Commit History

Autor SHA1 Mensaxe Data
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. %!s(int64=5) %!d(string=hai) anos
  Dydzio 4a21841ce2 Check other players startinfo for random hero pick (#580) %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 035d279ae8 Refactor CGHeroInstance, make spells private %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration %!s(int64=7) %!d(string=hai) anos
  Aleksei Iupinov 7ed318d156 Stop awarding single scenario bonuses in campaigns %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 7f76648a7c Extend Bonus.addInfo to integer vector (#427) %!s(int64=7) %!d(string=hai) anos
  Henning Koehler d3e4fc6e7a renamed CBonusSystemNode::popBonuses to removeBonusesRecursive %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 8bbe747e8e Cleanup undef for min / max. NOMINMAX is already in Global.h %!s(int64=7) %!d(string=hai) anos
  Ivan Romanov eea50a044c Hide "this statement may fall through" warnings %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0868164147 (int) -> static_cast<int> %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 4bf1c9a9a3 Campaigns: fix crash on CMap::instanceNames serialization %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 86f9df5f68 Made gamestate lock static %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options %!s(int64=8) %!d(string=hai) anos
  AlexVinS c82afe7156 switch CMapService API to ResourceID %!s(int64=8) %!d(string=hai) anos
  Alexander Shishkin 7e1b0d71c5 Added option for saving generated maps on client side (#307) %!s(int64=8) %!d(string=hai) anos