Commit History

Author SHA1 Message Date
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  Vadim Markovtsev 3926920103 Rename radious -> radius 9 years ago
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 years ago
  Ivan Savenko 2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code 10 years ago
  Ivan Savenko 7189a12df2 removed few more includes from headers 10 years ago
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 years ago
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 10 years ago
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default 10 years ago
  DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. 10 years ago
  Vadim Markovtsev d24fd10e21 Fix std::abs warning 10 years ago
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. 10 years ago
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 10 years ago
  DjWarmonger b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 11 years ago
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 1157111fcf More bugfixing: 11 years ago
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 years ago
  Ivan Savenko ab475195ac Banks now use new scheme as well 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  DjWarmonger 6658e173f1 - Possible fix for #1769 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 years ago
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
  DjWarmonger d049abe644 Fixed typo #1732. 11 years ago
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago