Cronologia Commit

Autore SHA1 Messaggio Data
  Vadim Markovtsev 3926920103 Rename radious -> radius 9 anni fa
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange 10 anni fa
  ArseniyShestakov d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero 10 anni fa
  ArseniyShestakov 7eebcb9d60 Artifacts: replace few more ints by ArtifactID 10 anni fa
  DjWarmonger 9577ef4bda Minor tweak. 10 anni fa
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 anni fa
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible 10 anni fa
  Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 anni fa
  Ivan Savenko 955552488e - H3M parser will create objects that don't have data in map file via 11 anni fa
  Ivan Savenko ab475195ac Banks now use new scheme as well 11 anni fa
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 anni fa
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 anni fa
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 anni fa
  Ivan Savenko 7f276185bd Moving files: 11 anni fa
  DjWarmonger eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild 11 anni fa
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 anni fa
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anni fa
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid 11 anni fa
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. 11 anni fa
  Ivan Savenko 8d178fbcf5 Minor fixes: 11 anni fa
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 anni fa
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 anni fa
  beegee1 22e119770a Fixed mantis #1645 11 anni fa
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 11 anni fa
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 11 anni fa
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 11 anni fa
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) 12 anni fa
  Ivan Savenko 6427827b33 Fixed extremely slow parsing of maps directory 12 anni fa
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 anni fa