Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3f9a0a855e Renamed most of classes in client/battle directory to match current code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko facf77b3ae vstd::unique -> std::unique %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=2) %!d(string=hai) anos
  nordsoft 628abd1428 Fix campaign serialization %!s(int64=3) %!d(string=hai) anos
  nordsoft 3621b05682 Rename variable %!s(int64=3) %!d(string=hai) anos
  nordsoft 8a8716ce8a Pass loaded game over network too %!s(int64=3) %!d(string=hai) anos
  nordsoft 7ee4fca120 Pass whole gamestate over network %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4defbc314a Fix saves when some humans become AI. (PlayerInterface destructor clears LOCPLINT) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Zsolt Sz. Sztupák 3c5194a232 Add support for the Android App to notify if the server has been closed %!s(int64=5) %!d(string=hai) anos
  AlexVinS 4b5910c2f4 VCAI performance improvements %!s(int64=6) %!d(string=hai) anos
  godric3 7ded9dbda8 Fix crash when generating random map with random number of players %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov fc3b8b2c87 Refactoring: replace macro with variadic templates on client-side %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 805b5215de Client threading tweak %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov ec2bef40fb CServerHandler: avoid crash without interprocess memory %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov c3e6195cc9 CServerHandler: one more small fix when server is crashed %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 9c7c47c754 CServerHandler: for now don't stop client if server crashed %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos