Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko e36bc50504 - support for new heroes and hero classes há 13 anos atrás
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID há 13 anos atrás
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names há 13 anos atrás
  Ivan Savenko 07f9cb16c5 - spellbook fix (#1110) há 13 anos atrás
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) há 13 anos atrás
  mateuszb 6a81c8b1af * campaign against magic numbers há 13 anos atrás
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes há 13 anos atrás
  Ivan Savenko 0ca9f64573 Next part of town configuration: há 13 anos atrás
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based há 13 anos atrás
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. há 13 anos atrás
  Ivan Savenko 46f48f0676 - bugfixing: há 13 anos atrás
  Michał W. Urbańczyk 414a896dbd Fixed #890. há 13 anos atrás
  beegee1 156aa6e4d9 * Updated class - file - handling há 14 anos atrás
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex há 14 anos atrás
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface há 14 anos atrás
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) há 14 anos atrás
  DjWarmonger 2047862eb1 Compile fix for Kingdom Overview há 14 anos atrás
  Ivan Savenko 35a528e062 - Rewrote Kingdom Overview window - all should be stable now há 14 anos atrás
  DjWarmonger 7dce558e28 More fixes. Estates skill is now handled as a Bonus. há 14 anos atrás
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. há 14 anos atrás
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. há 14 anos atrás
  DjWarmonger 3241e7c8f8 Applied patch for #721 from Plush. há 14 anos atrás
  DjWarmonger b9f301b600 Better implementation of creature window, minor fixes. há 14 anos atrás
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage há 14 anos atrás
  DjWarmonger 125f39275d Compile fix for previous commit. há 14 anos atrás
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. há 15 anos atrás
  Michał W. Urbańczyk f52d4f7cd6 Merged changes from trunk. há 15 anos atrás
  Ivan Savenko b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629 há 15 anos atrás
  Michał W. Urbańczyk c9189119b9 Little more work on artifacts. há 15 anos atrás
  mateuszb 4929cf9782 * enum for secondary skills há 15 anos atrás