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@@ -61,7 +61,7 @@ void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
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if(!si || !gs)
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return;
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- if(si->turnTimerInfo.isEnabled() && !gs->curB)
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+ if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
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{
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if(state.turnTimer.turnTimer > 0)
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{
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@@ -128,7 +128,7 @@ void TurnTimerHandler::onBattleLoop(PlayerState & state, int waitTime)
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if(!si || !gs || !gs->curB)
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return;
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- if(si->turnTimerInfo.isBattleEnabled())
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+ if(state.human && si->turnTimerInfo.isBattleEnabled())
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{
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if(state.turnTimer.creatureTimer > 0)
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{
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