提交历史

作者 SHA1 备注 提交日期
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 月之前
  MichalZr6 8f63a82d60 Minor changes with BattleHex and BattleHexArray 10 月之前
  Ivan Savenko 5cff9af236 Reduce BattleAI logging 10 月之前
  Ivan Savenko 40bff74195 Use small vector for unit list 10 月之前
  MichalZr6 dbe82b94f6 Changes following review: 10 月之前
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 月之前
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 月之前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年之前
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud 1 年之前
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack 1 年之前
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero 1 年之前
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 年之前
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 年之前
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 年之前
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 1 年之前
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 年之前
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 1 年之前
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation 1 年之前
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 1 年之前
  Ivan Savenko 7359b66f99 Do not use floating point equality checks 1 年之前
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 年之前
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2 年之前
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 年之前
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze 2 年之前
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 年之前
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 年之前
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret 2 年之前