Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 4bcc43d3d0 Fix Mantis #2234 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 02a45007e7 VCAI::showGarrisonDialog: don't try to pick army from locked garrison %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 84137dcaa5 Add DLL_LINKAGE to getStr and fix player id logging in VCAI %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 30042cac3d VCAI::performTypicalActions: always check that hero is still available %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ca0fe8fdc4 VCAI: do not attempt artefact and army exchange with ally hero %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 7ec9601acd VCAI: safety checks to avoid crashes with boat objects %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 6dcb9a6068 VCAI: don't remove flagged objects from visitableObjs %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 8e94b1c4d2 VCAI::objectRemoved: handle hero boat removal. Fix issue 2350 %!s(int64=9) %!d(string=hai) anos
  Alexander Shishkin 5e5ce0bb09 Merge pull request #203 from vcmi/logFormat %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 91c298bdaa VCAI::tileHidden: added clearPathsInfo %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c931fa5081 SectorMap::exploreNewSector: only store visible visitable objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS f06e9c8538 VCAI convert logging %!s(int64=9) %!d(string=hai) anos
  AlexVinS 22884d9150 AI logging convert 1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 7bdcd209e6 VCAI::wander: only use nearby objects from SectorMap when possible %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov aabf4808da SectorMap: remember all visitable objects in sector for wandering %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov b83dea2008 VCAI::wander: map object selection refactoring %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 8533ee3256 VCAI::validateVisitableObjs: drop unused code that %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 6433d7dd40 VCAI::getFlaggedObjects: don't use thread specific ptr within VCAI %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 25fd4d85e2 VCAI::getFlaggedObjects: use visitableObjs for better performance %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 5778082842 VCAI: dont visit border guard if tent not visited. Fix issue 1590 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2bfc8ec8cb Fix AI hero infinite move on the same tile %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere %!s(int64=9) %!d(string=hai) anos
  DjWarmonger a1f5a0a85c Removed unused code, which is not needed with new Pathfinder. %!s(int64=9) %!d(string=hai) anos