Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b3a39f4920 Misc improvements & tests. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aee748d8d6 - Added monoliths between remote zones %!s(int64=11) %!d(string=hai) anos
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8ab2a8df86 Zone borders. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. %!s(int64=11) %!d(string=hai) anos
  beegee1 72b2e1b8fe - fixed bug when generating random map and adding player info data %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 27dcf70b1a Randomized center positions of zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 35d6215b7b jfhs patch integration is now complete: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 342aec0700 More rollback. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 67793a2db4 Some more. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 88f962d6d5 Taken jfhs code as it is. %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  beegee1 d6dfd8bfbc - Fixed a bug when starting a random map with a town added by a mod %!s(int64=12) %!d(string=hai) anos
  beegee1 fd9995ff82 - Missing thing to previous commit... %!s(int64=12) %!d(string=hai) anos
  beegee1 a13d72b636 - Fixed GCC warning %!s(int64=12) %!d(string=hai) anos
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos