Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 649ebfad2f TerrainTile::topVisitableObj: avoid costly vector copying %!s(int64=10) %!d(string=hai) anos
  DjWarmonger bfd4ff8954 Refactoring %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 3e8c395156 - More fixes for wander targets %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f145c82031 TerrainTile: implement exclusion for topVisitable functions %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  karol57 dd33fd51a8 int3 dist2d microoptimization %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 8d178fbcf5 Minor fixes: %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 6f8974bab3 Fix for #1673 — objects vector may contain nullptr (for objects that have been removed). %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2b9e074d54 - implements level limit (Mantis #1620) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large %!s(int64=11) %!d(string=hai) anos
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  beegee1 56534bc3fb - Bug fix to previous commit %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  beegee1 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander %!s(int64=12) %!d(string=hai) anos