DjWarmonger
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287761a93d
Fixed #229 & #332
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14 jaren geleden |
Ivan Savenko
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c63df4f07a
- compile fixes for linux player
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14 jaren geleden |
beegee1
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f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
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14 jaren geleden |
Ivan Savenko
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0893ed816f
- fix for #775
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14 jaren geleden |
DjWarmonger
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16e7241fbd
Support for WoG's Defense bonus.
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14 jaren geleden |
beegee1
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62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
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14 jaren geleden |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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14 jaren geleden |
DjWarmonger
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a7577ccb6b
More details for Rebirth ability.
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14 jaren geleden |
DjWarmonger
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036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
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14 jaren geleden |
DjWarmonger
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f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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14 jaren geleden |
DjWarmonger
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c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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14 jaren geleden |
beegee1
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cef16ccc74
* Fixed battle positions bugs: #174, #172, #400
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14 jaren geleden |
beegee1
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2efcdae80f
* Fixed #750
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14 jaren geleden |
beegee1
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5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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14 jaren geleden |
DjWarmonger
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361e58eddb
Applied patch from #749
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14 jaren geleden |
Frank Zago
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eecb470e74
Fixed all warnings "take address of temporary".
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14 jaren geleden |
Michał W. Urbańczyk
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0dbd7ee3c8
Fixed #739 and #742.
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14 jaren geleden |
beegee1
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2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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14 jaren geleden |
Michał W. Urbańczyk
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2d61fab7e9
* Probably fixed #655.
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14 jaren geleden |
Ivan Savenko
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19f0836211
Fixed #712 and #713
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14 jaren geleden |
Frank Zago
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abc0d3537e
Some compile fixes.
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14 jaren geleden |
beegee1
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7962a9bc47
* Fixed #30
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14 jaren geleden |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 jaren geleden |
Michał W. Urbańczyk
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072bb5884b
Fixed #728.
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14 jaren geleden |
DjWarmonger
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 jaren geleden |
beegee1
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431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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14 jaren geleden |
beegee1
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ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
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14 jaren geleden |
beegee1
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17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
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14 jaren geleden |
beegee1
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7ad6ca7482
* Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges
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14 jaren geleden |
DjWarmonger
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d4c2e55a00
Fixed #421 & #480. Some work on animations & sounds. Minor changes.
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14 jaren geleden |