Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cfbdd2967 Partially split CommonConstructors.cpp into few separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin af25ad0866 vcmi: split creatures and faction members %!s(int64=2) %!d(string=hai) anos
  nordsoft eb577a03b5 Deprecating enum constants %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ab84cb9931 NKAI: fix defense tasks priority evaluation %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 88fb532d90 NKAI: more fixes to defense and pandora %!s(int64=2) %!d(string=hai) anos
  Konstantin 95503d0623 vcmi: unify movement %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 87638aafc0 NKAI: improve build behavior %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 148c3436df NKAI: improve army gathering %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov c9c79887a7 remove unused variables %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov aae1d4fed5 fix variable type in for-in loops %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 40585a66c0 Style, commend - requested %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 1649cf2bb9 misc comments %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 6ae3b77d80 AI will not wait to conwuer fort if possible %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f0bb97b0d2 AI will actually attack all heroes when possible - and win the game eventually :) %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński b52faad4c7 + Stack speed is valuable %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński a83753a7d2 AI will now pick Prisons if possible %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński cbf2a1b7cc AI will consider Pandora Box as a valuable object - good for every occasion! %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński faa6ca401e Fixed duplicated value %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f4de5453c6 + AI will consider free slot (or lack of it) for creature reward from a bank %!s(int64=3) %!d(string=hai) anos