Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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13 jaren geleden |
Ivan Savenko
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e3231db1c9
- primaryResource and warMachine now use string ID
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13 jaren geleden |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 jaren geleden |
Ivan Savenko
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07f9cb16c5
- spellbook fix (#1110)
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13 jaren geleden |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 jaren geleden |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 jaren geleden |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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13 jaren geleden |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 jaren geleden |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 jaren geleden |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 jaren geleden |
Ivan Savenko
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46f48f0676
- bugfixing:
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13 jaren geleden |
Michał W. Urbańczyk
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414a896dbd
Fixed #890.
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13 jaren geleden |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 jaren geleden |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 jaren geleden |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 jaren geleden |
Ivan Savenko
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064466998a
- made main menu configurable (mainmenu.json)
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14 jaren geleden |
DjWarmonger
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2047862eb1
Compile fix for Kingdom Overview
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14 jaren geleden |
Ivan Savenko
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35a528e062
- Rewrote Kingdom Overview window - all should be stable now
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14 jaren geleden |
DjWarmonger
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7dce558e28
More fixes. Estates skill is now handled as a Bonus.
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14 jaren geleden |
DjWarmonger
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bdce46ab60
Minor refactorings, fixes & improvements.
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14 jaren geleden |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 jaren geleden |
DjWarmonger
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3241e7c8f8
Applied patch for #721 from Plush.
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14 jaren geleden |
DjWarmonger
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b9f301b600
Better implementation of creature window, minor fixes.
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14 jaren geleden |
Ivan Savenko
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 jaren geleden |
DjWarmonger
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125f39275d
Compile fix for previous commit.
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14 jaren geleden |
Michał W. Urbańczyk
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898ad292ea
A few fixes for artifacts.
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15 jaren geleden |
Michał W. Urbańczyk
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f52d4f7cd6
Merged changes from trunk.
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15 jaren geleden |
Ivan Savenko
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b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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15 jaren geleden |
Michał W. Urbańczyk
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c9189119b9
Little more work on artifacts.
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15 jaren geleden |
mateuszb
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4929cf9782
* enum for secondary skills
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15 jaren geleden |