|  Ivan Savenko | 64cc246358
							
							Fix positioning of console log overlay | 2 years ago | 
				
					
						|  Ivan Savenko | 832e56e005
							
							Implementation of (very basic) shortcuts system | 2 years ago | 
				
					
						|  Konstantin P | b472c89276
							
							vcmi: make some CStack properties private | 2 years ago | 
				
					
						|  krs | e348193f7e
							
							Tactics movement is limited to movement range | 2 years ago | 
				
					
						|  krs | aba5840a6f
							
							Removed Max Movement Highlight stubs | 2 years ago | 
				
					
						|  krs | 1644cab938
							
							Added combat option Highlight Movement on Hover | 2 years ago | 
				
					
						|  krs | 9012a25276
							
							Stub For Max Movement Range highlight | 2 years ago | 
				
					
						|  krs | 51ad49532b
							
							Fix for wrong merge :( | 2 years ago | 
				
					
						|  krs | dab07bdef9
							
							Now unit range is shown in Tactics phase as well | 2 years ago | 
				
					
						|  krs | e1c388465a
							
							HD mod highlighting of movement for hovered stack. | 2 years ago | 
				
					
						|  Ivan Savenko | 3af829e6af
							
							Fix stack label position updates | 2 years ago | 
				
					
						|  Ivan Savenko | dc099b2a35
							
							Implemented support for multi-spell casters | 2 years ago | 
				
					
						|  Ivan Savenko | 7df5c612f7
							
							Fix battle rendering | 2 years ago | 
				
					
						|  Ivan Savenko | 214fc19e74
							
							CIntObject now receives mouse position as point instead of SDL event | 2 years ago | 
				
					
						|  Ivan Savenko | 9678296875
							
							Hero interaction is now battle action | 2 years ago | 
				
					
						|  Ivan Savenko | d3c85a19cb
							
							Merged CClickableHex class into BattleFieldController | 2 years ago | 
				
					
						|  Ivan Savenko | c3b79c786b
							
							Spellcasters UI now shares handling with hero spellcasting | 2 years ago | 
				
					
						|  Ivan Savenko | 55a58596bc
							
							Mostly finished refactoring of BattleActionsController | 2 years ago | 
				
					
						|  Ivan Savenko | 108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader | 2 years ago | 
				
					
						|  Ivan Savenko | 785a9aadcd
							
							Do not consider corpses for movement range display (#1476) | 2 years ago | 
				
					
						|  Ivan Savenko | 0e8ee929df
							
							Renamed CCursorHandler -> CursorHandler | 2 years ago | 
				
					
						|  Ivan Savenko | a25214ae71
							
							Fixes graphical artifacts on toggling stack queue visibility | 2 years ago | 
				
					
						|  Ivan Savenko | c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel | 2 years ago | 
				
					
						|  Ivan Savenko | a57eec23e6
							
							Refactoring of setBattleCursor & fromWhichHexAttack methods | 2 years ago | 
				
					
						|  Ivan Savenko | 16c4851d3b
							
							Animated cursor for spell selection, removed hardcoded cursor ID's | 2 years ago | 
				
					
						|  Ivan Savenko | 53f6b7bd32
							
							Fix Ice Ring target selection | 2 years ago | 
				
					
						|  Ivan Savenko | 264f5c91e8
							
							Applied suggestions from review | 2 years ago | 
				
					
						|  Ivan Savenko | 49a6d056d9
							
							Changes for BattleInterface classes according to code review: | 2 years ago | 
				
					
						|  Ivan Savenko | 7f5e5259c8
							
							Changes to Canvas class according to review: | 2 years ago | 
				
					
						|  Ivan Savenko | c855823528
							
							Renamed files in client/battle to match new names of classes | 2 years ago |