Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
  nordsoft 98f7ed9dfd Implement player start turn query %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 556763fb7b Fixed handling of tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player %!s(int64=10) %!d(string=hai) anos
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b01637840a - compile fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7e46d462b6 - compile fixes %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 4e92859cee - fixed crash on loading of some maps %!s(int64=13) %!d(string=hai) anos
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 416c08260a - Basic Commander window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 91c0ce33f4 - re-generated build system %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0c3f3c67a9 Callback naming fix. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 872a057aa7 Fixed bad prototype. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 3d9dc0642d - gcc compile fixes %!s(int64=15) %!d(string=hai) anos
  Frank Zago a9617b3dfd Fixed prototype. %!s(int64=16) %!d(string=hai) anos
  mateuszb 621400ac85 * small refactoring %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk df25dd7efb Sound patches from Ubuntux #7 - #10: %!s(int64=16) %!d(string=hai) anos