浏览代码

* fixes for MSVC (it needs to have global variables from library explicitly exported)
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero

Michał W. Urbańczyk 17 年之前
父节点
当前提交
856698bd80

+ 3 - 1
AdventureMapButton.cpp

@@ -186,7 +186,8 @@ void CHighlightableButton::clickLeft( tribool down )
 	if (pressedL && (down==false))
 	{
 		pressedL=state;
-		select(!selected);
+		if(!onlyOn || !selected)
+			select(!selected);
 	}
 	else
 	{
@@ -196,6 +197,7 @@ void CHighlightableButton::clickLeft( tribool down )
 
 CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ )
 {
+	onlyOn = false;
 	init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,activ);
 	callback2 = onDeselect;
 }

+ 1 - 1
AdventureMapButton.h

@@ -34,7 +34,7 @@ class CHighlightableButton
 {
 public:
 	CHighlightableButton(const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ );
-	bool selected;
+	bool selected, onlyOn;
 	CFunctionList<void()> callback2; //when disselecting
 	void select(bool on);
 	void clickLeft (tribool down);

+ 3 - 3
CCallback.cpp

@@ -588,8 +588,8 @@ void CCallback::trade( int mode, int id1, int id2, int val1 )
 	*cl->serv << ui16(511) << ui8(player) << ui32(mode)  << ui32(id1) << ui32(id2) << ui32(val1);
 }
 
-void CCallback::setFormation(const CGHeroInstance * hero, bool loose)
+void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
 {
-	hero->looseFormation = loose;
-	*cl->serv << ui16(512) << hero->id << ui8(loose);
+	const_cast<CGHeroInstance*>(hero)->army.formation = tight;
+	*cl->serv << ui16(512) << hero->id << ui8(tight);
 }

+ 2 - 2
CCallback.h

@@ -42,7 +42,7 @@ public:
 	virtual void swapGarrisonHero(const CGTownInstance *town)=0;
 	virtual void buyArtifact(const CGHeroInstance *hero, int aid)=0; //used to buy artifacts in towns (including spell book in the guild and war machines in blacksmith)
 	virtual void trade(int mode, int id1, int id2, int val1)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
-	virtual void setFormation(const CGHeroInstance * hero, bool loose)=0;
+	virtual void setFormation(const CGHeroInstance * hero, bool tight)=0;
 
 //get info
 	virtual bool verifyPath(CPath * path, bool blockSea)=0;
@@ -122,7 +122,7 @@ public:
 	void swapGarrisonHero(const CGTownInstance *town);
 	void buyArtifact(const CGHeroInstance *hero, int aid);
 	void trade(int mode, int id1, int id2, int val1);
-	void setFormation(const CGHeroInstance * hero, bool loose);
+	void setFormation(const CGHeroInstance * hero, bool tight);
 
 //get info
 	bool verifyPath(CPath * path, bool blockSea);

+ 2 - 2
CConsoleHandler.cpp

@@ -121,7 +121,7 @@ void CConsoleHandler::killConsole(pthread_t hThread)
 void CConsoleHandler::killConsole(void *hThread)
 #endif
 {
-	_log3 << "Killing console... ";
+	tlog3 << "Killing console... ";
 	_kill_thread(hThread,0);
-	_log3 << "done!\n";
+	tlog3 << "done!\n";
 }

+ 7 - 7
CHeroWindow.cpp

@@ -50,6 +50,8 @@ CHeroWindow::CHeroWindow(int playerColor):
 
 	gar1button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[23]), CGI->generaltexth->heroscrn[29], false, "hsbtns6.def" , NULL,546, 491, false);
 	gar3button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[24]), CGI->generaltexth->heroscrn[30], false,  "hsbtns7.def", NULL, 546, 527, false);
+	gar1button->onlyOn = gar3button->onlyOn = true;
+
 	gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 604, 491, false);
 	gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
 	boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
@@ -311,17 +313,15 @@ void CHeroWindow::setHero(const CGHeroInstance *Hero)
 		gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
 	}
 	gar1button->callback.clear();
-	gar1button->callback = vstd::assigno(hero->looseFormation,true);
 	gar1button->callback += boost::bind(&CHighlightableButton::select, gar3button, false);
-	gar1button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, true);
+	gar1button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, false);
 	gar3button->callback.clear();
-	gar3button->callback = vstd::assigno(hero->looseFormation,false);
 	gar3button->callback += boost::bind(&CHighlightableButton::select, gar1button, false);
-	gar3button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, false);
-	if(hero->looseFormation)
-		gar1button->select(true);
-	else
+	gar3button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, true);
+	if(hero->army.formation)
 		gar3button->select(true);
+	else
+		gar1button->select(true);
 	redrawCurBack();
 }
 

+ 35 - 43
CMT.cpp

@@ -51,14 +51,6 @@ extern SDL_Surface * CSDL_Ext::std32bppSurface;
 std::queue<SDL_Event> events;
 boost::mutex eventsM;
 TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
-extern CLogger<0> _log0;
-extern CLogger<1> _log1;
-extern CLogger<2> _log2;
-extern CLogger<3> _log3;
-extern CLogger<4> _log4;
-extern CLogger<5> _log5;
-extern CConsoleHandler *console;// = NULL;
-extern std::ostream *logfile;// = NULL;
 namespace intpr = boost::interprocess;
 void processCommand(const std::string &message);
 #ifndef __GNUC__
@@ -79,7 +71,7 @@ int main(int argc, char** argv)
 		*::console->cb = &processCommand;
 		console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
 	}
-	_log0 << "\tConsole and logifle ready!" << std::endl;
+	tlog0 << "\tConsole and logifle ready!" << std::endl;
 	int port;
 	if(argc > 1)
 	{
@@ -92,10 +84,10 @@ int main(int argc, char** argv)
 	else
 	{
 		port = 3030;
-		_log0 << "Port " << port << " will be used." << std::endl;
+		tlog0 << "Port " << port << " will be used." << std::endl;
 	}
 	std::cout.flags(ios::unitbuf);
-	_log0 << NAME << std::endl;
+	tlog0 << NAME << std::endl;
 	srand ( time(NULL) );
 	CPG=NULL;
 	atexit(SDL_Quit);
@@ -104,13 +96,13 @@ int main(int argc, char** argv)
 	//luatest.test(); 
 		//CBIKHandler cb;
 		//cb.open("CSECRET.BIK");
-	_log0 << "Starting... " << std::endl;
+	tlog0 << "Starting... " << std::endl;
 	THC timeHandler tmh, total, pomtime;
 	if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
 	{
 		screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);  //initializing important global surface
-		_log0 <<"\tInitializing screen: "<<pomtime.getDif();
-			_log0 << std::endl;
+		tlog0 <<"\tInitializing screen: "<<pomtime.getDif();
+			tlog0 << std::endl;
 		SDL_WM_SetCaption(NAME.c_str(),""); //set window title
 		#if SDL_BYTEORDER == SDL_BIG_ENDIAN
 			int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
@@ -118,7 +110,7 @@ int main(int argc, char** argv)
 			int rmask = 0x000000ff;	int gmask = 0x0000ff00;	int bmask = 0x00ff0000;	int amask = 0xff000000;
 		#endif
 		CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
-		_log0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
+		tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
 		TTF_Init();
 		TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
 		GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
@@ -126,18 +118,18 @@ int main(int argc, char** argv)
 		GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
 		GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
 		atexit(TTF_Quit);
-		THC _log0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
+		THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
 		CMusicHandler * mush = new CMusicHandler;  //initializing audio
 		mush->initMusics();
 		//audio initialized 
 		cgi->mush = mush;
-		THC _log0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
-		THC _log0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
+		THC tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
+		THC tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
 		CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
 		cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
 		BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
 		cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
-		THC _log0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
+		THC tlog0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
 		initDLL(cgi->bitmaph,::console,logfile);
 		CGI->arth = VLC->arth;
 		CGI->creh = VLC->creh;
@@ -147,7 +139,7 @@ int main(int argc, char** argv)
 		CGI->spellh = VLC->spellh;
 		CGI->dobjinfo = VLC->dobjinfo;
 		CGI->buildh = VLC->buildh;
-		_log0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
+		tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
 		//cgi->curh->initCursor();
 		//cgi->curh->showGraphicCursor();
 		pomtime.getDif();
@@ -155,28 +147,28 @@ int main(int argc, char** argv)
 		cgi->curh->initCursor();
 		//cgi->screenh = new CScreenHandler;
 		//cgi->screenh->initScreen();
-		_log0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
+		tlog0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
 		CAbilityHandler * abilh = new CAbilityHandler;
 		abilh->loadAbilities();
 		cgi->abilh = abilh;
-		_log0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
-		_log0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
+		tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
+		tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
 		pomtime.getDif();
 		graphics = new Graphics();
-		_log0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
+		tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
 		std::vector<CDefHandler **> animacje;
 		for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
 			animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
 		graphics->loadHeroAnim(animacje);
-		_log0<<"\tHero animations: "<<tmh.getDif()<<std::endl;
-		_log0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
+		tlog0<<"\tHero animations: "<<tmh.getDif()<<std::endl;
+		tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
 		CMessage::init();
 		cgi->generaltexth = new CGeneralTextHandler;
 		cgi->generaltexth->load();
-		_log0<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
+		tlog0<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
 		CPreGame * cpg = new CPreGame(); //main menu and submenus
-		_log0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
-		_log0<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
+		tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
+		tlog0<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
 		cpg->mush = mush;
 
 		StartInfo *options = new StartInfo(cpg->runLoop());
@@ -189,17 +181,17 @@ int main(int argc, char** argv)
 		ServerReady *sr = new(mr.get_address())ServerReady();
 		std::string comm = std::string(SERVER_NAME) + " " + portc + " > server_log.txt";
 		boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; 	//TODO: will it work on non-windows platforms?
-		_log0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
+		tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
 	///////////////////////////////////////////////////////////////////////////////////////
 		tmh.getDif();pomtime.getDif();//reset timers
 		cgi->pathf = new CPathfinder();
-		_log0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
-		_log0<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
+		tlog0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
+		tlog0<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
 		std::ofstream lll("client_log.txt");
 
 		CConnection *c=NULL;
 		//wait until server is ready
-		_log0<<"Waiting for server... ";
+		tlog0<<"Waiting for server... ";
 		{
 			intpr::scoped_lock<intpr::interprocess_mutex> slock(sr->mutex);
 			while(!sr->ready)
@@ -208,21 +200,21 @@ int main(int argc, char** argv)
 			}
 		}
 		intpr::shared_memory_object::remove("vcmi_memory");
-		_log0 << tmh.getDif()<<std::endl;
+		tlog0 << tmh.getDif()<<std::endl;
 		while(!c)
 		{
 			try
 			{
-				_log0 << "Establishing connection...\n";
+				tlog0 << "Establishing connection...\n";
 				c = new CConnection("127.0.0.1",portc,NAME,lll);
 			}
 			catch(...)
 			{
-				_log1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
+				tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
 				SDL_Delay(2000);
 			}
 		}
-		THC _log0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
+		THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
 		CClient cl(c,options);
 		boost::thread t(boost::bind(&CClient::run,&cl));
 		SDL_Event ev;
@@ -236,7 +228,7 @@ int main(int argc, char** argv)
 				::console->killConsole(console->native_handle());
 #endif
 				SDL_Delay(750);
-				_log0 << "Ending...\n";
+				tlog0 << "Ending...\n";
 				exit(0);
 			}
 			eventsM.lock();
@@ -246,7 +238,7 @@ int main(int argc, char** argv)
 	}
 	else
 	{
-		_log1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
+		tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
 		return -1;
 	}
 }
@@ -284,10 +276,10 @@ void processCommand(const std::string &message)
 	else if(message=="get txt")
 	{
 		boost::filesystem::create_directory("Extracted_txts");
-		_log0<<"Command accepted. Opening .lod file...\t";
+		tlog0<<"Command accepted. Opening .lod file...\t";
 		CLodHandler * txth = new CLodHandler;
 		txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"data");
-		_log0<<"done.\nScanning .lod file\n";
+		tlog0<<"done.\nScanning .lod file\n";
 		int curp=0;
 		std::string pattern = ".TXT";
 		for(int i=0;i<txth->entries.size(); i++)
@@ -302,9 +294,9 @@ void processCommand(const std::string &message)
 			if(p2!=curp)
 			{
 				curp = p2;
-				_log0<<"\r"<<curp<<"%";
+				tlog0<<"\r"<<curp<<"%";
 			}
 		}
-		_log0<<"\rExtracting done :)\n";
+		tlog0<<"\rExtracting done :)\n";
 	}
 }

+ 7 - 7
CPreGame.cpp

@@ -1009,7 +1009,7 @@ void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
 			else break;
 		}
 		gzclose(tempf);
-		if(iii<50) {_log3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl; continue;}
+		if(iii<50) {tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl; continue;}
 		if (!sss[4]) continue; //nie ma graczy? mapa niegrywalna //ju¿ to kiedyœ komentowa³em- - to bzdura //tu calkiem pasuje...
 		CMapInfo mi(pliczkiTemp[pom],sss);
 		mx.lock();
@@ -1393,19 +1393,19 @@ CPreGame::CPreGame()
 	preth = new CPreGameTextHandler;
 	preth->loadTexts();
 	CGI->preth=preth;
-	_log0<<"\tCPreGame: loading txts: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: loading txts: "<<tmh.getDif()<<std::endl;
 	currentMessage=NULL;
 	behindCurMes=NULL;
 	initMainMenu();
-	_log0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
 	initNewMenu();
-	_log0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
 	initScenSel();
-	_log0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
 	initOptions();
-	_log0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
 	showMainMenu();
-	_log0<<"\tCPreGame: displaying main menu: "<<tmh.getDif()<<std::endl;
+	tlog0<<"\tCPreGame: displaying main menu: "<<tmh.getDif()<<std::endl;
 	CPG=this;
 	playerName="Player";
 }

+ 40 - 40
client/Client.cpp

@@ -101,7 +101,7 @@ CClient::CClient(CConnection *con, StartInfo *si)
 {		
 	timeHandler tmh;
 	CGI->state = new CGameState();
-	_log0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
+	tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
 	CConnection &c(*con);
 ////////////////////////////////////////////////////
 	ui8 pom8;
@@ -116,34 +116,34 @@ CClient::CClient(CConnection *con, StartInfo *si)
 	ui32 seed, sum;
 	std::string mapname;
 	c >> mapname >> sum >> seed;
-	_log0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
+	tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
 
 	Mapa * mapa = new Mapa(mapname);
-	_log0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
-	_log0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
-	_log0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
+	tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
+	tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
+	tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
 
 	if(mapa->checksum != sum)
 	{
-		_log1 << "Wrong map checksum!!!" << std::endl;
+		tlog1 << "Wrong map checksum!!!" << std::endl;
 #ifndef __GNUC__
 		throw std::exception("Wrong checksum");
 #else
 		throw std::exception();
 #endif
 	}
-	_log0 << "\tUsing random seed: "<<seed << std::endl;
+	tlog0 << "\tUsing random seed: "<<seed << std::endl;
 
 	gs = CGI->state;
 	gs->scenarioOps = si;
 	gs->init(si,mapa,seed);
 
 	CGI->mh = new CMapHandler();
-	_log0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
+	tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
 	CGI->mh->map = mapa;
-	_log0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
+	tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
 	CGI->mh->init();
-	_log0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
+	tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
 
 	for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
 	{ 
@@ -173,7 +173,7 @@ void CClient::process(int what)
 		{
 			ui8 player;
 			*serv >> player;//who?
-			_log5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
+			tlog5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
 			boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
 			break;
 		}
@@ -181,16 +181,16 @@ void CClient::process(int what)
 		{
 			NewTurn n;
 			*serv >> n;
-			_log5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
+			tlog5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
 			gs->apply(&n);
-			_log5 << "done!"<<std::endl;
+			tlog5 << "done!"<<std::endl;
 			break;
 		}
 	case 102: //set resource amount
 		{
 			SetResource sr;
 			*serv >> sr;
-			_log5 << "Set amount of "<<CGI->objh->restypes[sr.resid] 
+			tlog5 << "Set amount of "<<CGI->objh->restypes[sr.resid] 
 			  << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
 			gs->apply(&sr);
 			playerint[sr.player]->receivedResource(sr.resid,sr.val);
@@ -211,7 +211,7 @@ void CClient::process(int what)
 		{
 			SetResources sr;
 			*serv >> sr;
-			_log5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
+			tlog5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
 			gs->apply(&sr);
 			playerint[sr.player]->receivedResource(-1,-1);
 			break;
@@ -220,7 +220,7 @@ void CClient::process(int what)
 		{
 			SetPrimSkill sps;
 			*serv >> sps;
-			_log5 << "Changing hero primary skill"<<std::endl;
+			tlog5 << "Changing hero primary skill"<<std::endl;
 			gs->apply(&sps);
 			playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
 			break;
@@ -229,7 +229,7 @@ void CClient::process(int what)
 		{
 			SetSecSkill sr;
 			*serv >> sr;
-			_log5 << "Changing hero secondary skill"<<std::endl;
+			tlog5 << "Changing hero secondary skill"<<std::endl;
 			gs->apply(&sr);
 			//TODO? - maybe inform interfaces
 			break;
@@ -259,7 +259,7 @@ void CClient::process(int what)
 		{
 			ChangeSpells vc;
 			*serv >> vc;
-			_log5 << "Changing spells of hero "<<vc.hid<<std::endl;
+			tlog5 << "Changing spells of hero "<<vc.hid<<std::endl;
 			gs->apply(&vc);
 			break;
 		}
@@ -273,7 +273,7 @@ void CClient::process(int what)
 			if(obj->ID == 34)
 			{
 				CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
-				_log5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
+				tlog5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
 				playerint[h->tempOwner]->heroKilled(h);
 			}
 			break;
@@ -282,7 +282,7 @@ void CClient::process(int what)
 		{
 			TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
 			*serv >> *th;
-			_log5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
+			tlog5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
 
 			gs->apply(th);
 			int player = gs->map->objects[th->id]->getOwner();
@@ -317,7 +317,7 @@ void CClient::process(int what)
 		{
 			SetGarrisons sg;
 			*serv >> sg;
-			_log5 << "Setting garrisons." << std::endl;
+			tlog5 << "Setting garrisons." << std::endl;
 			gs->apply(&sg);
 			for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
 				playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
@@ -336,7 +336,7 @@ void CClient::process(int what)
 			NewStructures ns;
 			*serv >> ns;
 			CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
-			_log5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
+			tlog5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
 			gs->apply(&ns);
 			BOOST_FOREACH(si32 bid, ns.bid)
 			{
@@ -356,7 +356,7 @@ void CClient::process(int what)
 		{
 			SetAvailableCreatures ns;
 			*serv >> ns;
-			_log5 << "Setting available creatures in " << ns.tid << std::endl;
+			tlog5 << "Setting available creatures in " << ns.tid << std::endl;
 			gs->apply(&ns);
 			CGTownInstance *t = gs->getTown(ns.tid);
 			if(vstd::contains(playerint,t->tempOwner))
@@ -367,7 +367,7 @@ void CClient::process(int what)
 		{
 			SetHeroesInTown inTown;
 			*serv >> inTown;
-			_log5 << "Setting heroes in town " << inTown.tid << std::endl;
+			tlog5 << "Setting heroes in town " << inTown.tid << std::endl;
 			gs->apply(&inTown);
 			CGTownInstance *t = gs->getTown(inTown.tid);
 			if(vstd::contains(playerint,t->tempOwner))
@@ -378,7 +378,7 @@ void CClient::process(int what)
 		{
 			SetHeroArtifacts sha;
 			*serv >> sha;
-			_log5 << "Setting artifacts of hero " << sha.hid << std::endl;
+			tlog5 << "Setting artifacts of hero " << sha.hid << std::endl;
 			gs->apply(&sha);
 			CGHeroInstance *t = gs->getHero(sha.hid);
 			if(vstd::contains(playerint,t->tempOwner))
@@ -389,7 +389,7 @@ void CClient::process(int what)
 		{
 			SetObjectProperty sop;
 			*serv >> sop;
-			_log5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
+			tlog5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
 			gs->apply(&sop);
 			break;
 		}
@@ -397,7 +397,7 @@ void CClient::process(int what)
 		{
 			SetHoverName shn;
 			*serv >> shn;
-			_log5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
+			tlog5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
 			gs->mx->lock();
 			gs->map->objects[shn.id]->hoverName = toString(shn.name);
 			gs->mx->unlock();
@@ -407,7 +407,7 @@ void CClient::process(int what)
 		{
 			HeroLevelUp  bs;
 			*serv >> bs;
-			_log5 << "Hero levels up!" <<std::endl;
+			tlog5 << "Hero levels up!" <<std::endl;
 			gs->apply(&bs);
 			CGHeroInstance *h = gs->getHero(bs.heroid);
 			if(vstd::contains(playerint,h->tempOwner))
@@ -421,7 +421,7 @@ void CClient::process(int what)
 		{
 			SelectionDialog sd;
 			*serv >> sd;
-			_log5 << "Showing selection dialog " <<std::endl;
+			tlog5 << "Showing selection dialog " <<std::endl;
 			std::vector<Component*> comps;
 			for(int i=0;i<sd.components.size();i++)
 				comps.push_back(&sd.components[i]);
@@ -433,7 +433,7 @@ void CClient::process(int what)
 		{
 			YesNoDialog ynd;
 			*serv >> ynd;
-			_log5 << "Showing yes/no dialog " <<std::endl;
+			tlog5 << "Showing yes/no dialog " <<std::endl;
 			std::vector<Component*> comps;
 			for(int i=0;i<ynd.components.size();i++)
 				comps.push_back(&ynd.components[i]);
@@ -445,7 +445,7 @@ void CClient::process(int what)
 		{
 			BattleStart bs;
 			*serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
-			_log5 << "Starting battle!" <<std::endl;
+			tlog5 << "Starting battle!" <<std::endl;
 			gs->apply(&bs);
 
 			if(playerint.find(gs->curB->side1) != playerint.end())
@@ -459,7 +459,7 @@ void CClient::process(int what)
 		{
 			BattleNextRound bnr;
 			*serv >> bnr;
-			_log5 << "Round nr " << bnr.round <<std::endl;
+			tlog5 << "Round nr " << bnr.round <<std::endl;
 			gs->apply(&bnr);
 
 			//tell players about next round
@@ -473,7 +473,7 @@ void CClient::process(int what)
 		{
 			BattleSetActiveStack sas;
 			*serv >> sas;
-			_log5 << "Active stack: " << sas.stack <<std::endl;
+			tlog5 << "Active stack: " << sas.stack <<std::endl;
 			gs->apply(&sas);
 			int owner = gs->curB->getStack(sas.stack)->owner;
 			if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
@@ -493,7 +493,7 @@ void CClient::process(int what)
 		{
 			BattleResult br;
 			*serv >> br;
-			_log5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
+			tlog5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
 
 			if(playerint.find(gs->curB->side1) != playerint.end())
 				playerint[gs->curB->side1]->battleEnd(&br);
@@ -507,7 +507,7 @@ void CClient::process(int what)
 		{
 			BattleStackMoved br;
 			*serv >> br;
-			_log5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
+			tlog5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
 			if(playerint.find(gs->curB->side1) != playerint.end())
 				playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
 			if(playerint.find(gs->curB->side2) != playerint.end())
@@ -519,7 +519,7 @@ void CClient::process(int what)
 		{
 			BattleAttack ba;
 			*serv >> ba;
-			_log5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
+			tlog5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
 			gs->apply(&ba);
 			LOCPLINT->battleAttack(&ba);
 			break;
@@ -543,7 +543,7 @@ void CClient::waitForMoveAndSend(int color)
 		*serv << ui16(3002) << ba;
 		return;
 	}HANDLE_EXCEPTION
-	_log1 << "We should not be here!" << std::endl;
+	tlog1 << "We should not be here!" << std::endl;
 }
 void CClient::run()
 {
@@ -560,10 +560,10 @@ void CClient::run()
 
 void CClient::close()
 {
-	_log3 << "Connection has been requested to be closed.\n";
+	tlog3 << "Connection has been requested to be closed.\n";
 	boost::unique_lock<boost::mutex>(*serv->wmx);
 	*serv << ui16(99);
-	_log3 << "Sended closing signal to the server\n";
+	tlog3 << "Sended closing signal to the server\n";
 	serv->close();
-	_log3 << "Our socket has been closed.\n";
+	tlog3 << "Our socket has been closed.\n";
 }

+ 1 - 1
client/Graphics.cpp

@@ -396,7 +396,7 @@ void Graphics::loadHeroFlags()
 	grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
 	grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
 	grupa.join_all();
-	_log0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
+	tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
 }
 SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
 {

+ 0 - 4
client/VCMI_client.vcproj

@@ -564,10 +564,6 @@
 			RelativePath="..\ChangeLog"
 			>
 		</File>
-		<File
-			RelativePath=".\ttt.txt"
-			>
-		</File>
 	</Files>
 	<Globals>
 	</Globals>

+ 12 - 12
global.h

@@ -190,8 +190,8 @@ namespace vstd
 using vstd::operator-=;
 
 #include "CConsoleHandler.h"
-extern std::ostream *logfile;
-extern CConsoleHandler *console;
+extern DLL_EXPORT std::ostream *logfile;
+extern DLL_EXPORT CConsoleHandler *console;
 template <int lvl> class CLogger
 {
 public:
@@ -218,32 +218,32 @@ public:
 	}
 };
 
-extern CLogger<0> _log0; //green - standard progress info
-extern CLogger<1> _log1; //red - big errors
-extern CLogger<2> _log2; //magenta - major warnings
-extern CLogger<3> _log3; //yellow - minor warnings
-extern CLogger<4> _log4; //white - detailed log info
-extern CLogger<5> _log5; //gray - minor log info
+extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
+extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
+extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
+extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
+extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
+extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
 
 #define HANDLE_EXCEPTION  \
 	catch (const std::exception& e) {	\
-	_log1 << e.what() << std::endl;	\
+	tlog1 << e.what() << std::endl;	\
 	}									\
 	catch (const std::exception * e)	\
 	{									\
-		_log1 << e->what()<< std::endl;	\
+		tlog1 << e->what()<< std::endl;	\
 		delete e;						\
 	}
 
 #define HANDLE_EXCEPTIONC(COMMAND)  \
 	catch (const std::exception& e) {	\
 	COMMAND;							\
-	_log1 << e.what() << std::endl;	\
+	tlog1 << e.what() << std::endl;	\
 	}									\
 	catch (const std::exception * e)	\
 	{									\
 		COMMAND;						\
-		_log1 << e->what()<< std::endl;	\
+		tlog1 << e->what()<< std::endl;	\
 		delete e;						\
 	}
 

+ 7 - 7
hch/CLodHandler.cpp

@@ -31,7 +31,7 @@ unsigned char * CLodHandler::giveFile(std::string defName, int * length)
 	Entry * ourEntry = entries.znajdz(Entry(defName));
 	if(!ourEntry) //nothing's been found
 	{
-		_log1<<"Cannot find file: "<<defName;
+		tlog1<<"Cannot find file: "<<defName;
 		return NULL;
 	}
 	if(length) *length = ourEntry->realSize;
@@ -47,7 +47,7 @@ unsigned char * CLodHandler::giveFile(std::string defName, int * length)
 		FILE * f = fopen(name,"rb");
 		int result = fread(outp,1,ourEntry->realSize,f);
 		mutex->unlock();
-		if(result<0) {_log1<<"Error in file reading: "<<name<<std::endl;delete[] outp; return NULL;}
+		if(result<0) {tlog1<<"Error in file reading: "<<name<<std::endl;delete[] outp; return NULL;}
 		else
 			return outp;
 	}
@@ -228,7 +228,7 @@ void CLodHandler::extract(std::string FName)
 			out.open(bufff.c_str(), std::ios::binary);
 			if(!out.is_open())
 			{
-				_log1<<"Unable to create "<<bufff;
+				tlog1<<"Unable to create "<<bufff;
 			}
 			else
 			{
@@ -251,7 +251,7 @@ void CLodHandler::extract(std::string FName)
 			destin.close();
 			if(decRes!=0)
 			{
-				_log1<<"LOD Extraction error"<<"  "<<decRes<<" while extracting to "<<bufff<<std::endl;
+				tlog1<<"LOD Extraction error"<<"  "<<decRes<<" while extracting to "<<bufff<<std::endl;
 			}
 		}
 		delete[] outp;
@@ -279,7 +279,7 @@ void CLodHandler::extractFile(std::string FName, std::string name)
 			out.open(bufff.c_str(), std::ios::binary);
 			if(!out.is_open())
 			{
-				_log1<<"Unable to create "<<bufff;
+				tlog1<<"Unable to create "<<bufff;
 			}
 			else
 			{
@@ -302,7 +302,7 @@ void CLodHandler::extractFile(std::string FName, std::string name)
 			destin.close();
 			if(decRes!=0)
 			{
-				_log1<<"LOD Extraction error"<<"  "<<decRes<<" while extracting to "<<bufff<<std::endl;
+				tlog1<<"LOD Extraction error"<<"  "<<decRes<<" while extracting to "<<bufff<<std::endl;
 			}
 		}
 		delete[] outp;
@@ -391,7 +391,7 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
 		}
 	}
 	else
-		_log1<<"Warning: No "+dirName+"/ folder!"<<std::endl;
+		tlog1<<"Warning: No "+dirName+"/ folder!"<<std::endl;
 }
 std::string CLodHandler::getTextFile(std::string name)
 {

+ 0 - 1
hch/CObjectHandler.cpp

@@ -397,7 +397,6 @@ CGObjectInstance::~CGObjectInstance()
 }
 CGHeroInstance::CGHeroInstance()
 {
-	looseFormation = true;
 	tacticFormationEnabled = inTownGarrison = false;
 	portrait = level = exp = -1;
 	isStanding = true;

+ 1 - 1
hch/CObjectHandler.h

@@ -82,7 +82,7 @@ public:
 	mutable int moveDir; //format:	123
 					//		8 4
 					//		765
-	mutable ui8 isStanding, tacticFormationEnabled, looseFormation;
+	mutable ui8 isStanding, tacticFormationEnabled;
 	CHero * type;
 	ui32 exp; //experience point
 	int level; //current level of hero

+ 8 - 8
lib/Connection.cpp

@@ -46,27 +46,27 @@ CConnection::CConnection(std::string host, std::string port, std::string Name, s
     tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host,port),error);
 	if(error)
 	{
-		_log1 << "Problem with resolving: " << std::endl << error <<std::endl;
+		tlog1 << "Problem with resolving: " << std::endl << error <<std::endl;
 		goto connerror1;
 	}
 	pom = endpoint_iterator;
 	if(pom != end)
-		_log0<<"Found endpoints:" << std::endl;
+		tlog0<<"Found endpoints:" << std::endl;
 	else
 	{
-		_log1 << "Critical problem: No endpoints found!" << std::endl;
+		tlog1 << "Critical problem: No endpoints found!" << std::endl;
 		goto connerror1;
 	}
 	i=0;
 	while(pom != end)
 	{
-		_log0 << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom << std::endl;
+		tlog0 << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom << std::endl;
 		pom++;
 	}
 	i=0;
 	while(endpoint_iterator != end)
 	{
-		_log0 << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << "  (" << i++ << ")" << std::endl;
+		tlog0 << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << "  (" << i++ << ")" << std::endl;
 		socket->connect(*endpoint_iterator, error);
 		if(!error)
 		{
@@ -75,18 +75,18 @@ CConnection::CConnection(std::string host, std::string port, std::string Name, s
 		}
 		else
 		{
-			_log1 << "Problem with connecting: " << std::endl <<  error << std::endl;
+			tlog1 << "Problem with connecting: " << std::endl <<  error << std::endl;
 		}
 		endpoint_iterator++;
 	}
 
 	//we shouldn't be here - error handling
 connerror1:
-	_log1 << "Something went wrong... checking for error info" << std::endl;
+	tlog1 << "Something went wrong... checking for error info" << std::endl;
 	if(error)
 		std::cout << error <<std::endl;
 	else
-		_log1 << "No error info. " << std::endl;
+		tlog1 << "No error info. " << std::endl;
 	delete io_service;
 	//delete socket;	
 	throw std::string("Can't establish connection :(");

+ 16 - 16
lib/VCMI_Lib.cpp

@@ -12,14 +12,14 @@
 class CLodHandler;
 LibClasses * VLC = NULL;
 CLodHandler * bitmaph=NULL;
-CLogger<0> _log0;
-CLogger<1> _log1;
-CLogger<2> _log2;
-CLogger<3> _log3;
-CLogger<4> _log4;
-CLogger<5> _log5;
-CConsoleHandler *console = NULL;
-std::ostream *logfile = NULL;
+DLL_EXPORT CLogger<0> tlog0;
+DLL_EXPORT CLogger<1> tlog1;
+DLL_EXPORT CLogger<2> tlog2;
+DLL_EXPORT CLogger<3> tlog3;
+DLL_EXPORT CLogger<4> tlog4;
+DLL_EXPORT CLogger<5> tlog5;
+DLL_EXPORT CConsoleHandler *console = NULL;
+DLL_EXPORT std::ostream *logfile = NULL;
 DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile)
 {
 	console = Console;
@@ -32,39 +32,39 @@ DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *
 	heroh->loadHeroes();
 	heroh->loadPortraits();
 	VLC->heroh = heroh;
-	_log0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
+	tlog0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
 
 	CArtHandler * arth = new CArtHandler;
 	arth->loadArtifacts();
 	VLC->arth = arth;
-	_log0<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
 
 	CCreatureHandler * creh = new CCreatureHandler();
 	creh->loadCreatures();
 	VLC->creh = creh;
-	_log0<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
 
 	VLC->townh = new CTownHandler;
 	VLC->townh->loadNames();
-	_log0<<"\tTown handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tTown handler: "<<pomtime.getDif()<<std::endl;
 
 	CObjectHandler * objh = new CObjectHandler;
 	objh->loadObjects();
 	VLC->objh = objh;
-	_log0<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
 
 	VLC->dobjinfo = new CDefObjInfoHandler;
 	VLC->dobjinfo->load();
-	_log0<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
 
 	VLC->buildh = new CBuildingHandler;
 	VLC->buildh->loadBuildings();
-	_log0<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
 
 	CSpellHandler * spellh = new CSpellHandler;
 	spellh->loadSpells();
 	VLC->spellh = spellh;		
-	_log0<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
+	tlog0<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
 }
 
 DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode)

+ 12 - 12
map.cpp

@@ -448,25 +448,25 @@ void Mapa::initFromBytes(unsigned char * bufor)
 	th.getDif();
 	int i=0;
 	readHeader(bufor, i);
-	_log0<<"\tReading header: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
 
 	readRumors(bufor, i);
-	_log0<<"\tReading rumors: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
 
 	readPredefinedHeroes(bufor, i);
-	_log0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
 
 	readTerrain(bufor, i);
-	_log0<<"\tReading terrain: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
 
 	readDefInfo(bufor, i);
-	_log0<<"\tReading defs info: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
 
 	readObjects(bufor, i);
-	_log0<<"\tReading objects: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
 	
 	readEvents(bufor, i);
-	_log0<<"\tReading events: "<<th.getDif()<<std::endl;
+	tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
 
 	//map readed, bufor no longer needed
 	delete[] bufor; bufor=NULL;
@@ -478,7 +478,7 @@ void Mapa::initFromBytes(unsigned char * bufor)
 			continue;
 		addBlockVisTiles(objects[f]);
 	}
-	_log0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
+	tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
 }	
 void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
 {
@@ -534,7 +534,7 @@ void Mapa::addBlockVisTiles(CGObjectInstance * obj)
 }
 Mapa::Mapa(std::string filename)
 {
-	_log0<<"Opening map file: "<<filename<<"\t "<<std::flush;
+	tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
 	gzFile map = gzopen(filename.c_str(),"rb");
 	std::vector<unsigned char> mapstr; int pom;
 	while((pom=gzgetc(map))>=0)
@@ -547,11 +547,11 @@ Mapa::Mapa(std::string filename)
 	{
 		initTable[ss] = mapstr[ss];
 	}
-	_log0<<"done."<<std::endl;
+	tlog0<<"done."<<std::endl;
 	boost::crc_32_type  result;
 	result.process_bytes(initTable,mapstr.size());
 	checksum = result.checksum();
-	_log0 << "\tOur map checksum: "<<result.checksum() << std::endl;
+	tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
 	initFromBytes(initTable);
 }
 
@@ -1725,7 +1725,7 @@ void Mapa::readDefInfo( unsigned char * bufor, int &i)
 			vinya->visitMap[zi] = reverse(bytes[6+zi]);
 		}
 		i+=16;
-		if(vinya->id!=34)
+		if(vinya->id!=34 && vinya->id!=70)
 			vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
 		else
 			vinya->visitDir = 0xff;

+ 9 - 9
mapHandler.cpp

@@ -469,7 +469,7 @@ void processDef (CGDefInfo* def)
 		pom->height = pom->handler->ourImages[0].bitmap->h/32;
 	}
 	else if(def->id != 34 && def->id != 98)
-		_log3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
+		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
 	if(!def->handler->alphaTransformed)
 	{
 		for(int yy=0; yy<def->handler->ourImages.size(); ++yy)
@@ -484,7 +484,7 @@ void CMapHandler::init()
 	timeHandler th;
 	th.getDif();
 	loadDefs();	//loading castles' defs
-	_log0<<"Reading terrain defs: "<<th.getDif()<<std::endl;
+	tlog0<<"Reading terrain defs: "<<th.getDif()<<std::endl;
 
 	std::ifstream ifs("config/townsDefs.txt");
 	int ccc;
@@ -501,10 +501,10 @@ void CMapHandler::init()
 			n = CGI->state->capitols[i%ccc];
 		ifs >> n->name;
 		if(!n)
-			_log1 << "*HUGE* Warning - missing town def for " << i << std::endl;
+			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
 		map->defs.insert(n);
 	} 
-	_log0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
+	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
 
 	for(int i=0;i<map->heroes.size();i++)
 	{
@@ -518,7 +518,7 @@ void CMapHandler::init()
 
 	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 	std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
-	_log0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
+	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 
 	for(int i=0;i<PLAYER_LIMIT;i++)
 	{
@@ -527,20 +527,20 @@ void CMapHandler::init()
 			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 		}
 	}
-	_log0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
+	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 
 
 
 	for(int h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info	{
 		CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
-	_log0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
+	tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
 
 	prepareFOWDefs();
 	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 	borderAndTerrainBitmapInit();
-	_log0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
+	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 	initObjectRects();
-	_log0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
+	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 }
 
 SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)

+ 5 - 5
server/CGameHandler.cpp

@@ -341,7 +341,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
 			{
 			case 99: //end!
 				{
-					_log0 << "We have been requested to close.\n";
+					tlog0 << "We have been requested to close.\n";
 					exit(0);
 				}
 			case 100: //my interface ended its turn
@@ -856,7 +856,7 @@ upgend:
 					si32 hid;
 					ui8 formation;
 					c >> hid >> formation;
-					gs->getHero(hid)->army.formation = !formation;
+					gs->getHero(hid)->army.formation = formation;
 					break;
 				}
 			case 2001:
@@ -967,12 +967,12 @@ upgend:
 	}
 	catch (const std::exception& e)
 	{
-		_log1 << e.what() << std::endl;
+		tlog1 << e.what() << std::endl;
 		end2 = true;
 	}
 	catch (const std::exception * e)
 	{
-		_log1 << e->what()<< std::endl;	
+		tlog1 << e->what()<< std::endl;	
 		end2 = true;
 		delete e;
 	}
@@ -1273,7 +1273,7 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
 	positions.open("config" PATHSEPARATOR "battleStartpos.txt", std::ios_base::in|std::ios_base::binary);
 	if(!positions.is_open())
 	{
-		_log0<<"Unable to open battleStartpos.txt!"<<std::endl;
+		tlog0<<"Unable to open battleStartpos.txt!"<<std::endl;
 	}
 	std::string dump;
 	positions>>dump; positions>>dump;

+ 0 - 8
server/CVCMIServer.cpp

@@ -22,14 +22,6 @@ using namespace boost;
 using namespace boost::asio;
 using namespace boost::asio::ip;
 namespace intpr = boost::interprocess;
-extern CLogger<0> _log0;
-extern CLogger<1> _log1;
-extern CLogger<2> _log2;
-extern CLogger<3> _log3;
-extern CLogger<4> _log4;
-extern CLogger<5> _log5;
-extern CConsoleHandler *console;// = NULL;
-extern std::ostream *logfile;// = NULL;
 bool end2 = false;
 int port = 3030;