Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 2b18e0b821 Various fixes and refactorings. Restored client project to solution. %!s(int64=14) %!d(string=hai) anos
  mateuszb 96a5bdaa5b Programming challenge - further preparations. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4c3ed24fe1 Fixed #768. More logging for #774. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 79f5b29196 Various player/AI interface related fixes and improvements. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk ed056cf0df Set of minor improvements and fixes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 212bc13ad6 Fixed #755 and #759. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a461326380 Fixed #634 and #703. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 7dbf105f6e Surrendering and related artifacts (Statesman's Medal, %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 23d0221611 One more fix for 0.83c build. %!s(int64=14) %!d(string=hai) anos
  mateuszb 1dd05788c9 * fixed #53 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 236345e61d Fixed #674, #675, #676, #677. %!s(int64=14) %!d(string=hai) anos
  mateuszb ab4418917a * artillery skill fixed %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. %!s(int64=14) %!d(string=hai) anos
  mateuszb 6db7f1d610 * minor improvements in spell immunity handling %!s(int64=14) %!d(string=hai) anos
  mateuszb 519a4186de * fixed bugs 470 and 523 %!s(int64=14) %!d(string=hai) anos
  mateuszb 4e631fc530 * fix for bug 573 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). %!s(int64=14) %!d(string=hai) anos
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. %!s(int64=14) %!d(string=hai) anos
  mateuszb d630d88ac1 * some work towards fix of 537 %!s(int64=14) %!d(string=hai) anos
  mateuszb 56ec829049 * minor refactoring %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. %!s(int64=15) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2cf6729eee Towards duel support. %!s(int64=15) %!d(string=hai) anos