Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback hai 5 meses
  Ivan Savenko 716da918f8 Completely remove IGameCallback class hai 5 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  Ivan Savenko ba9e3dca9d Mod management rework, part 1 hai 11 meses
  Ivan Savenko 22f517686d Better handling of encoding detection for maps and campaigns hai 11 meses
  Laserlicht 46c169d20f chr loading hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private hai 1 ano
  Ivan Savenko c3957c2c2a Moved json files to new directory, split on per-class basis hai 1 ano
  Ivan Savenko 60ffb81b33 Replaced remaining placeholder code with callbacks hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  nordsoft 60eef59bc9 Show root mods for maps %!s(int64=2) %!d(string=hai) anos
  nordsoft a05f8339ae Proper mod compatibility check system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d08a131d3 Reorganization of boost filesystem usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4a5c1556a1 Always use std::vector<uint8_t> to store binary map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62595cb039 Split massive CMap.h a bit %!s(int64=2) %!d(string=hai) anos
  nordsoft 80220fda5b Merge remote-tracking branch 'upstream/develop' into vcmi-campaign %!s(int64=2) %!d(string=hai) anos
  nordsoft 954a2abb71 Verifying mods before starting map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a3c0e666 Cleaned up handling of hota map format versioning %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 838d45b32c Implemented parsing of HotA h3m header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c5acb8bb7d Fixed empty scope on resolving map overrides %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 260f6d626c Implemented translations for H3M maps %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos
  Konstantin b16f66477c vcmi: modernize lib/mapping %!s(int64=2) %!d(string=hai) anos