Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's há 1 ano atrás
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions há 1 ano atrás
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant há 1 ano atrás
  Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation há 1 ano atrás
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos há 1 ano atrás
  Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle há 1 ano atrás
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI há 1 ano atrás
  Ivan Savenko 7359b66f99 Do not use floating point equality checks há 1 ano atrás
  Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn há 1 ano atrás
  Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind há 1 ano atrás
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter há 1 ano atrás
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness há 1 ano atrás
  Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes há 1 ano atrás
  Ivan Savenko 9b8145f522 Compute creature speed only once during evaluation há 1 ano atrás
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop há 2 anos atrás
  Alexander Wilms 457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list. há 2 anos atrás
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". há 2 anos atrás
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation há 2 anos atrás
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map há 2 anos atrás
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count há 2 anos atrás
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score há 2 anos atrás
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier há 2 anos atrás
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation há 2 anos atrás
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes há 2 anos atrás
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization há 2 anos atrás
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes há 2 anos atrás
  Ivan Savenko dfa2e2a349 Merge beta into develop há 2 anos atrás
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege há 2 anos atrás