 32 - 32;
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- cr.y = image->height() - fy * 32 - 32;
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- TerrainTileObject toAdd(obj, cr, obj->visitableAt(currTile.x, currTile.y));
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-
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-
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- if( map->isInTheMap(currTile) && // within map
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- cr.x + cr.w > 0 && // image has data on this tile
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- cr.y + cr.h > 0 &&
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- obj->coveringAt(currTile.x, currTile.y) // object is visible here
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- )
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- {
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- ttiles[currTile.z][currTile.x][currTile.y].objects.push_back(toAdd);
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- }
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- }
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- }
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- }
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-
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- auto shape = ttiles.shape();
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- for(size_t z = 0; z < shape[0]; z++)
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- {
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- for(size_t x = 0; x < shape[1] - frameW; x++)
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- {
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- for(size_t y = 0; y < shape[2] - frameH; y++)
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- {
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- auto & objects = ttiles[z][x][y].objects;
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- stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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- }
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- }
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- }
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-}
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-
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-void CMapHandler::init()
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-{
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- CStopWatch th;
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- th.getDiff();
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-
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- // Size of visible terrain.
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- int mapW = conf.go()->ac.advmapW;
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- int mapH = conf.go()->ac.advmapH;
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-
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- //sizes of terrain
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- sizes.x = map->width;
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- sizes.y = map->height;
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- sizes.z = map->levels();
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-
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- // Total number of visible tiles. Subtract the center tile, then
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- // compute the number of tiles on each side, and reassemble.
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- int t1, t2;
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- t1 = (mapW-32)/2;
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- t2 = mapW - 32 - t1;
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- tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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-
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- t1 = (mapH-32)/2;
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- t2 = mapH - 32 - t1;
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- tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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-
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- // Size of the frame around the map. In extremes positions, the
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- // frame must not be on the center of the map, but right on the
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- // edge of the center tile.
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- frameW = (mapW+31) /32 / 2;
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- frameH = (mapH+31) /32 / 2;
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-
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- offsetX = (mapW - (2*frameW+1)*32)/2;
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- offsetY = (mapH - (2*frameH+1)*32)/2;
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-
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- prepareFOWDefs();
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- initTerrainGraphics();
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- initBorderGraphics();
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- logGlobal->info("\tPreparing FoW, terrain, roads, rivers, borders: %d ms", th.getDiff());
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- initObjectRects();
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- logGlobal->info("\tMaking object rects: %d ms", th.getDiff());
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-}
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-
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-CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
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-{
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- if (info->scaled)
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- return worldViewBlitter;
|
|
|
- if (info->puzzleMode)
|
|
|
- return puzzleViewBlitter;
|
|
|
-
|
|
|
- return normalBlitter;
|
|
|
-}
|
|
|
-
|
|
|
-void CMapNormalBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
|
|
|
-{
|
|
|
- source->draw(targetSurf, destRect, sourceRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapNormalBlitter::init(const MapDrawingInfo * drawingInfo)
|
|
|
-{
|
|
|
- info = drawingInfo;
|
|
|
- // Width and height of the portion of the map to process. Units in tiles.
|
|
|
- tileCount.x = parent->tilesW;
|
|
|
- tileCount.y = parent->tilesH;
|
|
|
-
|
|
|
- topTile = info->topTile;
|
|
|
- initPos.x = parent->offsetX + info->drawBounds.x;
|
|
|
- initPos.y = parent->offsetY + info->drawBounds.y;
|
|
|
-
|
|
|
- realTileRect = Rect(initPos.x, initPos.y, tileSize, tileSize);
|
|
|
-
|
|
|
- // If moving, we need to add an extra column/line
|
|
|
- if (info->movement.x != 0)
|
|
|
- {
|
|
|
- tileCount.x++;
|
|
|
- initPos.x += info->movement.x;
|
|
|
- if (info->movement.x > 0)
|
|
|
- {
|
|
|
- // Moving right. We still need to draw the old tile on the
|
|
|
- // left, so adjust our referential
|
|
|
- topTile.x--;
|
|
|
- initPos.x -= tileSize;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (info->movement.y != 0)
|
|
|
- {
|
|
|
- tileCount.y++;
|
|
|
- initPos.y += info->movement.y;
|
|
|
- if (info->movement.y > 0)
|
|
|
- {
|
|
|
- // Moving down. We still need to draw the tile on the top,
|
|
|
- // so adjust our referential.
|
|
|
- topTile.y--;
|
|
|
- initPos.y -= tileSize;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Reduce sizes if we go out of the full map.
|
|
|
- if (topTile.x < -parent->frameW)
|
|
|
- topTile.x = -parent->frameW;
|
|
|
- if (topTile.y < -parent->frameH)
|
|
|
- topTile.y = -parent->frameH;
|
|
|
- if (topTile.x + tileCount.x > parent->sizes.x + parent->frameW)
|
|
|
- tileCount.x = parent->sizes.x + parent->frameW - topTile.x;
|
|
|
- if (topTile.y + tileCount.y > parent->sizes.y + parent->frameH)
|
|
|
- tileCount.y = parent->sizes.y + parent->frameH - topTile.y;
|
|
|
-}
|
|
|
-
|
|
|
-Rect CMapNormalBlitter::clip(SDL_Surface * targetSurf) const
|
|
|
-{
|
|
|
- Rect prevClip;
|
|
|
- CSDL_Ext::getClipRect(targetSurf, prevClip);
|
|
|
- CSDL_Ext::setClipRect(targetSurf, info->drawBounds);
|
|
|
- return prevClip;
|
|
|
-}
|
|
|
-
|
|
|
-CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
|
|
|
- : CMapBlitter(parent)
|
|
|
-{
|
|
|
- tileSize = 32;
|
|
|
- halfTileSizeCeil = 16;
|
|
|
- defaultTileRect = Rect(0, 0, tileSize, tileSize);
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
|
|
|
-{
|
|
|
- int ownerIndex = 0;
|
|
|
- if(owner < PlayerColor::PLAYER_LIMIT)
|
|
|
- {
|
|
|
- ownerIndex = owner.getNum() * 19;
|
|
|
- }
|
|
|
- else if (owner == PlayerColor::NEUTRAL)
|
|
|
- {
|
|
|
- ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
|
|
|
- }
|
|
|
-
|
|
|
- switch(id)
|
|
|
- {
|
|
|
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
|
- case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
|
- case Obj::MONOLITH_TWO_WAY:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::TELEPORT);
|
|
|
- case Obj::SUBTERRANEAN_GATE:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::GATE);
|
|
|
- case Obj::ARTIFACT:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::ARTIFACT);
|
|
|
- case Obj::TOWN:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::TOWN + ownerIndex);
|
|
|
- case Obj::HERO:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::HERO + ownerIndex);
|
|
|
- case Obj::MINE:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex);
|
|
|
- case Obj::RESOURCE:
|
|
|
- return info->icons->getImage((int)EWorldViewIcon::RES_WOOD + subId + ownerIndex);
|
|
|
- }
|
|
|
- return std::shared_ptr<IImage>();
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::calculateWorldViewCameraPos()
|
|
|
-{
|
|
|
- bool outsideLeft = topTile.x < 0;
|
|
|
- bool outsideTop = topTile.y < 0;
|
|
|
- bool outsideRight = std::max(0, topTile.x) + tileCount.x > parent->sizes.x;
|
|
|
- bool outsideBottom = std::max(0, topTile.y) + tileCount.y > parent->sizes.y;
|
|
|
-
|
|
|
- if (tileCount.x > parent->sizes.x)
|
|
|
- topTile.x = parent->sizes.x / 2 - tileCount.x / 2; // center viewport if the whole map can fit into the screen at once
|
|
|
- else if (outsideLeft)
|
|
|
- {
|
|
|
- if (outsideRight)
|
|
|
- topTile.x = parent->sizes.x / 2 - tileCount.x / 2;
|
|
|
- else
|
|
|
- topTile.x = 0;
|
|
|
- }
|
|
|
- else if (outsideRight)
|
|
|
- topTile.x = parent->sizes.x - tileCount.x;
|
|
|
-
|
|
|
- if (tileCount.y > parent->sizes.y)
|
|
|
- topTile.y = parent->sizes.y / 2 - tileCount.y / 2;
|
|
|
- else if (outsideTop)
|
|
|
- {
|
|
|
- if (outsideBottom)
|
|
|
- topTile.y = parent->sizes.y / 2 - tileCount.y / 2;
|
|
|
- else
|
|
|
- topTile.y = 0;
|
|
|
- }
|
|
|
- else if (outsideBottom)
|
|
|
- topTile.y = parent->sizes.y - tileCount.y;
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
|
|
|
-{
|
|
|
- auto scaled = parent->cache.requestWorldViewCacheOrCreate(cacheType, source);
|
|
|
-
|
|
|
- if(scaled)
|
|
|
- scaled->draw(targetSurf, destRect, sourceRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
|
|
|
-{
|
|
|
- auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner)
|
|
|
- {
|
|
|
- auto wvIcon = this->objectToIcon(id, subId, owner);
|
|
|
-
|
|
|
- if(nullptr != wvIcon)
|
|
|
- {
|
|
|
- // centering icon on the object
|
|
|
- Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
|
|
|
- wvIcon->draw(targetSurf, dest.x, dest.y);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- auto & objects = tile.objects;
|
|
|
- for(auto & object : objects)
|
|
|
- {
|
|
|
- const CGObjectInstance * obj = object.obj;
|
|
|
- if(!obj)
|
|
|
- continue;
|
|
|
-
|
|
|
- const bool sameLevel = obj->pos.z == pos.z;
|
|
|
-
|
|
|
- //FIXME: Don't read options in a loop :v
|
|
|
- const bool isVisible = settings["session"]["spectate"].Bool() ? true : (*info->visibilityMap)[pos.z][pos.x][pos.y];
|
|
|
- const bool isVisitable = obj->visitableAt(pos.x, pos.y);
|
|
|
-
|
|
|
- if(sameLevel && isVisible && isVisitable)
|
|
|
- drawIcon(obj->ID, obj->subID, obj->tempOwner);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
|
|
|
-{
|
|
|
- if(nullptr == info->additionalIcons)
|
|
|
- return;
|
|
|
-
|
|
|
- const int3 bottomRight = pos + tileCount;
|
|
|
-
|
|
|
- for(const ObjectPosInfo & iconInfo : *(info->additionalIcons))
|
|
|
- {
|
|
|
- if( iconInfo.pos.z != pos.z)
|
|
|
- continue;
|
|
|
-
|
|
|
- if((iconInfo.pos.x < topTile.x) || (iconInfo.pos.y < topTile.y))
|
|
|
- continue;
|
|
|
-
|
|
|
- if((iconInfo.pos.x > bottomRight.x) || (iconInfo.pos.y > bottomRight.y))
|
|
|
- continue;
|
|
|
-
|
|
|
- realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
|
|
|
- realPos.y = initPos.y + (iconInfo.pos.y - topTile.y) * tileSize;
|
|
|
-
|
|
|
- auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
|
|
|
-
|
|
|
- if(nullptr != wvIcon)
|
|
|
- {
|
|
|
- // centering icon on the object
|
|
|
- Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
|
|
|
- wvIcon->draw(targetSurf, dest.x, dest.y);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
|
|
|
-{
|
|
|
- if (moving)
|
|
|
- return;
|
|
|
-
|
|
|
- CMapBlitter::drawHeroFlag(targetSurf, source, sourceRect, destRect, false);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
|
|
|
-{
|
|
|
- if (moving)
|
|
|
- return;
|
|
|
-
|
|
|
- Rect scaledSourceRect((int)(sourceRect->x * info->scale), (int)(sourceRect->y * info->scale), sourceRect->w, sourceRect->h);
|
|
|
- CMapBlitter::drawObject(targetSurf, source, &scaledSourceRect, false);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const
|
|
|
-{
|
|
|
- Rect destRect(realTileRect);
|
|
|
-
|
|
|
- ui8 rotation = tinfo.extTileFlags % 4;
|
|
|
-
|
|
|
- //TODO: use ui8 instead of string key
|
|
|
- auto terrainName = tinfo.terType->getJsonKey();
|
|
|
-
|
|
|
- if(parent->terrainImages[terrainName].size()<=tinfo.terView)
|
|
|
- return;
|
|
|
-
|
|
|
- drawElement(EMapCacheType::TERRAIN, parent->terrainImages[terrainName][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
|
|
|
-{
|
|
|
- info = drawingInfo;
|
|
|
- parent->cache.updateWorldViewScale(info->scale);
|
|
|
-
|
|
|
- topTile = info->topTile;
|
|
|
- tileSize = (int) floorf(32.0f * info->scale);
|
|
|
- halfTileSizeCeil = (int)ceilf(tileSize / 2.0f);
|
|
|
-
|
|
|
- tileCount.x = (int) ceilf((float)info->drawBounds.w / tileSize);
|
|
|
- tileCount.y = (int) ceilf((float)info->drawBounds.h / tileSize);
|
|
|
-
|
|
|
- initPos.x = info->drawBounds.x;
|
|
|
- initPos.y = info->drawBounds.y;
|
|
|
-
|
|
|
- realTileRect = Rect(initPos.x, initPos.y, tileSize, tileSize);
|
|
|
- defaultTileRect = Rect(0, 0, tileSize, tileSize);
|
|
|
-
|
|
|
- calculateWorldViewCameraPos();
|
|
|
-}
|
|
|
-
|
|
|
-Rect CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
|
|
|
-{
|
|
|
- Rect prevClip;
|
|
|
-
|
|
|
- CSDL_Ext::fillRect(targetSurf, info->drawBounds, Colors::BLACK);
|
|
|
- // makes the clip area smaller if the map is smaller than the screen frame
|
|
|
- // (actually, it could be made 1 tile bigger so that overlay icons on edge tiles could be drawn partly outside)
|
|
|
- Rect clipRect(std::max<int>(info->drawBounds.x, info->drawBounds.x - topTile.x * tileSize),
|
|
|
- std::max<int>(info->drawBounds.y, info->drawBounds.y - topTile.y * tileSize),
|
|
|
- std::min<int>(info->drawBounds.w, parent->sizes.x * tileSize),
|
|
|
- std::min<int>(info->drawBounds.h, parent->sizes.y * tileSize));
|
|
|
- CSDL_Ext::getClipRect(targetSurf, prevClip);
|
|
|
- CSDL_Ext::setClipRect(targetSurf, clipRect); //preventing blitting outside of that rect
|
|
|
- return prevClip;
|
|
|
-}
|
|
|
-
|
|
|
-CMapWorldViewBlitter::CMapWorldViewBlitter(CMapHandler * parent)
|
|
|
- : CMapBlitter(parent)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
|
|
|
-{
|
|
|
- CMapBlitter::drawObjects(targetSurf, tile);
|
|
|
-
|
|
|
- // grail X mark
|
|
|
- if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
|
|
|
- {
|
|
|
- const auto mark = graphics->heroMoveArrows->getImage(0);
|
|
|
- mark->draw(targetSurf,realTileRect.x,realTileRect.y);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
|
|
|
-{
|
|
|
- CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
|
|
|
-{
|
|
|
- if (!CMapBlitter::canDrawObject(obj))
|
|
|
- return false;
|
|
|
-
|
|
|
- //don't print flaggable objects in puzzle mode
|
|
|
- if (obj->isVisitable())
|
|
|
- return false;
|
|
|
-
|
|
|
- if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
|
|
|
- return false;
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
|
|
|
- : CMapNormalBlitter(parent)
|
|
|
-{
|
|
|
- unblittableObjects.push_back(Obj::HOLE);
|
|
|
-}
|
|
|
-
|
|
|
-CMapBlitter::CMapBlitter(CMapHandler * p)
|
|
|
- :parent(p), tileSize(0), halfTileSizeCeil(0), info(nullptr)
|
|
|
-{
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-CMapBlitter::~CMapBlitter() = default;
|
|
|
-
|
|
|
-void CMapBlitter::drawFrame(SDL_Surface * targetSurf) const
|
|
|
-{
|
|
|
- Rect destRect(realTileRect);
|
|
|
- drawElement(EMapCacheType::FRAME, parent->egdeImages[parent->edgeFrames[pos.x][pos.y][topTile.z]], nullptr, targetSurf, &destRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawOverlayEx(SDL_Surface * targetSurf)
|
|
|
-{
|
|
|
-//nothing to do here
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
|
|
|
-{
|
|
|
- drawElement(EMapCacheType::HERO_FLAGS, source, sourceRect, targetSurf, destRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
|
|
|
-{
|
|
|
- Rect dstRect(realTileRect);
|
|
|
- drawElement(EMapCacheType::OBJECTS, source, sourceRect, targetSurf, &dstRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
|
|
|
-{
|
|
|
- auto & objects = tile.objects;
|
|
|
- for(auto & object : objects)
|
|
|
- {
|
|
|
- if (object.fadeAnimKey >= 0)
|
|
|
- {
|
|
|
- auto fadeIter = parent->fadeAnims.find(object.fadeAnimKey);
|
|
|
- if (fadeIter != parent->fadeAnims.end())
|
|
|
- {
|
|
|
- // this object is currently fading, so skip normal drawing
|
|
|
- Rect r2(realTileRect);
|
|
|
- CFadeAnimation * fade = (*fadeIter).second.second;
|
|
|
- fade->draw(targetSurf, r2.topLeft());
|
|
|
- continue;
|
|
|
- }
|
|
|
- logGlobal->error("Fading map object with missing fade anim : %d", object.fadeAnimKey);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- const CGObjectInstance * obj = object.obj;
|
|
|
- if (!obj)
|
|
|
- {
|
|
|
- logGlobal->error("Stray map object that isn't fading");
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (!canDrawObject(obj))
|
|
|
- continue;
|
|
|
-
|
|
|
- uint8_t animationFrame;
|
|
|
- if(obj->ID == Obj::HERO) //non-generic animation frame pick for hero and boat
|
|
|
- animationFrame = info->heroAnim;
|
|
|
- else
|
|
|
- animationFrame = info->anim;
|
|
|
-
|
|
|
- auto objData = findObjectBitmap(obj, animationFrame);
|
|
|
- if (objData.objBitmap)
|
|
|
- {
|
|
|
- Rect srcRect(object.rect.x, object.rect.y, tileSize, tileSize);
|
|
|
-
|
|
|
- drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
|
|
|
- if (objData.flagBitmap)
|
|
|
- {
|
|
|
- if (objData.isMoving)
|
|
|
- {
|
|
|
- srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
|
|
|
- Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
|
|
|
- drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
|
|
|
- }
|
|
|
- else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
|
|
|
- {
|
|
|
- Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
|
|
|
- drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const
|
|
|
-{
|
|
|
- if (tinfoUpper && tinfoUpper->roadType->getId() != Road::NO_ROAD)
|
|
|
- {
|
|
|
- ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
|
|
|
- Rect source(0, tileSize / 2, tileSize, tileSize / 2);
|
|
|
- Rect dest(realPos.x, realPos.y, tileSize, tileSize / 2);
|
|
|
- drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType->getJsonKey()][tinfoUpper->roadDir][rotation],
|
|
|
- &source, targetSurf, &dest);
|
|
|
- }
|
|
|
-
|
|
|
- if(tinfo.roadType->getId() != Road::NO_ROAD) //print road from this tile
|
|
|
- {
|
|
|
- ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
|
|
|
- Rect source(0, 0, tileSize, halfTileSizeCeil);
|
|
|
- Rect dest(realPos.x, realPos.y + tileSize / 2, tileSize, tileSize / 2);
|
|
|
- drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType->getJsonKey()][tinfo.roadDir][rotation],
|
|
|
- &source, targetSurf, &dest);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
|
|
|
-{
|
|
|
- Rect destRect(realTileRect);
|
|
|
- ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
|
|
|
- drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType->getJsonKey()][tinfo.riverDir][rotation], nullptr, targetSurf, &destRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::drawFow(SDL_Surface * targetSurf) const
|
|
|
-{
|
|
|
- const NeighborTilesInfo neighborInfo(pos, parent->sizes, info->visibilityMap);
|
|
|
-
|
|
|
- int retBitmapID = neighborInfo.getBitmapID();// >=0 -> partial hide, <0 - full hide
|
|
|
- if (retBitmapID < 0)
|
|
|
- retBitmapID = - parent->hideBitmap[pos.z][pos.x][pos.y] - 1; //fully hidden
|
|
|
-
|
|
|
- std::shared_ptr<IImage> image;
|
|
|
-
|
|
|
- if (retBitmapID >= 0)
|
|
|
- image = parent->FoWpartialHide.at(retBitmapID);
|
|
|
- else
|
|
|
- image = parent->FoWfullHide.at(-retBitmapID - 1);
|
|
|
-
|
|
|
- Rect destRect(realTileRect);
|
|
|
- drawElement(EMapCacheType::FOW, image, nullptr, targetSurf, &destRect);
|
|
|
-}
|
|
|
-
|
|
|
-void CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info)
|
|
|
-{
|
|
|
- init(info);
|
|
|
- auto prevClip = clip(targetSurf);
|
|
|
-
|
|
|
- pos = int3(0, 0, topTile.z);
|
|
|
-
|
|
|
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
|
|
|
- {
|
|
|
- if (pos.x < 0 || pos.x >= parent->sizes.x)
|
|
|
- continue;
|
|
|
-
|
|
|
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
|
|
|
- {
|
|
|
- if (pos.y < 0 || pos.y >= parent->sizes.y)
|
|
|
- continue;
|
|
|
-
|
|
|
- const bool isVisible = canDrawCurrentTile();
|
|
|
-
|
|
|
- realTileRect.x = realPos.x;
|
|
|
- realTileRect.y = realPos.y;
|
|
|
-
|
|
|
- const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y];
|
|
|
- const TerrainTile & tinfo = parent->map->getTile(pos);
|
|
|
- const TerrainTile * tinfoUpper = pos.y > 0 ? &parent->map->getTile(int3(pos.x, pos.y - 1, pos.z)) : nullptr;
|
|
|
-
|
|
|
- if(isVisible || info->showAllTerrain)
|
|
|
- {
|
|
|
- drawTileTerrain(targetSurf, tinfo, tile);
|
|
|
- if(tinfo.riverType->getId() != River::NO_RIVER)
|
|
|
- drawRiver(targetSurf, tinfo);
|
|
|
- drawRoad(targetSurf, tinfo, tinfoUpper);
|
|
|
- }
|
|
|
-
|
|
|
- if(isVisible)
|
|
|
- drawObjects(targetSurf, tile);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
|
|
|
- {
|
|
|
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
|
|
|
- {
|
|
|
- realTileRect.x = realPos.x;
|
|
|
- realTileRect.y = realPos.y;
|
|
|
-
|
|
|
- if (pos.x < 0 || pos.x >= parent->sizes.x ||
|
|
|
- pos.y < 0 || pos.y >= parent->sizes.y)
|
|
|
- {
|
|
|
- drawFrame(targetSurf);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y];
|
|
|
-
|
|
|
- if(!settings["session"]["spectate"].Bool() && !(*info->visibilityMap)[topTile.z][pos.x][pos.y] && !info->showAllTerrain)
|
|
|
- drawFow(targetSurf);
|
|
|
-
|
|
|
- // overlay needs to be drawn over fow, because of artifacts-aura-like spells
|
|
|
- drawTileOverlay(targetSurf, tile);
|
|
|
-
|
|
|
- // drawDebugVisitables()
|
|
|
- if (settings["session"]["showBlock"].Bool())
|
|
|
- {
|
|
|
- if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).blocked) //temporary hiding blocked positions
|
|
|
- {
|
|
|
- static std::shared_ptr<IImage> block;
|
|
|
- if (!block)
|
|
|
- block = IImage::createFromFile("blocked");
|
|
|
-
|
|
|
- block->draw(targetSurf, realTileRect.x, realTileRect.y);
|
|
|
- }
|
|
|
- }
|
|
|
- if (settings["session"]["showVisit"].Bool())
|
|
|
- {
|
|
|
- if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).visitable) //temporary hiding visitable positions
|
|
|
- {
|
|
|
- static std::shared_ptr<IImage> visit;
|
|
|
- if (!visit)
|
|
|
- visit = IImage::createFromFile("visitable");
|
|
|
-
|
|
|
- visit->draw(targetSurf, realTileRect.x, realTileRect.y);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- drawOverlayEx(targetSurf);
|
|
|
-
|
|
|
- // drawDebugGrid()
|
|
|
- if (settings["gameTweaks"]["showGrid"].Bool())
|
|
|
- {
|
|
|
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
|
|
|
- {
|
|
|
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
|
|
|
- {
|
|
|
- constexpr ColorRGBA color(0x55, 0x55, 0x55);
|
|
|
-
|
|
|
- if (realPos.y >= info->drawBounds.y &&
|
|
|
- realPos.y < info->drawBounds.y + info->drawBounds.h)
|
|
|
- for(int i = 0; i < tileSize; i++)
|
|
|
- if (realPos.x + i >= info->drawBounds.x &&
|
|
|
- realPos.x + i < info->drawBounds.x + info->drawBounds.w)
|
|
|
- CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x + i, realPos.y, color.r, color.g, color.b);
|
|
|
-
|
|
|
- if (realPos.x >= info->drawBounds.x &&
|
|
|
- realPos.x < info->drawBounds.x + info->drawBounds.w)
|
|
|
- for(int i = 0; i < tileSize; i++)
|
|
|
- if (realPos.y + i >= info->drawBounds.y &&
|
|
|
- realPos.y + i < info->drawBounds.y + info->drawBounds.h)
|
|
|
- CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x, realPos.y + i, color.r, color.g, color.b);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- postProcessing(targetSurf);
|
|
|
-
|
|
|
- CSDL_Ext::setClipRect(targetSurf, prevClip);
|
|
|
-}
|
|
|
-
|
|
|
-AnimBitmapHolder CMapBlitter::findHeroBitmap(const CGHeroInstance * hero, int anim) const
|
|
|
-{
|
|
|
- if(hero && hero->moveDir && hero->type) //it's hero or boat
|
|
|
- {
|
|
|
- if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
|
|
|
- {
|
|
|
- logGlobal->error("A neutral hero (%s) at %s. Should not happen!", hero->getNameTranslated(), hero->pos.toString());
|
|
|
- return AnimBitmapHolder();
|
|
|
- }
|
|
|
-
|
|
|
- //pick graphics of hero (or boat if hero is sailing)
|
|
|
- std::shared_ptr<CAnimation> animation;
|
|
|
- if (hero->boat)
|
|
|
- animation = graphics->boatAnimations[hero->boat->subID];
|
|
|
- else
|
|
|
- animation = graphics->heroAnimations[hero->appearance->animationFile];
|
|
|
-
|
|
|
- bool moving = !hero->isStanding;
|
|
|
- int group = getHeroFrameGroup(hero->moveDir, moving);
|
|
|
-
|
|
|
- if(animation->size(group) > 0)
|
|
|
- {
|
|
|
- int frame = anim % animation->size(group);
|
|
|
- auto heroImage = animation->getImage(frame, group);
|
|
|
-
|
|
|
- //get flag overlay only if we have main image
|
|
|
- auto flagImage = findFlagBitmap(hero, anim, &hero->tempOwner, group);
|
|
|
-
|
|
|
- return AnimBitmapHolder(heroImage, flagImage, moving);
|
|
|
- }
|
|
|
- }
|
|
|
- return AnimBitmapHolder();
|
|
|
-}
|
|
|
-
|
|
|
-AnimBitmapHolder CMapBlitter::findBoatBitmap(const CGBoat * boat, int anim) const
|
|
|
-{
|
|
|
- auto animation = graphics->boatAnimations.at(boat->subID);
|
|
|
- int group = getHeroFrameGroup(boat->direction, false);
|
|
|
- if(animation->size(group) > 0)
|
|
|
- return AnimBitmapHolder(animation->getImage(anim % animation->size(group), group));
|
|
|
- else
|
|
|
- return AnimBitmapHolder();
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapBlitter::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
|
|
|
-{
|
|
|
- if(!hero)
|
|
|
- return std::shared_ptr<IImage>();
|
|
|
-
|
|
|
- if(hero->boat)
|
|
|
- return findBoatFlagBitmap(hero->boat, anim, color, group, hero->moveDir);
|
|
|
- return findHeroFlagBitmap(hero, anim, color, group);
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapBlitter::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
|
|
|
-{
|
|
|
- return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color->getNum()), anim, group, hero->moveDir, !hero->isStanding);
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int group, ui8 dir) const
|
|
|
-{
|
|
|
- int boatType = boat->subID;
|
|
|
- if(boatType < 0 || boatType >= graphics->boatFlagAnimations.size())
|
|
|
- {
|
|
|
- logGlobal->error("Not supported boat subtype: %d", boat->subID);
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-
|
|
|
- const auto & subtypeFlags = graphics->boatFlagAnimations.at(boatType);
|
|
|
-
|
|
|
- int colorIndex = color->getNum();
|
|
|
-
|
|
|
- if(colorIndex < 0 || colorIndex >= subtypeFlags.size())
|
|
|
- {
|
|
|
- logGlobal->error("Invalid player color %d", colorIndex);
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-
|
|
|
- return findFlagBitmapInternal(subtypeFlags.at(colorIndex), anim, group, dir, false);
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const
|
|
|
-{
|
|
|
- size_t groupSize = animation->size(group);
|
|
|
- if(groupSize == 0)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- if(moving)
|
|
|
- return animation->getImage(anim % groupSize, group);
|
|
|
- else
|
|
|
- return animation->getImage((anim / 4) % groupSize, group);
|
|
|
-}
|
|
|
-
|
|
|
-AnimBitmapHolder CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
|
|
|
-{
|
|
|
- if (!obj)
|
|
|
- return AnimBitmapHolder();
|
|
|
- if (obj->ID == Obj::HERO)
|
|
|
- return findHeroBitmap(static_cast<const CGHeroInstance*>(obj), anim);
|
|
|
- if (obj->ID == Obj::BOAT)
|
|
|
- return findBoatBitmap(static_cast<const CGBoat*>(obj), anim);
|
|
|
-
|
|
|
- // normal object
|
|
|
- std::shared_ptr<CAnimation> animation = graphics->getAnimation(obj);
|
|
|
- size_t groupSize = animation->size();
|
|
|
- if(groupSize == 0)
|
|
|
- return AnimBitmapHolder();
|
|
|
-
|
|
|
- auto bitmap = animation->getImage((anim + getPhaseShift(obj)) % groupSize);
|
|
|
- if(!bitmap)
|
|
|
- return AnimBitmapHolder();
|
|
|
-
|
|
|
- bitmap->setFlagColor(obj->tempOwner);
|
|
|
-
|
|
|
- return AnimBitmapHolder(bitmap);
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CMapBlitter::getPhaseShift(const CGObjectInstance *object) const
|
|
|
-{
|
|
|
- auto i = parent->animationPhase.find(object);
|
|
|
- if(i == parent->animationPhase.end())
|
|
|
- {
|
|
|
- ui8 ret = CRandomGenerator::getDefault().nextInt(254);
|
|
|
- parent->animationPhase[object] = ret;
|
|
|
- return ret;
|
|
|
- }
|
|
|
-
|
|
|
- return i->second;
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapBlitter::canDrawObject(const CGObjectInstance * obj) const
|
|
|
-{
|
|
|
- //checking if object has non-empty graphic on this tile
|
|
|
- return obj->ID == Obj::HERO || obj->coveringAt(pos.x, pos.y);
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapBlitter::canDrawCurrentTile() const
|
|
|
-{
|
|
|
- if(settings["session"]["spectate"].Bool())
|
|
|
- return true;
|
|
|
-
|
|
|
- const NeighborTilesInfo neighbors(pos, parent->sizes, info->visibilityMap);
|
|
|
- return !neighbors.areAllHidden();
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CMapBlitter::getHeroFrameGroup(ui8 dir, bool isMoving) const
|
|
|
-{
|
|
|
- if(isMoving)
|
|
|
- {
|
|
|
- static const ui8 frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
|
|
|
- return frame[dir];
|
|
|
- }
|
|
|
- else //if(isMoving)
|
|
|
- {
|
|
|
- static const ui8 frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
|
|
|
- return frame[dir];
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::updateObjectsFade()
|
|
|
-{
|
|
|
- for (auto iter = fadeAnims.begin(); iter != fadeAnims.end(); )
|
|
|
- {
|
|
|
- int3 pos = (*iter).second.first;
|
|
|
- CFadeAnimation * anim = (*iter).second.second;
|
|
|
-
|
|
|
- anim->update();
|
|
|
-
|
|
|
- if (anim->isFading())
|
|
|
- ++iter;
|
|
|
- else // fade finished
|
|
|
- {
|
|
|
- auto &objs = ttiles[pos.z][pos.x][pos.y].objects;
|
|
|
- for (auto objIter = objs.begin(); objIter != objs.end(); ++objIter)
|
|
|
- {
|
|
|
- if ((*objIter).fadeAnimKey == (*iter).first)
|
|
|
- {
|
|
|
- logAnim->trace("Fade anim finished for obj at %s; remaining: %d", pos.toString(), fadeAnims.size() - 1);
|
|
|
- if (anim->fadingMode == CFadeAnimation::EMode::OUT)
|
|
|
- objs.erase(objIter); // if this was fadeout, remove the object from the map
|
|
|
- else
|
|
|
- (*objIter).fadeAnimKey = -1; // for fadein, just remove its connection to the finished fade
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- delete (*iter).second.second;
|
|
|
- iter = fadeAnims.erase(iter);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return !fadeAnims.empty();
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
|
|
|
-{
|
|
|
- SDL_Surface * fadeBitmap;
|
|
|
- assert(obj.obj);
|
|
|
-
|
|
|
- auto objData = normalBlitter->findObjectBitmap(obj.obj, 0);
|
|
|
- if (objData.objBitmap)
|
|
|
- {
|
|
|
- if (objData.isMoving) // ignore fading of moving objects (for now?)
|
|
|
- {
|
|
|
- logAnim->debug("Ignoring fade of moving object");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- fadeBitmap = CSDL_Ext::newSurface(32, 32); // TODO cache these bitmaps instead of creating new ones?
|
|
|
- Rect objSrcRect(obj.rect.x, obj.rect.y, 32, 32);
|
|
|
- objData.objBitmap->draw(fadeBitmap,0,0,&objSrcRect);
|
|
|
-
|
|
|
- if (objData.flagBitmap)
|
|
|
- {
|
|
|
- if (obj.obj->pos.x - 1 == pos.x && obj.obj->pos.y - 1 == pos.y) // -1 to draw flag in top-center instead of right-bottom; kind of a hack
|
|
|
- {
|
|
|
- Rect flagSrcRect(32, 0, 32, 32);
|
|
|
- objData.flagBitmap->draw(fadeBitmap,0,0, &flagSrcRect);
|
|
|
- }
|
|
|
- }
|
|
|
- auto anim = new CFadeAnimation();
|
|
|
- anim->init(in ? CFadeAnimation::EMode::IN : CFadeAnimation::EMode::OUT, fadeBitmap, true);
|
|
|
- fadeAnims[++fadeAnimCounter] = std::pair<int3, CFadeAnimation*>(pos, anim);
|
|
|
- obj.fadeAnimKey = fadeAnimCounter;
|
|
|
-
|
|
|
- logAnim->trace("Fade anim started for obj %d at %s; anim count: %d", obj.obj->ID, pos.toString(), fadeAnims.size());
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::printObject(const CGObjectInstance * obj, bool fadein)
|
|
|
-{
|
|
|
- auto animation = graphics->getAnimation(obj);
|
|
|
-
|
|
|
- if(!animation)
|
|
|
- return false;
|
|
|
-
|
|
|
- auto bitmap = animation->getImage(0);
|
|
|
-
|
|
|
- if(!bitmap)
|
|
|
- return false;
|
|
|
-
|
|
|
- const int tilesW = bitmap->width()/32;
|
|
|
- const int tilesH = bitmap->height()/32;
|
|
|
-
|
|
|
- auto ttilesWidth = ttiles.shape()[1];
|
|
|
- auto ttilesHeight = ttiles.shape()[2];
|
|
|
-
|
|
|
- for(int fx=0; fx<tilesW; ++fx)
|
|
|
- {
|
|
|
- for(int fy=0; fy<tilesH; ++fy)
|
|
|
- {
|
|
|
- Rect cr;
|
|
|
- cr.w = 32;
|
|
|
- cr.h = 32;
|
|
|
- cr.x = fx*32;
|
|
|
- cr.y = fy*32;
|
|
|
-
|
|
|
- if((obj->pos.x + fx - tilesW + 1) >= 0 &&
|
|
|
- (obj->pos.x + fx - tilesW + 1) < ttilesWidth - frameW &&
|
|
|
- (obj->pos.y + fy - tilesH + 1) >= 0 &&
|
|
|
- (obj->pos.y + fy - tilesH + 1) < ttilesHeight - frameH)
|
|
|
- {
|
|
|
- int3 pos(obj->pos.x + fx - tilesW + 1, obj->pos.y + fy - tilesH + 1, obj->pos.z);
|
|
|
- TerrainTile2 & curt = ttiles[pos.z][pos.x][pos.y];
|
|
|
-
|
|
|
- TerrainTileObject toAdd(obj, cr, obj->visitableAt(pos.x, pos.y));
|
|
|
- if (fadein && ADVOPT.objectFading)
|
|
|
- {
|
|
|
- startObjectFade(toAdd, true, pos);
|
|
|
- }
|
|
|
-
|
|
|
- auto i = curt.objects.begin();
|
|
|
- for(; i != curt.objects.end(); i++)
|
|
|
- {
|
|
|
- if(objectBlitOrderSorter(toAdd, *i))
|
|
|
- {
|
|
|
- curt.objects.insert(i, toAdd);
|
|
|
- i = curt.objects.begin(); //to validate and avoid adding it second time
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(i == curt.objects.end())
|
|
|
- curt.objects.insert(i, toAdd);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::hideObject(const CGObjectInstance * obj, bool fadeout)
|
|
|
-{
|
|
|
- for(size_t z = 0; z < map->levels(); z++)
|
|
|
- {
|
|
|
- for(size_t x = 0; x < map->width; x++)
|
|
|
- {
|
|
|
- for(size_t y = 0; y < map->height; y++)
|
|
|
- {
|
|
|
- auto &objs = ttiles[(int)z][(int)x][(int)y].objects;
|
|
|
- for(size_t i = 0; i < objs.size(); i++)
|
|
|
- {
|
|
|
- if (objs[i].obj && objs[i].obj->id == obj->id)
|
|
|
- {
|
|
|
- if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout
|
|
|
- {
|
|
|
- if (startObjectFade(objs[i], false, int3((si32)x, (si32)y, (si32)z)))
|
|
|
- objs[i].obj = nullptr;
|
|
|
- else
|
|
|
- objs.erase(objs.begin() + i);
|
|
|
- }
|
|
|
- else
|
|
|
- objs.erase(objs.begin() + i);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::canStartHeroMovement()
|
|
|
-{
|
|
|
- return fadeAnims.empty(); // don't allow movement during fade animation
|
|
|
-}
|
|
|
-
|
|
|
-void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
|
-{
|
|
|
- for(auto & elem : terrainImages["lava"])
|
|
|
- {
|
|
|
- for(auto img : elem)
|
|
|
- img->shiftPalette(246, 9);
|
|
|
- }
|
|
|
-
|
|
|
- for(auto & elem : terrainImages["water"])
|
|
|
- {
|
|
|
- for(auto img : elem)
|
|
|
- {
|
|
|
- img->shiftPalette(229, 12);
|
|
|
- img->shiftPalette(242, 14);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for(auto & elem : riverImages["clrrvr"])
|
|
|
- {
|
|
|
- for(auto img : elem)
|
|
|
- {
|
|
|
- img->shiftPalette(183, 12);
|
|
|
- img->shiftPalette(195, 6);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for(auto & elem : riverImages["mudrvr"])
|
|
|
- {
|
|
|
- for(auto img : elem)
|
|
|
- {
|
|
|
- img->shiftPalette(228, 12);
|
|
|
- img->shiftPalette(183, 6);
|
|
|
- img->shiftPalette(240, 6);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for(auto & elem : riverImages["lavrvr"])
|
|
|
- {
|
|
|
- for(auto img : elem)
|
|
|
- img->shiftPalette(240, 9);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CMapHandler::~CMapHandler()
|
|
|
-{
|
|
|
- delete normalBlitter;
|
|
|
- delete worldViewBlitter;
|
|
|
- delete puzzleViewBlitter;
|
|
|
-
|
|
|
- for (auto & elem : fadeAnims)
|
|
|
- {
|
|
|
- delete elem.second.second;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CMapHandler::CMapHandler()
|
|
|
-{
|
|
|
- frameW = frameH = 0;
|
|
|
- normalBlitter = new CMapNormalBlitter(this);
|
|
|
- worldViewBlitter = new CMapWorldViewBlitter(this);
|
|
|
- puzzleViewBlitter = new CMapPuzzleViewBlitter(this);
|
|
|
- fadeAnimCounter = 0;
|
|
|
- map = nullptr;
|
|
|
- tilesW = tilesH = 0;
|
|
|
- offsetX = offsetY = 0;
|
|
|
-
|
|
|
- egdeAnimation = std::make_unique<CAnimation>("EDG");
|
|
|
- egdeAnimation->preload();
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::hasObjectHole(const int3 & pos) const
|
|
|
-{
|
|
|
- const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
|
|
|
-
|
|
|
- for(auto & elem : tt.objects)
|
|
|
- {
|
|
|
- if(elem.obj && elem.obj->ID == Obj::HOLE)
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const
|
|
|
-{
|
|
|
- const TerrainTile & t = map->getTile(pos);
|
|
|
-
|
|
|
- if(t.hasFavorableWinds())
|
|
|
- {
|
|
|
- out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
|
|
|
- return;
|
|
|
- }
|
|
|
- const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
|
|
|
- bool isTile2Terrain = false;
|
|
|
- out.clear();
|
|
|
-
|
|
|
- for(auto & elem : tt.objects)
|
|
|
- {
|
|
|
- if(elem.obj)
|
|
|
- {
|
|
|
- out = elem.obj->getObjectName();
|
|
|
- if(elem.obj->ID == Obj::HOLE)
|
|
|
- return;
|
|
|
-
|
|
|
- isTile2Terrain = elem.obj->isTile2Terrain();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(!isTile2Terrain || out.empty())
|
|
|
- out = t.terType->getNameTranslated();
|
|
|
-
|
|
|
- if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
|
|
|
- {
|
|
|
- out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
|
|
|
- % out
|
|
|
- % CGI->generaltexth->allTexts[330]); // 'digging ok'
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMapHandler::discardWorldViewCache()
|
|
|
-{
|
|
|
- cache.discardWorldViewCache();
|
|
|
-}
|
|
|
-
|
|
|
-CMapCache::CMapCache()
|
|
|
-{
|
|
|
- worldViewCachedScale = 0;
|
|
|
-}
|
|
|
-
|
|
|
-void CMapCache::discardWorldViewCache()
|
|
|
-{
|
|
|
- for(auto & cache : data)
|
|
|
- cache.clear();
|
|
|
- logAnim->debug("Discarded world view cache");
|
|
|
-}
|
|
|
-
|
|
|
-void CMapCache::updateWorldViewScale(float scale)
|
|
|
-{
|
|
|
- if (fabs(scale - worldViewCachedScale) > 0.001f)
|
|
|
- discardWorldViewCache();
|
|
|
- worldViewCachedScale = scale;
|
|
|
-}
|
|
|
-
|
|
|
-std::shared_ptr<IImage> CMapCache::requestWorldViewCacheOrCreate(EMapCacheType type, std::shared_ptr<IImage> fullSurface)
|
|
|
-{
|
|
|
- intptr_t key = (intptr_t) (fullSurface.get());
|
|
|
- auto & cache = data[(ui8)type];
|
|
|
-
|
|
|
- auto iter = cache.find(key);
|
|
|
- if(iter == cache.end())
|
|
|
- {
|
|
|
- auto scaled = fullSurface->scaleFast(fullSurface->dimensions() * worldViewCachedScale);
|
|
|
- cache[key] = scaled;
|
|
|
- return scaled;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- return (*iter).second;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
|
|
|
-{
|
|
|
- if (!a)
|
|
|
- return true;
|
|
|
- if (!b)
|
|
|
- return false;
|
|
|
- if (a->appearance->printPriority != b->appearance->printPriority)
|
|
|
- return a->appearance->printPriority > b->appearance->printPriority;
|
|
|
-
|
|
|
- if(a->pos.y != b->pos.y)
|
|
|
- return a->pos.y < b->pos.y;
|
|
|
-
|
|
|
- if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
|
|
|
- return true;
|
|
|
- if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
|
|
|
- return false;
|
|
|
-
|
|
|
- if(!a->isVisitable() && b->isVisitable())
|
|
|
- return true;
|
|
|
- if(!b->isVisitable() && a->isVisitable())
|
|
|
- return false;
|
|
|
- if(a->pos.x < b->pos.x)
|
|
|
- return true;
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-TerrainTileObject::TerrainTileObject(const CGObjectInstance * obj_, Rect rect_, bool visitablePos)
|
|
|
- : obj(obj_),
|
|
|
- rect(rect_),
|
|
|
- fadeAnimKey(-1)
|
|
|
-{
|
|
|
- // We store information about ambient sound is here because object might disappear while sound is updating
|
|
|
- if(obj->getAmbientSound())
|
|
|
- {
|
|
|
- // All tiles of static objects are sound sources. E.g Volcanos and special terrains
|
|
|
- // For visitable object only their visitable tile is sound source
|
|
|
- if(!CCS->soundh->ambientCheckVisitable() || !obj->isVisitable() || visitablePos)
|
|
|
- ambientSound = obj->getAmbientSound();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-TerrainTileObject::~TerrainTileObject()
|
|
|
-{
|
|
|
-}
|