Ivan Savenko
							
						 | 
						
							
							
								06437cbde6
							
							Renamed gesture-related methods, remove unused code
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								563d7dd41f
							
							Renamed RCLICK -> SHOW_POPUP
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85a11c090e
							
							Enter popup await mode only if there is an active popup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d4aa778547
							
							Replaced clickRight event with showPopupWindow/closePopupWindow
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e2ef136003
							
							Renamed "Int" -> "Window" in WindowHandler API
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7838190ef4
							
							Moved window stack management from GuiHandler to new class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c5a48a01ce
							
							Remove no longer used code
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								243773b6ef
							
							Renamed some adventure map files & classes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dea10e6091
							
							Use more descriptive names for hotkeys
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a654cc2391
							
							Removed vstd::advance. Added vstd::next to handle similar cases.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								832e56e005
							
							Implementation of (very basic) shortcuts system
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6a46138617
							
							Moved current selection to local state class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4ec32e4dcd
							
							Renamed CAdvMapInt to its proper full name
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f1902ab247
							
							Initial refactoring to encapsulate adventure map
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								45e2875342
							
							Completely removed old TerrainRect class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								91b17bed79
							
							Partial encapsulation of AdvMapInt
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								cc0c3e5bc9
							
							All adventure map components now use shared_ptr
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ab8b407294
							
							Style cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7c58a46279
							
							Removed some instances of access to `screen` surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5cc23cc286
							
							Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9c3030603d
							
							Removed most SDL includes from headers, removed SDL int's
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								50a0fc4fb2
							
							Removed pointer to current SDL_Event from GuiHandler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9be38780cd
							
							Removed remaining parts of Geomeotries.h/cpp
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee7a573cb8
							
							Refactoring of SDL API usage:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0e8ee929df
							
							Renamed CCursorHandler -> CursorHandler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c855823528
							
							Renamed files in client/battle to match new names of classes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0cae259f53
							
							Most of rendering in BattleInt is done via canvas
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								abb553d975
							
							Next step of code refactoring:
						 | 
						2 years ago |