Haryaalcar
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11955605b5
sorting by filename implemented for save and load screens
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11 years ago |
Ivan Savenko
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48d6e2cd59
- move campaigns description into new config file, campaignSets.json
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11 years ago |
beegee1
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d1002f7e8f
- Fixed starting another map from campaign bonus selection screen while playing a campaign mission
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12 years ago |
beegee1
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b9b25ef552
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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12 years ago |
beegee1
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41e274b4aa
- Moved FunctionList from /client to /lib -> used in client and server
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12 years ago |
Ivan Savenko
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83440f1149
A bit more text-related work:
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12 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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8bfc6a1116
A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313
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12 years ago |
beegee1
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5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 years ago |
beegee1
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feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
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fbb1ae1bb8
* prologue videos (according to Randjan's list)
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12 years ago |
mateuszb
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92995964f3
a bit more of prologue/epilogue screen
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12 years ago |
mateuszb
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b776b93b0c
* a bit of campaign prologue/epilogue screen
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12 years ago |
mateuszb
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898228fd54
* minor fix for bonus selection screen
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12 years ago |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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13 years ago |
Ivan Savenko
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 years ago |
Ivan Savenko
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62e99a1ae5
- basic loading screen, no progress bar
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13 years ago |
Ivan Savenko
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ff146a80fe
- fixed empty tavern in new towns
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13 years ago |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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13 years ago |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
DjWarmonger
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f5ddc44827
- Compile fix - unique_ptr can't be serialized
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13 years ago |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 years ago |
Ivan Savenko
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306d64b0c4
- it is possible to read json file with vector
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13 years ago |
mateuszb
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8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
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13 years ago |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 years ago |