Commit History

Author SHA1 Message Date
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens 11 years ago
  Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json 11 years ago
  beegee1 d1002f7e8f - Fixed starting another map from campaign bonus selection screen while playing a campaign mission 12 years ago
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 years ago
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 years ago
  Ivan Savenko 83440f1149 A bit more text-related work: 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 8bfc6a1116 A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb fbb1ae1bb8 * prologue videos (according to Randjan's list) 12 years ago
  mateuszb 92995964f3 a bit more of prologue/epilogue screen 12 years ago
  mateuszb b776b93b0c * a bit of campaign prologue/epilogue screen 12 years ago
  mateuszb 898228fd54 * minor fix for bonus selection screen 12 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
  Ivan Savenko 62e99a1ae5 - basic loading screen, no progress bar 13 years ago
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns 13 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago
  mateuszb 8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope) 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago