Commit History

Author SHA1 Message Date
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks 7 years ago
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve 7 years ago
  Arseniy Shestakov e9bfbb70c1 Ambient sounds: implement chebyshev distance for getTilesInRange 9 years ago
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses 8 years ago
  AlexVinS 61e241308d Logging cleanup 8 years ago
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer 9 years ago
  Arseniy Shestakov c8bcb14d34 CCallbackBase: add CRandomGenerator to all callbacks 9 years ago
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server 9 years ago
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  ArseniyShestakov 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 years ago
  ArseniyShestakov bdc369ffba Patrol: use manhattan distance for getting tiles in radius 10 years ago
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 years ago
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  ArseniyShestakov 3d8f67f864 getFreeTiles: filter ROCK tiles. Fix issue 1870 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  AlexVinS 3bca68fd2d Initial refactoring 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  O01eg 334bd28bd4 It compiles with -gdwarf-3 11 years ago
  O01eg c6238588bd Rename new files. 11 years ago
  O01eg ad84ae64b0 Clean up. 11 years ago
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 years ago
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago