|  nordsoft | 1b6f4a5cf3
							
							Rebase on develop | 3 years ago | 
				
					
						|  Nordsoft91 | ad01c7ffce
							
							Vlc obstacles [part 1] (#888) | 3 years ago | 
				
					
						|  Nordsoft91 | 99a9680f62
							
							Final preparations for merge into develop (#780) | 3 years ago | 
				
					
						|  Andrii Danylchenko | 4b4cc3cf4b
							
							battlefields in VLC and custom bonuses for terrain patches | 3 years ago | 
				
					
						|  Nordsoft91 | aaa07e4d2e
							
							New terrain support - part 1 (#755) | 3 years ago | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 years ago | 
				
					
						|  AlexVinS | 0b70baa95e
							
							Spells configuration version 2 (effect-based) | 8 years ago | 
				
					
						|  Henning Koehler | 3764ec8be1
							
							more code format issues | 8 years ago | 
				
					
						|  Henning Koehler | fbab52eb18
							
							added basic handler for loading secondary skill bonuses | 8 years ago | 
				
					
						|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 years ago | 
				
					
						|  Arseniy Shestakov | 18161d3688
							
							Client: implement spectator mode via command-line options | 8 years ago | 
				
					
						|  DjWarmonger | db13d7a708
							
							Version 0.99 updates. | 9 years ago | 
				
					
						|  AlexVinS | 1ccb0d98be
							
							Disabled git version of C::B projects | 9 years ago | 
				
					
						|  AlexVinS | cd5c0b3297
							
							Style tweaks. | 9 years ago | 
				
					
						|  Arseniy Shestakov | fdca75b4b0
							
							PlayerColor: add getStr and getStrCap functions with optional L10n | 9 years ago | 
				
					
						|  AlexVinS | 16e0d18880
							
							Added  special slots for war machines and arrow towers | 9 years ago | 
				
					
						|  AlexVinS | ba017c443d
							
							Start from diff of pull request #124 from vcmi/issue/1372 | 10 years ago | 
				
					
						|  ArseniyShestakov | e1a360408d
							
							GameConstants: move operators into header and always inline them | 10 years ago | 
				
					
						|  ArseniyShestakov | 9fe442537b
							
							Pass on EPathfindingLayer and small fixes for code around it | 10 years ago | 
				
					
						|  ArseniyShestakov | 4b64bec711
							
							EPathfindingLayer: copy other code from ETerrainType for debugging | 10 years ago | 
				
					
						|  beegee1 | dafaf86eef
							
							Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  AlexVinS | d94f15bdf4
							
							Added configurable animation for SPELL_LIKE_ATTACK | 11 years ago | 
				
					
						|  AlexVinS | 66b022f93e
							
							initializer lists part1 | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Ivan Savenko | 7f276185bd
							
							Moving files: | 11 years ago | 
				
					
						|  alexvins | 4203d69525
							
							Part 2 of new spell configuration | 11 years ago | 
				
					
						|  Ivan Savenko | 2c4c964a45
							
							Large rewrite of adventure map objects: | 11 years ago | 
				
					
						|  Ivan Savenko | 3560bbb7f3
							
							two patches/pull requests from janisozaur | 12 years ago | 
				
					
						|  beegee1 | e01ef8e36a
							
							- Fixed mantis #1576 (doesn't hang game) | 12 years ago |