Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov e9bfbb70c1 Ambient sounds: implement chebyshev distance for getTilesInRange %!s(int64=9) %!d(string=hai) anos
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8bcb14d34 CCallbackBase: add CRandomGenerator to all callbacks %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov bdc369ffba Patrol: use manhattan distance for getting tiles in radius %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 3d8f67f864 getFreeTiles: filter ROCK tiles. Fix issue 1870 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  O01eg 334bd28bd4 It compiles with -gdwarf-3 %!s(int64=11) %!d(string=hai) anos
  O01eg c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
  O01eg ad84ae64b0 Clean up. %!s(int64=11) %!d(string=hai) anos
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h %!s(int64=11) %!d(string=hai) anos
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk a6f68d6870 Fixed #1726. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) %!s(int64=11) %!d(string=hai) anos