Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine hai 10 meses
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects hai 9 meses
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode hai 10 meses
  Ivan Savenko c559b20791 Add more tracking for crash on Android hai 10 meses
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately hai 10 meses
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split hai 1 ano
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: hai 1 ano
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases hai 1 ano
  Ivan Savenko 230add02e4 Remove no longer used code hai 1 ano
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko da3a05bc8b Fix special colors in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ab8b407294 Style cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=3) %!d(string=hai) anos