Commit History

Auteur SHA1 Bericht Datum
  DjWarmonger 287761a93d Fixed #229 & #332 14 jaren geleden
  Ivan Savenko c63df4f07a - compile fixes for linux player 14 jaren geleden
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 jaren geleden
  Ivan Savenko 0893ed816f - fix for #775 14 jaren geleden
  DjWarmonger 16e7241fbd Support for WoG's Defense bonus. 14 jaren geleden
  beegee1 62c43451ef * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 14 jaren geleden
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 jaren geleden
  DjWarmonger a7577ccb6b More details for Rebirth ability. 14 jaren geleden
  DjWarmonger 036ad1233f fixes for Phoenix. Its animation will now be restored to Alive. 14 jaren geleden
  DjWarmonger f33fbdc43b Support for Thunderbolt (Thunderbirds). 14 jaren geleden
  DjWarmonger c53c226820 Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt. 14 jaren geleden
  beegee1 cef16ccc74 * Fixed battle positions bugs: #174, #172, #400 14 jaren geleden
  beegee1 2efcdae80f * Fixed #750 14 jaren geleden
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 14 jaren geleden
  DjWarmonger 361e58eddb Applied patch from #749 14 jaren geleden
  Frank Zago eecb470e74 Fixed all warnings "take address of temporary". 14 jaren geleden
  Michał W. Urbańczyk 0dbd7ee3c8 Fixed #739 and #742. 14 jaren geleden
  beegee1 2d3caec79b * Implemented parabolic trajectory of the trebuchet 14 jaren geleden
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. 14 jaren geleden
  Ivan Savenko 19f0836211 Fixed #712 and #713 14 jaren geleden
  Frank Zago abc0d3537e Some compile fixes. 14 jaren geleden
  beegee1 7962a9bc47 * Fixed #30 14 jaren geleden
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 14 jaren geleden
  Michał W. Urbańczyk 072bb5884b Fixed #728. 14 jaren geleden
  DjWarmonger 3a6b5cbfbb Various fixes related to spell effects and Creature Window. 14 jaren geleden
  beegee1 431064cbf9 * Fixed #532 -> Catapult shoots now after keep/upper/lower tower 14 jaren geleden
  beegee1 ef66982bbd * Fixed #173 -> Heroes are now placed at the correct position during battles 14 jaren geleden
  beegee1 17290d4f0d * Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret. 14 jaren geleden
  beegee1 7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 14 jaren geleden
  DjWarmonger d4c2e55a00 Fixed #421 & #480. Some work on animations & sounds. Minor changes. 14 jaren geleden