Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. vor 11 Jahren
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects vor 11 Jahren
  Ivan Savenko b2e8c92383 Cleanup: vor 11 Jahren
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits vor 11 Jahren
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. vor 11 Jahren
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. vor 12 Jahren
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. vor 12 Jahren
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. vor 12 Jahren
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) vor 12 Jahren
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase vor 12 Jahren
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring vor 12 Jahren
  mateuszb 560315bc48 * SlotID refactoring vor 12 Jahren
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain vor 12 Jahren
  mateuszb bda766b697 * refactoring vor 12 Jahren
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs vor 12 Jahren
  mateuszb 9dd60b6dbe * refactoring vor 12 Jahren
  mateuszb f1c78e3260 * creature ID refactoring vor 12 Jahren
  mateuszb af5287c193 * fixed opening custom campaign selection window vor 12 Jahren
  mateuszb 25663ce7af * fixed vector<bool> serialization vor 12 Jahren
  mateuszb 8769f67c5d * JsonReader can convert to enums vor 12 Jahren
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug vor 13 Jahren
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream vor 13 Jahren
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected vor 13 Jahren
  mateuszb 6a81c8b1af * campaign against magic numbers vor 13 Jahren
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h vor 13 Jahren
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. vor 13 Jahren
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. vor 13 Jahren
  Michał W. Urbańczyk 3cf4ebc163 Little more work on #760: vor 13 Jahren
  DjWarmonger 2bddf29cbf Stack artifacts part 2, not working yet. vor 13 Jahren
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface vor 14 Jahren