Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 910ad50417 Fix client & server compilation %!s(int64=2) %!d(string=hai) anos
  Warzyw647 8058efb3bd Fixed morale and luck chance lookup. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bef97889e9 Merge pull request #2773 from wb180/blindedStackMoraleFix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server %!s(int64=2) %!d(string=hai) anos
  Evgeniy Meshcheryakov e9c2d4e857 Blinded stack should not be able to get morale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0f4f9b3233 Fix handling of opening spells when tactics is present %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class %!s(int64=2) %!d(string=hai) anos
  nordsoft fb21620c60 Fix battle timer reset after refactoring %!s(int64=2) %!d(string=hai) anos
  nordsoft 7b4b01a280 Adopt turn timer to battle refactoring %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8154e84825 Fix tactics usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 276c00b284 Removed excessive includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 67eaef3520 Fixed few more discovered regressions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c516b5a64e Fixes for several discovered edge cases %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a1092e0f3f Fix battle ending %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44832f3797 Split BattleProcessor into few more parts %!s(int64=2) %!d(string=hai) anos