mateuszb
|
8769f67c5d
* JsonReader can convert to enums
|
12 年之前 |
DjWarmonger
|
beb1ca1bf8
- getDate function now uses enum for different modes
|
12 年之前 |
mateuszb
|
a1da195b85
* minor refactoring
|
12 年之前 |
beegee1
|
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
|
12 年之前 |
DjWarmonger
|
ce15eb37c2
- Fixed serialization of limiters
|
12 年之前 |
alexvins
|
53b684180d
[refactor]
|
12 年之前 |
alexvins
|
68e91ada1c
[refactor]
|
12 年之前 |
alexvins
|
055e922e4d
[refactor] a few more cleanups
|
12 年之前 |
Michał W. Urbańczyk
|
d4c30667b8
Fixed #1168 and #1170.
|
12 年之前 |
alexvins
|
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
|
12 年之前 |
alexvins
|
66d9edf76e
small refactor secskill limit check.
|
13 年之前 |
Ivan Savenko
|
ffe8b99369
- reorganized hero classes
|
13 年之前 |
DjWarmonger
|
cff758cfba
Moved artifact-related text to CArtifact class.
|
13 年之前 |
Ivan Savenko
|
cfaa9fd00a
- fixed deadlock on visiting such objects like artifacts
|
13 年之前 |
Ivan Savenko
|
85a23e298c
- generic string ID -> numeric ID resolution system
|
13 年之前 |
DjWarmonger
|
ca9033d0e4
- Support for "Enchanted" WoG ability.
|
13 年之前 |
DjWarmonger
|
7be00e97a0
Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved).
|
13 年之前 |
beegee1
|
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
|
13 年之前 |
Ivan Savenko
|
8eba824ada
- updated icons + psd file
|
13 年之前 |
beegee1
|
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
|
13 年之前 |
beegee1
|
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
|
13 年之前 |
beegee1
|
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
|
13 年之前 |
Ivan Savenko
|
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
|
13 年之前 |
Ivan Savenko
|
3542bfdc63
- fixed #1128 #1127 #1121 #1119
|
13 年之前 |
DjWarmonger
|
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
|
13 年之前 |
Michał W. Urbańczyk
|
3de9b71cc3
Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack.
|
13 年之前 |
Michał W. Urbańczyk
|
786bd73e67
Fixed #1092.
|
13 年之前 |
DjWarmonger
|
076974729a
Fixed #1089.
|
13 年之前 |
Ivan Savenko
|
15a7f43e11
- fixed #1075, #1080, #1081
|
13 年之前 |
Michał W. Urbańczyk
|
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
|
13 年之前 |